packed_scene.h 7.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237
  1. /**************************************************************************/
  2. /* packed_scene.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PACKED_SCENE_H
  31. #define PACKED_SCENE_H
  32. #include "core/resource.h"
  33. #include "scene/main/node.h"
  34. class SceneState : public Reference {
  35. GDCLASS(SceneState, Reference);
  36. Vector<StringName> names;
  37. Vector<Variant> variants;
  38. Vector<NodePath> node_paths;
  39. Vector<NodePath> editable_instances;
  40. mutable HashMap<NodePath, int> node_path_cache;
  41. mutable Map<int, int> base_scene_node_remap;
  42. int base_scene_idx;
  43. enum {
  44. NO_PARENT_SAVED = 0x7FFFFFFF,
  45. NAME_INDEX_BITS = 18,
  46. NAME_MASK = (1 << NAME_INDEX_BITS) - 1,
  47. };
  48. struct NodeData {
  49. int parent;
  50. int owner;
  51. int type;
  52. int name;
  53. int instance;
  54. int index;
  55. struct Property {
  56. int name;
  57. int value;
  58. };
  59. Vector<Property> properties;
  60. Vector<int> groups;
  61. };
  62. Vector<NodeData> nodes;
  63. struct ConnectionData {
  64. int from;
  65. int to;
  66. int signal;
  67. int method;
  68. int flags;
  69. Vector<int> binds;
  70. };
  71. Vector<ConnectionData> connections;
  72. Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
  73. Error _parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map);
  74. String path;
  75. uint64_t last_modified_time;
  76. static bool disable_placeholders;
  77. PoolVector<String> _get_node_groups(int p_idx) const;
  78. int _find_base_scene_node_remap_key(int p_idx) const;
  79. protected:
  80. static void _bind_methods();
  81. public:
  82. enum {
  83. FLAG_ID_IS_PATH = (1 << 30),
  84. TYPE_INSTANCED = 0x7FFFFFFF,
  85. FLAG_INSTANCE_IS_PLACEHOLDER = (1 << 30),
  86. FLAG_MASK = (1 << 24) - 1,
  87. };
  88. enum GenEditState {
  89. GEN_EDIT_STATE_DISABLED,
  90. GEN_EDIT_STATE_INSTANCE,
  91. GEN_EDIT_STATE_MAIN,
  92. GEN_EDIT_STATE_MAIN_INHERITED,
  93. };
  94. struct PackState {
  95. Ref<SceneState> state;
  96. int node = -1;
  97. };
  98. static void set_disable_placeholders(bool p_disable);
  99. int find_node_by_path(const NodePath &p_node) const;
  100. Variant get_property_value(int p_node, const StringName &p_property, bool &found) const;
  101. bool is_node_in_group(int p_node, const StringName &p_group) const;
  102. bool is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const;
  103. void set_bundled_scene(const Dictionary &p_dictionary);
  104. Dictionary get_bundled_scene() const;
  105. Error pack(Node *p_scene);
  106. void set_path(const String &p_path);
  107. String get_path() const;
  108. void clear();
  109. bool can_instance() const;
  110. Node *instance(GenEditState p_edit_state) const;
  111. Ref<SceneState> get_base_scene_state() const;
  112. //unbuild API
  113. int get_node_count() const;
  114. StringName get_node_type(int p_idx) const;
  115. StringName get_node_name(int p_idx) const;
  116. NodePath get_node_path(int p_idx, bool p_for_parent = false) const;
  117. NodePath get_node_owner_path(int p_idx) const;
  118. Ref<PackedScene> get_node_instance(int p_idx) const;
  119. String get_node_instance_placeholder(int p_idx) const;
  120. bool is_node_instance_placeholder(int p_idx) const;
  121. Vector<StringName> get_node_groups(int p_idx) const;
  122. int get_node_index(int p_idx) const;
  123. int get_node_property_count(int p_idx) const;
  124. StringName get_node_property_name(int p_idx, int p_prop) const;
  125. Variant get_node_property_value(int p_idx, int p_prop) const;
  126. int get_connection_count() const;
  127. NodePath get_connection_source(int p_idx) const;
  128. StringName get_connection_signal(int p_idx) const;
  129. NodePath get_connection_target(int p_idx) const;
  130. StringName get_connection_method(int p_idx) const;
  131. int get_connection_flags(int p_idx) const;
  132. Array get_connection_binds(int p_idx) const;
  133. bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method);
  134. Vector<NodePath> get_editable_instances() const;
  135. //build API
  136. int add_name(const StringName &p_name);
  137. int find_name(const StringName &p_name) const;
  138. int add_value(const Variant &p_value);
  139. int add_node_path(const NodePath &p_path);
  140. int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index);
  141. void add_node_property(int p_node, int p_name, int p_value);
  142. void add_node_group(int p_node, int p_group);
  143. void set_base_scene(int p_idx);
  144. void add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds);
  145. void add_editable_instance(const NodePath &p_path);
  146. virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; }
  147. uint64_t get_last_modified_time() const { return last_modified_time; }
  148. SceneState();
  149. };
  150. VARIANT_ENUM_CAST(SceneState::GenEditState)
  151. class PackedScene : public Resource {
  152. GDCLASS(PackedScene, Resource);
  153. RES_BASE_EXTENSION("scn");
  154. Ref<SceneState> state;
  155. void _set_bundled_scene(const Dictionary &p_scene);
  156. Dictionary _get_bundled_scene() const;
  157. protected:
  158. virtual bool editor_can_reload_from_file() { return false; } // this is handled by editor better
  159. static void _bind_methods();
  160. public:
  161. enum GenEditState {
  162. GEN_EDIT_STATE_DISABLED,
  163. GEN_EDIT_STATE_INSTANCE,
  164. GEN_EDIT_STATE_MAIN,
  165. GEN_EDIT_STATE_MAIN_INHERITED,
  166. };
  167. Error pack(Node *p_scene);
  168. void clear();
  169. bool can_instance() const;
  170. Node *instance(GenEditState p_edit_state = GEN_EDIT_STATE_DISABLED) const;
  171. void recreate_state();
  172. void replace_state(Ref<SceneState> p_by);
  173. virtual void set_path(const String &p_path, bool p_take_over = false);
  174. #ifdef TOOLS_ENABLED
  175. virtual void set_last_modified_time(uint64_t p_time) { state->set_last_modified_time(p_time); }
  176. #endif
  177. Ref<SceneState> get_state();
  178. PackedScene();
  179. };
  180. VARIANT_ENUM_CAST(PackedScene::GenEditState)
  181. #endif // PACKED_SCENE_H