tab_container.h 6.8 KB

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  1. /**************************************************************************/
  2. /* tab_container.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TAB_CONTAINER_H
  31. #define TAB_CONTAINER_H
  32. #include "scene/gui/container.h"
  33. #include "scene/gui/popup.h"
  34. #include "scene/gui/tab_bar.h"
  35. class TabContainer : public Container {
  36. GDCLASS(TabContainer, Container);
  37. TabBar *tab_bar = nullptr;
  38. bool tabs_visible = true;
  39. bool all_tabs_in_front = false;
  40. bool menu_hovered = false;
  41. mutable ObjectID popup_obj_id;
  42. bool use_hidden_tabs_for_min_size = false;
  43. bool theme_changing = false;
  44. Vector<Control *> children_removing;
  45. bool drag_to_rearrange_enabled = false;
  46. int setup_current_tab = -1;
  47. struct ThemeCache {
  48. int side_margin = 0;
  49. Ref<StyleBox> panel_style;
  50. Ref<StyleBox> tabbar_style;
  51. Ref<Texture2D> menu_icon;
  52. Ref<Texture2D> menu_hl_icon;
  53. // TabBar overrides.
  54. int icon_separation = 0;
  55. int icon_max_width = 0;
  56. int outline_size = 0;
  57. Ref<StyleBox> tab_unselected_style;
  58. Ref<StyleBox> tab_hovered_style;
  59. Ref<StyleBox> tab_selected_style;
  60. Ref<StyleBox> tab_disabled_style;
  61. Ref<StyleBox> tab_focus_style;
  62. Ref<Texture2D> increment_icon;
  63. Ref<Texture2D> increment_hl_icon;
  64. Ref<Texture2D> decrement_icon;
  65. Ref<Texture2D> decrement_hl_icon;
  66. Ref<Texture2D> drop_mark_icon;
  67. Color drop_mark_color;
  68. Color font_selected_color;
  69. Color font_hovered_color;
  70. Color font_unselected_color;
  71. Color font_disabled_color;
  72. Color font_outline_color;
  73. Ref<Font> tab_font;
  74. int tab_font_size;
  75. } theme_cache;
  76. int _get_top_margin() const;
  77. Vector<Control *> _get_tab_controls() const;
  78. void _on_theme_changed();
  79. void _repaint();
  80. void _refresh_tab_names();
  81. void _update_margins();
  82. void _on_mouse_exited();
  83. void _on_tab_changed(int p_tab);
  84. void _on_tab_clicked(int p_tab);
  85. void _on_tab_hovered(int p_tab);
  86. void _on_tab_selected(int p_tab);
  87. void _on_tab_button_pressed(int p_tab);
  88. void _on_active_tab_rearranged(int p_tab);
  89. Variant _get_drag_data_fw(const Point2 &p_point, Control *p_from_control);
  90. bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const;
  91. void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control);
  92. void _drag_move_tab(int p_from_index, int p_to_index);
  93. void _drag_move_tab_from(TabBar *p_from_tabbar, int p_from_index, int p_to_index);
  94. protected:
  95. virtual void gui_input(const Ref<InputEvent> &p_event) override;
  96. void _notification(int p_what);
  97. virtual void add_child_notify(Node *p_child) override;
  98. virtual void move_child_notify(Node *p_child) override;
  99. virtual void remove_child_notify(Node *p_child) override;
  100. static void _bind_methods();
  101. public:
  102. TabBar *get_tab_bar() const;
  103. int get_tab_idx_at_point(const Point2 &p_point) const;
  104. int get_tab_idx_from_control(Control *p_child) const;
  105. void set_tab_alignment(TabBar::AlignmentMode p_alignment);
  106. TabBar::AlignmentMode get_tab_alignment() const;
  107. void set_tab_focus_mode(FocusMode p_focus_mode);
  108. FocusMode get_tab_focus_mode() const;
  109. void set_clip_tabs(bool p_clip_tabs);
  110. bool get_clip_tabs() const;
  111. void set_tabs_visible(bool p_visible);
  112. bool are_tabs_visible() const;
  113. void set_all_tabs_in_front(bool p_is_front);
  114. bool is_all_tabs_in_front() const;
  115. void set_tab_title(int p_tab, const String &p_title);
  116. String get_tab_title(int p_tab) const;
  117. void set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon);
  118. Ref<Texture2D> get_tab_icon(int p_tab) const;
  119. void set_tab_disabled(int p_tab, bool p_disabled);
  120. bool is_tab_disabled(int p_tab) const;
  121. void set_tab_hidden(int p_tab, bool p_hidden);
  122. bool is_tab_hidden(int p_tab) const;
  123. void set_tab_metadata(int p_tab, const Variant &p_metadata);
  124. Variant get_tab_metadata(int p_tab) const;
  125. void set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon);
  126. Ref<Texture2D> get_tab_button_icon(int p_tab) const;
  127. int get_tab_count() const;
  128. void set_current_tab(int p_current);
  129. int get_current_tab() const;
  130. int get_previous_tab() const;
  131. bool select_previous_available();
  132. bool select_next_available();
  133. Control *get_tab_control(int p_idx) const;
  134. Control *get_current_tab_control() const;
  135. virtual Size2 get_minimum_size() const override;
  136. void set_popup(Node *p_popup);
  137. Popup *get_popup() const;
  138. void move_tab_from_tab_container(TabContainer *p_from, int p_from_index, int p_to_index = -1);
  139. void set_drag_to_rearrange_enabled(bool p_enabled);
  140. bool get_drag_to_rearrange_enabled() const;
  141. void set_tabs_rearrange_group(int p_group_id);
  142. int get_tabs_rearrange_group() const;
  143. void set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs);
  144. bool get_use_hidden_tabs_for_min_size() const;
  145. virtual Vector<int> get_allowed_size_flags_horizontal() const override;
  146. virtual Vector<int> get_allowed_size_flags_vertical() const override;
  147. TabContainer();
  148. };
  149. #endif // TAB_CONTAINER_H