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SCsub
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cd4e46ee65
SCons: Format buildsystem files with psf/black
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4 years ago |
animated_sprite_2d.cpp
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a92a2015f0
Fix missing autocompletion for inheriting classes
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11 months ago |
animated_sprite_2d.h
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17bf6238fc
Make AnimatedSprite's playback API consistent with AnimationPlayer
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1 year ago |
area_2d.cpp
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49b6067aba
Use StringName consistently to refer to the Master audio bus name
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1 year ago |
area_2d.h
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87bd8d2dcf
Make Area physics priority consistently int and allow negative numbers
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1 year ago |
audio_listener_2d.cpp
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bbf203bc32
Hide clip_children for non-drawn CanvasItems
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1 year ago |
audio_listener_2d.h
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bbf203bc32
Hide clip_children for non-drawn CanvasItems
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1 year ago |
audio_stream_player_2d.cpp
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72fccd82c5
[Audio] Fix pausing stream on entering tree
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1 year ago |
audio_stream_player_2d.h
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f29b6e73c2
Add a bus_renamed AudioServer signal
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1 year ago |
back_buffer_copy.cpp
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602a0d2fbc
Notify child controls when BackBufferCopy's rect changed
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1 year ago |
back_buffer_copy.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
camera_2d.cpp
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138b3ded67
Ensure Camera2D scroll is updated on transform like 3.x
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10 months ago |
camera_2d.h
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4e4a725fff
Fix Camera2D is not working inside EditorPlugin
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1 year ago |
canvas_group.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
canvas_group.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
canvas_modulate.cpp
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f12164d311
Fix CanvasModulate logic for updating canvas modulate
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1 year ago |
canvas_modulate.h
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f12164d311
Fix CanvasModulate logic for updating canvas modulate
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1 year ago |
collision_object_2d.cpp
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18d497d744
Fix virtual calls for GDExtension in `CollisionObject2D` for _mouse_enter, _mouse_exit, _mouse_shape_enter, _mouse_shape_exit
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10 months ago |
collision_object_2d.h
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398e73c689
Error when removing a phycics node during a physics callback
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2 years ago |
collision_polygon_2d.cpp
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7c4921e794
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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1 year ago |
collision_polygon_2d.h
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7c4921e794
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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1 year ago |
collision_shape_2d.cpp
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de4a3fa151
Unify and streamline connecting to Resource changes
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1 year ago |
collision_shape_2d.h
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ec09cff7f3
Internally rename parent to collision_object in CollisionShape(2D/3D)
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1 year ago |
cpu_particles_2d.cpp
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de4a3fa151
Unify and streamline connecting to Resource changes
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1 year ago |
cpu_particles_2d.h
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a1c0d206e8
Add `finished` signal to CPUParticles
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1 year ago |
gpu_particles_2d.cpp
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a1c32a9462
Only update particle velocity when it changes
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11 months ago |
gpu_particles_2d.h
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a1c32a9462
Only update particle velocity when it changes
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11 months ago |
joint_2d.cpp
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0fcfb07246
Update PinJoint2D API with angle limits and motor speed
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1 year ago |
joint_2d.h
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0fcfb07246
Update PinJoint2D API with angle limits and motor speed
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1 year ago |
light_2d.cpp
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bbf203bc32
Hide clip_children for non-drawn CanvasItems
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1 year ago |
light_2d.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
light_occluder_2d.cpp
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de4a3fa151
Unify and streamline connecting to Resource changes
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1 year ago |
light_occluder_2d.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
line_2d.cpp
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e39875a20d
Add closed property to Line2D
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1 year ago |
line_2d.h
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e39875a20d
Add closed property to Line2D
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1 year ago |
line_builder.cpp
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e39875a20d
Add closed property to Line2D
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1 year ago |
line_builder.h
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e39875a20d
Add closed property to Line2D
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1 year ago |
marker_2d.cpp
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cc44d75cd8
Fix `draw_multiline_colors` usage
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1 year ago |
marker_2d.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
mesh_instance_2d.cpp
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b514e20fb5
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
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2 years ago |
mesh_instance_2d.h
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b514e20fb5
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
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2 years ago |
multimesh_instance_2d.cpp
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de4a3fa151
Unify and streamline connecting to Resource changes
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1 year ago |
multimesh_instance_2d.h
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b514e20fb5
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
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2 years ago |
navigation_agent_2d.cpp
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ece0c0c4a4
Fix missing NavigationAgent property updates in constructor
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1 year ago |
navigation_agent_2d.h
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ae9dd47d0c
Add agent pause mode to NavigationServer
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1 year ago |
navigation_link_2d.cpp
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fc7cc46b02
Fix missing NavigationLink property updates in constructor
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1 year ago |
navigation_link_2d.h
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fc7cc46b02
Fix missing NavigationLink property updates in constructor
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1 year ago |
navigation_obstacle_2d.cpp
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5c709cfc7b
Fix missing NavigationObstacle property updates in constructor
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1 year ago |
navigation_obstacle_2d.h
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c1fc331b88
Update navigation obstacle API
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1 year ago |
navigation_region_2d.cpp
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90f7b2b8cf
Fix NavigationRegion2D transform update
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1 year ago |
navigation_region_2d.h
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dfcfc79e3f
Fix missing NavigationRegion property updates in constructor
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1 year ago |
node_2d.cpp
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e771e2e379
Don't access Node3D/Node2D/Control global transform in `reparent` unless needed
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10 months ago |
node_2d.h
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50cf3d6966
Optimize threading-sensitive node data for single-threaded processing
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1 year ago |
parallax_background.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
parallax_background.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
parallax_layer.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
parallax_layer.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
path_2d.cpp
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de4a3fa151
Unify and streamline connecting to Resource changes
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1 year ago |
path_2d.h
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42aa5398d9
Fix Pathfollow direction
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1 year ago |
physical_bone_2d.cpp
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a29416e332
[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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1 year ago |
physical_bone_2d.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
physics_body_2d.cpp
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a3278c772e
Fix transform sync in `RigidBody*D::_body_state_changed`
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1 year ago |
physics_body_2d.h
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c118256865
added state sync after call to _integrate_forces
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1 year ago |
polygon_2d.cpp
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b3977ad4c6
Fix Polygon2D to Skeleton2D transform calculation
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11 months ago |
polygon_2d.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
ray_cast_2d.cpp
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dcd2b883eb
Use NULL instead of COND checks when appropriate
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1 year ago |
ray_cast_2d.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
remote_transform_2d.cpp
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30904ed3bc
Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
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1 year ago |
remote_transform_2d.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
shape_cast_2d.cpp
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de4a3fa151
Unify and streamline connecting to Resource changes
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1 year ago |
shape_cast_2d.h
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5bed055cdd
Port robust signal (dis)connection to ShapeCast2D
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1 year ago |
skeleton_2d.cpp
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4296f0a771
Fill remaining global scope constant descriptions
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1 year ago |
skeleton_2d.h
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b2f63bbb43
Remove deprecated methods from Bone2D
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1 year ago |
sprite_2d.cpp
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c2d38b4388
Fix invalid frame index when Sprite2D's hframes or vframes has been changed
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11 months ago |
sprite_2d.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
tile_map.compat.inc
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8c1e28237b
Improve TileMap performances by using quadrants only for rendering
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1 year ago |
tile_map.cpp
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c6ae98ab60
[TileMap] Fix forcing cleanup on exiting tree/canvas
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9 months ago |
tile_map.h
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c6ae98ab60
[TileMap] Fix forcing cleanup on exiting tree/canvas
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9 months ago |
touch_screen_button.cpp
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de4a3fa151
Unify and streamline connecting to Resource changes
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1 year ago |
touch_screen_button.h
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c7e4b3bf5f
Add compatibility properties to `TouchScreenButton`
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1 year ago |
visible_on_screen_notifier_2d.cpp
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bbf203bc32
Hide clip_children for non-drawn CanvasItems
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1 year ago |
visible_on_screen_notifier_2d.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |