A Thousand Ships c6ae98ab60 [TileMap] Fix forcing cleanup on exiting tree/canvas 9 months ago
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SCsub cd4e46ee65 SCons: Format buildsystem files with psf/black 4 years ago
animated_sprite_2d.cpp a92a2015f0 Fix missing autocompletion for inheriting classes 11 months ago
animated_sprite_2d.h 17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 1 year ago
area_2d.cpp 49b6067aba Use StringName consistently to refer to the Master audio bus name 1 year ago
area_2d.h 87bd8d2dcf Make Area physics priority consistently int and allow negative numbers 1 year ago
audio_listener_2d.cpp bbf203bc32 Hide clip_children for non-drawn CanvasItems 1 year ago
audio_listener_2d.h bbf203bc32 Hide clip_children for non-drawn CanvasItems 1 year ago
audio_stream_player_2d.cpp 72fccd82c5 [Audio] Fix pausing stream on entering tree 1 year ago
audio_stream_player_2d.h f29b6e73c2 Add a bus_renamed AudioServer signal 1 year ago
back_buffer_copy.cpp 602a0d2fbc Notify child controls when BackBufferCopy's rect changed 1 year ago
back_buffer_copy.h d95794ec8a One Copyright Update to rule them all 2 years ago
camera_2d.cpp 138b3ded67 Ensure Camera2D scroll is updated on transform like 3.x 10 months ago
camera_2d.h 4e4a725fff Fix Camera2D is not working inside EditorPlugin 1 year ago
canvas_group.cpp d95794ec8a One Copyright Update to rule them all 2 years ago
canvas_group.h d95794ec8a One Copyright Update to rule them all 2 years ago
canvas_modulate.cpp f12164d311 Fix CanvasModulate logic for updating canvas modulate 1 year ago
canvas_modulate.h f12164d311 Fix CanvasModulate logic for updating canvas modulate 1 year ago
collision_object_2d.cpp 18d497d744 Fix virtual calls for GDExtension in `CollisionObject2D` for _mouse_enter, _mouse_exit, _mouse_shape_enter, _mouse_shape_exit 10 months ago
collision_object_2d.h 398e73c689 Error when removing a phycics node during a physics callback 2 years ago
collision_polygon_2d.cpp 7c4921e794 Internally rename parent to collision_object in CollisionPolygon(2D/3D) 1 year ago
collision_polygon_2d.h 7c4921e794 Internally rename parent to collision_object in CollisionPolygon(2D/3D) 1 year ago
collision_shape_2d.cpp de4a3fa151 Unify and streamline connecting to Resource changes 1 year ago
collision_shape_2d.h ec09cff7f3 Internally rename parent to collision_object in CollisionShape(2D/3D) 1 year ago
cpu_particles_2d.cpp de4a3fa151 Unify and streamline connecting to Resource changes 1 year ago
cpu_particles_2d.h a1c0d206e8 Add `finished` signal to CPUParticles 1 year ago
gpu_particles_2d.cpp a1c32a9462 Only update particle velocity when it changes 11 months ago
gpu_particles_2d.h a1c32a9462 Only update particle velocity when it changes 11 months ago
joint_2d.cpp 0fcfb07246 Update PinJoint2D API with angle limits and motor speed 1 year ago
joint_2d.h 0fcfb07246 Update PinJoint2D API with angle limits and motor speed 1 year ago
light_2d.cpp bbf203bc32 Hide clip_children for non-drawn CanvasItems 1 year ago
light_2d.h d95794ec8a One Copyright Update to rule them all 2 years ago
light_occluder_2d.cpp de4a3fa151 Unify and streamline connecting to Resource changes 1 year ago
light_occluder_2d.h d95794ec8a One Copyright Update to rule them all 2 years ago
line_2d.cpp e39875a20d Add closed property to Line2D 1 year ago
line_2d.h e39875a20d Add closed property to Line2D 1 year ago
line_builder.cpp e39875a20d Add closed property to Line2D 1 year ago
line_builder.h e39875a20d Add closed property to Line2D 1 year ago
marker_2d.cpp cc44d75cd8 Fix `draw_multiline_colors` usage 1 year ago
marker_2d.h d95794ec8a One Copyright Update to rule them all 2 years ago
mesh_instance_2d.cpp b514e20fb5 Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2 years ago
mesh_instance_2d.h b514e20fb5 Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2 years ago
multimesh_instance_2d.cpp de4a3fa151 Unify and streamline connecting to Resource changes 1 year ago
multimesh_instance_2d.h b514e20fb5 Remove normal_map from MeshInstance2D and MultiMeshInstance2D 2 years ago
navigation_agent_2d.cpp ece0c0c4a4 Fix missing NavigationAgent property updates in constructor 1 year ago
navigation_agent_2d.h ae9dd47d0c Add agent pause mode to NavigationServer 1 year ago
navigation_link_2d.cpp fc7cc46b02 Fix missing NavigationLink property updates in constructor 1 year ago
navigation_link_2d.h fc7cc46b02 Fix missing NavigationLink property updates in constructor 1 year ago
navigation_obstacle_2d.cpp 5c709cfc7b Fix missing NavigationObstacle property updates in constructor 1 year ago
navigation_obstacle_2d.h c1fc331b88 Update navigation obstacle API 1 year ago
navigation_region_2d.cpp 90f7b2b8cf Fix NavigationRegion2D transform update 1 year ago
navigation_region_2d.h dfcfc79e3f Fix missing NavigationRegion property updates in constructor 1 year ago
node_2d.cpp e771e2e379 Don't access Node3D/Node2D/Control global transform in `reparent` unless needed 10 months ago
node_2d.h 50cf3d6966 Optimize threading-sensitive node data for single-threaded processing 1 year ago
parallax_background.cpp d95794ec8a One Copyright Update to rule them all 2 years ago
parallax_background.h d95794ec8a One Copyright Update to rule them all 2 years ago
parallax_layer.cpp d95794ec8a One Copyright Update to rule them all 2 years ago
parallax_layer.h d95794ec8a One Copyright Update to rule them all 2 years ago
path_2d.cpp de4a3fa151 Unify and streamline connecting to Resource changes 1 year ago
path_2d.h 42aa5398d9 Fix Pathfollow direction 1 year ago
physical_bone_2d.cpp a29416e332 [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 year ago
physical_bone_2d.h d95794ec8a One Copyright Update to rule them all 2 years ago
physics_body_2d.cpp a3278c772e Fix transform sync in `RigidBody*D::_body_state_changed` 1 year ago
physics_body_2d.h c118256865 added state sync after call to _integrate_forces 1 year ago
polygon_2d.cpp b3977ad4c6 Fix Polygon2D to Skeleton2D transform calculation 11 months ago
polygon_2d.h d95794ec8a One Copyright Update to rule them all 2 years ago
ray_cast_2d.cpp dcd2b883eb Use NULL instead of COND checks when appropriate 1 year ago
ray_cast_2d.h d95794ec8a One Copyright Update to rule them all 2 years ago
remote_transform_2d.cpp 30904ed3bc Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D` 1 year ago
remote_transform_2d.h d95794ec8a One Copyright Update to rule them all 2 years ago
shape_cast_2d.cpp de4a3fa151 Unify and streamline connecting to Resource changes 1 year ago
shape_cast_2d.h 5bed055cdd Port robust signal (dis)connection to ShapeCast2D 1 year ago
skeleton_2d.cpp 4296f0a771 Fill remaining global scope constant descriptions 1 year ago
skeleton_2d.h b2f63bbb43 Remove deprecated methods from Bone2D 1 year ago
sprite_2d.cpp c2d38b4388 Fix invalid frame index when Sprite2D's hframes or vframes has been changed 11 months ago
sprite_2d.h d95794ec8a One Copyright Update to rule them all 2 years ago
tile_map.compat.inc 8c1e28237b Improve TileMap performances by using quadrants only for rendering 1 year ago
tile_map.cpp c6ae98ab60 [TileMap] Fix forcing cleanup on exiting tree/canvas 9 months ago
tile_map.h c6ae98ab60 [TileMap] Fix forcing cleanup on exiting tree/canvas 9 months ago
touch_screen_button.cpp de4a3fa151 Unify and streamline connecting to Resource changes 1 year ago
touch_screen_button.h c7e4b3bf5f Add compatibility properties to `TouchScreenButton` 1 year ago
visible_on_screen_notifier_2d.cpp bbf203bc32 Hide clip_children for non-drawn CanvasItems 1 year ago
visible_on_screen_notifier_2d.h d95794ec8a One Copyright Update to rule them all 2 years ago