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- extends Navigation2D
- # member variables here, example:
- # var a=2
- # var b="textvar"
- var begin=Vector2()
- var end=Vector2()
- var path=[]
- const SPEED=200.0
- func _process(delta):
- if (path.size()>1):
-
- var to_walk = delta*SPEED
- while(to_walk>0 and path.size()>=2):
- var pfrom = path[path.size()-1]
- var pto = path[path.size()-2]
- var d = pfrom.distance_to(pto)
- if (d<=to_walk):
- path.remove(path.size()-1)
- to_walk-=d
- else:
- path[path.size()-1] = pfrom.linear_interpolate(pto,to_walk/d)
- to_walk=0
-
- var atpos = path[path.size()-1]
- get_node("agent").set_pos(atpos)
-
- if (path.size()<2):
- path=[]
- set_process(false)
-
- else:
- set_process(false)
- func _update_path():
- var p = get_simple_path(begin,end,true)
- path=Array(p) # Vector2array to complex to use, convert to regular array
- path.invert()
-
- set_process(true)
- func _input(ev):
- if (ev.type==InputEvent.MOUSE_BUTTON and ev.pressed and ev.button_index==1):
- begin=get_node("agent").get_pos()
- #mouse to local navigatio cooards
- end=ev.pos - get_pos()
- _update_path()
- func _ready():
- # Initialization here
- set_process_input(true)
- pass
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