rectangle_shape_2d.cpp 4.0 KB

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  1. /**************************************************************************/
  2. /* rectangle_shape_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "rectangle_shape_2d.h"
  31. #include "servers/physics_2d_server.h"
  32. #include "servers/visual_server.h"
  33. void RectangleShape2D::_update_shape() {
  34. Physics2DServer::get_singleton()->shape_set_data(get_rid(), extents);
  35. emit_changed();
  36. }
  37. void RectangleShape2D::set_extents(const Vector2 &p_extents) {
  38. extents = p_extents;
  39. _update_shape();
  40. }
  41. Vector2 RectangleShape2D::get_extents() const {
  42. return extents;
  43. }
  44. void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  45. VisualServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color);
  46. if (is_collision_outline_enabled()) {
  47. // Draw an outlined rectangle to make individual shapes easier to distinguish.
  48. Vector<Vector2> stroke_points;
  49. stroke_points.resize(5);
  50. stroke_points.write[0] = -extents;
  51. stroke_points.write[1] = Vector2(extents.x, -extents.y);
  52. stroke_points.write[2] = extents;
  53. stroke_points.write[3] = Vector2(-extents.x, extents.y);
  54. stroke_points.write[4] = -extents;
  55. Vector<Color> stroke_colors;
  56. stroke_colors.resize(5);
  57. for (int i = 0; i < 5; i++) {
  58. stroke_colors.write[i] = p_color;
  59. }
  60. VisualServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors, 1.0, true);
  61. }
  62. }
  63. Rect2 RectangleShape2D::get_rect() const {
  64. return Rect2(-extents, extents * 2.0);
  65. }
  66. real_t RectangleShape2D::get_enclosing_radius() const {
  67. return extents.length();
  68. }
  69. void RectangleShape2D::_bind_methods() {
  70. ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents);
  71. ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents);
  72. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents");
  73. }
  74. RectangleShape2D::RectangleShape2D() :
  75. Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
  76. extents = Vector2(10, 10);
  77. _update_shape();
  78. }