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- /**************************************************************************/
- /* collision_object_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef COLLISION_OBJECT_2D_H
- #define COLLISION_OBJECT_2D_H
- #include "scene/2d/node_2d.h"
- #include "scene/main/viewport.h"
- #include "scene/resources/shape_2d.h"
- #include "servers/physics_server_2d.h"
- class CollisionObject2D : public Node2D {
- GDCLASS(CollisionObject2D, Node2D);
- public:
- enum DisableMode {
- DISABLE_MODE_REMOVE,
- DISABLE_MODE_MAKE_STATIC,
- DISABLE_MODE_KEEP_ACTIVE,
- };
- private:
- uint32_t collision_layer = 1;
- uint32_t collision_mask = 1;
- real_t collision_priority = 1.0;
- bool area = false;
- RID rid;
- uint32_t callback_lock = 0;
- bool pickable = false;
- DisableMode disable_mode = DISABLE_MODE_REMOVE;
- PhysicsServer2D::BodyMode body_mode = PhysicsServer2D::BODY_MODE_STATIC;
- struct ShapeData {
- ObjectID owner_id;
- Transform2D xform;
- struct Shape {
- Ref<Shape2D> shape;
- int index = 0;
- };
- Vector<Shape> shapes;
- bool disabled = false;
- bool one_way_collision = false;
- real_t one_way_collision_margin = 0.0;
- };
- int total_subshapes = 0;
- RBMap<uint32_t, ShapeData> shapes;
- bool only_update_transform_changes = false; // This is used for sync to physics.
- void _apply_disabled();
- void _apply_enabled();
- protected:
- _FORCE_INLINE_ void lock_callback() { callback_lock++; }
- _FORCE_INLINE_ void unlock_callback() {
- ERR_FAIL_COND(callback_lock == 0);
- callback_lock--;
- }
- CollisionObject2D(RID p_rid, bool p_area);
- void _notification(int p_what);
- static void _bind_methods();
- void _update_pickable();
- friend class Viewport;
- void _input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape);
- void _mouse_enter();
- void _mouse_exit();
- void _mouse_shape_enter(int p_shape);
- void _mouse_shape_exit(int p_shape);
- void set_only_update_transform_changes(bool p_enable);
- bool is_only_update_transform_changes_enabled() const;
- void set_body_mode(PhysicsServer2D::BodyMode p_mode);
- GDVIRTUAL3(_input_event, Viewport *, Ref<InputEvent>, int)
- GDVIRTUAL0(_mouse_enter)
- GDVIRTUAL0(_mouse_exit)
- GDVIRTUAL1(_mouse_shape_enter, int)
- GDVIRTUAL1(_mouse_shape_exit, int)
- public:
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
- void set_collision_layer_value(int p_layer_number, bool p_value);
- bool get_collision_layer_value(int p_layer_number) const;
- void set_collision_mask_value(int p_layer_number, bool p_value);
- bool get_collision_mask_value(int p_layer_number) const;
- void set_collision_priority(real_t p_priority);
- real_t get_collision_priority() const;
- void set_disable_mode(DisableMode p_mode);
- DisableMode get_disable_mode() const;
- uint32_t create_shape_owner(Object *p_owner);
- void remove_shape_owner(uint32_t owner);
- void get_shape_owners(List<uint32_t> *r_owners);
- PackedInt32Array _get_shape_owners();
- void shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform);
- Transform2D shape_owner_get_transform(uint32_t p_owner) const;
- Object *shape_owner_get_owner(uint32_t p_owner) const;
- void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled);
- bool is_shape_owner_disabled(uint32_t p_owner) const;
- void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable);
- bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const;
- void shape_owner_set_one_way_collision_margin(uint32_t p_owner, real_t p_margin);
- real_t get_shape_owner_one_way_collision_margin(uint32_t p_owner) const;
- void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape);
- int shape_owner_get_shape_count(uint32_t p_owner) const;
- Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
- int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const;
- void shape_owner_remove_shape(uint32_t p_owner, int p_shape);
- void shape_owner_clear_shapes(uint32_t p_owner);
- uint32_t shape_find_owner(int p_shape_index) const;
- void set_pickable(bool p_enabled);
- bool is_pickable() const;
- PackedStringArray get_configuration_warnings() const override;
- _FORCE_INLINE_ RID get_rid() const { return rid; }
- CollisionObject2D();
- ~CollisionObject2D();
- };
- VARIANT_ENUM_CAST(CollisionObject2D::DisableMode);
- #endif // COLLISION_OBJECT_2D_H
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