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- /**************************************************************************/
- /* packed_scene.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PACKED_SCENE_H
- #define PACKED_SCENE_H
- #include "core/resource.h"
- #include "scene/main/node.h"
- class SceneState : public Reference {
- GDCLASS(SceneState, Reference);
- Vector<StringName> names;
- Vector<Variant> variants;
- Vector<NodePath> node_paths;
- Vector<NodePath> editable_instances;
- mutable HashMap<NodePath, int> node_path_cache;
- mutable Map<int, int> base_scene_node_remap;
- int base_scene_idx;
- enum {
- NO_PARENT_SAVED = 0x7FFFFFFF,
- NAME_INDEX_BITS = 18,
- NAME_MASK = (1 << NAME_INDEX_BITS) - 1,
- };
- struct NodeData {
- int parent;
- int owner;
- int type;
- int name;
- int instance;
- int index;
- struct Property {
- int name;
- int value;
- };
- Vector<Property> properties;
- Vector<int> groups;
- };
- Vector<NodeData> nodes;
- struct ConnectionData {
- int from;
- int to;
- int signal;
- int method;
- int flags;
- Vector<int> binds;
- };
- Vector<ConnectionData> connections;
- Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
- Error _parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
- String path;
- uint64_t last_modified_time;
- static bool disable_placeholders;
- PoolVector<String> _get_node_groups(int p_idx) const;
- int _find_base_scene_node_remap_key(int p_idx) const;
- protected:
- static void _bind_methods();
- public:
- enum {
- FLAG_ID_IS_PATH = (1 << 30),
- TYPE_INSTANCED = 0x7FFFFFFF,
- FLAG_INSTANCE_IS_PLACEHOLDER = (1 << 30),
- FLAG_MASK = (1 << 24) - 1,
- };
- enum GenEditState {
- GEN_EDIT_STATE_DISABLED,
- GEN_EDIT_STATE_INSTANCE,
- GEN_EDIT_STATE_MAIN,
- GEN_EDIT_STATE_MAIN_INHERITED,
- };
- struct PackState {
- Ref<SceneState> state;
- int node = -1;
- };
- static void set_disable_placeholders(bool p_disable);
- int find_node_by_path(const NodePath &p_node) const;
- Variant get_property_value(int p_node, const StringName &p_property, bool &found) const;
- bool is_node_in_group(int p_node, const StringName &p_group) const;
- bool is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const;
- void set_bundled_scene(const Dictionary &p_dictionary);
- Dictionary get_bundled_scene() const;
- Error pack(Node *p_scene);
- void set_path(const String &p_path);
- String get_path() const;
- void clear();
- bool can_instance() const;
- Node *instance(GenEditState p_edit_state) const;
- Ref<SceneState> get_base_scene_state() const;
- //unbuild API
- int get_node_count() const;
- StringName get_node_type(int p_idx) const;
- StringName get_node_name(int p_idx) const;
- NodePath get_node_path(int p_idx, bool p_for_parent = false) const;
- NodePath get_node_owner_path(int p_idx) const;
- Ref<PackedScene> get_node_instance(int p_idx) const;
- String get_node_instance_placeholder(int p_idx) const;
- bool is_node_instance_placeholder(int p_idx) const;
- Vector<StringName> get_node_groups(int p_idx) const;
- int get_node_index(int p_idx) const;
- int get_node_property_count(int p_idx) const;
- StringName get_node_property_name(int p_idx, int p_prop) const;
- Variant get_node_property_value(int p_idx, int p_prop) const;
- int get_connection_count() const;
- NodePath get_connection_source(int p_idx) const;
- StringName get_connection_signal(int p_idx) const;
- NodePath get_connection_target(int p_idx) const;
- StringName get_connection_method(int p_idx) const;
- int get_connection_flags(int p_idx) const;
- Array get_connection_binds(int p_idx) const;
- bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method);
- Vector<NodePath> get_editable_instances() const;
- //build API
- int add_name(const StringName &p_name);
- int find_name(const StringName &p_name) const;
- int add_value(const Variant &p_value);
- int add_node_path(const NodePath &p_path);
- int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index);
- void add_node_property(int p_node, int p_name, int p_value);
- void add_node_group(int p_node, int p_group);
- void set_base_scene(int p_idx);
- void add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds);
- void add_editable_instance(const NodePath &p_path);
- virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; }
- uint64_t get_last_modified_time() const { return last_modified_time; }
- SceneState();
- };
- VARIANT_ENUM_CAST(SceneState::GenEditState)
- class PackedScene : public Resource {
- GDCLASS(PackedScene, Resource);
- RES_BASE_EXTENSION("scn");
- Ref<SceneState> state;
- void _set_bundled_scene(const Dictionary &p_scene);
- Dictionary _get_bundled_scene() const;
- protected:
- virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
- static void _bind_methods();
- public:
- enum GenEditState {
- GEN_EDIT_STATE_DISABLED,
- GEN_EDIT_STATE_INSTANCE,
- GEN_EDIT_STATE_MAIN,
- GEN_EDIT_STATE_MAIN_INHERITED,
- };
- Error pack(Node *p_scene);
- void clear();
- bool can_instance() const;
- Node *instance(GenEditState p_edit_state = GEN_EDIT_STATE_DISABLED) const;
- void recreate_state();
- void replace_state(Ref<SceneState> p_by);
- virtual void set_path(const String &p_path, bool p_take_over = false);
- #ifdef TOOLS_ENABLED
- virtual void set_last_modified_time(uint64_t p_time) { state->set_last_modified_time(p_time); }
- #endif
- Ref<SceneState> get_state();
- PackedScene();
- };
- VARIANT_ENUM_CAST(PackedScene::GenEditState)
- #endif // PACKED_SCENE_H
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