collision_shape_2d.h 3.8 KB

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  1. /**************************************************************************/
  2. /* collision_shape_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef COLLISION_SHAPE_2D_H
  31. #define COLLISION_SHAPE_2D_H
  32. #include "scene/2d/node_2d.h"
  33. #include "scene/resources/shape_2d.h"
  34. class CollisionObject2D;
  35. class CollisionShape2D : public Node2D {
  36. GDCLASS(CollisionShape2D, Node2D);
  37. Ref<Shape2D> shape;
  38. Rect2 rect = Rect2(-Point2(10, 10), Point2(20, 20));
  39. uint32_t owner_id = 0;
  40. CollisionObject2D *collision_object = nullptr;
  41. bool disabled = false;
  42. bool one_way_collision = false;
  43. real_t one_way_collision_margin = 1.0;
  44. Color debug_color;
  45. void _shape_changed();
  46. void _update_in_shape_owner(bool p_xform_only = false);
  47. Color _get_default_debug_color() const;
  48. protected:
  49. void _notification(int p_what);
  50. bool _property_can_revert(const StringName &p_name) const;
  51. bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
  52. void _validate_property(PropertyInfo &p_property) const;
  53. static void _bind_methods();
  54. public:
  55. #ifdef TOOLS_ENABLED
  56. virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
  57. #else
  58. virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
  59. #endif // TOOLS_ENABLED
  60. void set_shape(const Ref<Shape2D> &p_shape);
  61. Ref<Shape2D> get_shape() const;
  62. void set_disabled(bool p_disabled);
  63. bool is_disabled() const;
  64. void set_one_way_collision(bool p_enable);
  65. bool is_one_way_collision_enabled() const;
  66. void set_one_way_collision_margin(real_t p_margin);
  67. real_t get_one_way_collision_margin() const;
  68. void set_debug_color(const Color &p_color);
  69. Color get_debug_color() const;
  70. PackedStringArray get_configuration_warnings() const override;
  71. CollisionShape2D();
  72. };
  73. #endif // COLLISION_SHAPE_2D_H