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- /**************************************************************************/
- /* concave_polygon_shape.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "concave_polygon_shape.h"
- #include "servers/physics_server.h"
- Vector<Vector3> ConcavePolygonShape::get_debug_mesh_lines() {
- Set<DrawEdge> edges;
- PoolVector<Vector3> data = get_faces();
- int datalen = data.size();
- ERR_FAIL_COND_V((datalen % 3) != 0, Vector<Vector3>());
- PoolVector<Vector3>::Read r = data.read();
- for (int i = 0; i < datalen; i += 3) {
- for (int j = 0; j < 3; j++) {
- DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]);
- edges.insert(de);
- }
- }
- Vector<Vector3> points;
- points.resize(edges.size() * 2);
- int idx = 0;
- for (Set<DrawEdge>::Element *E = edges.front(); E; E = E->next()) {
- points.write[idx + 0] = E->get().a;
- points.write[idx + 1] = E->get().b;
- idx += 2;
- }
- return points;
- }
- real_t ConcavePolygonShape::get_enclosing_radius() const {
- PoolVector<Vector3> data = get_faces();
- PoolVector<Vector3>::Read read = data.read();
- real_t r = 0;
- for (int i(0); i < data.size(); i++) {
- r = MAX(read[i].length_squared(), r);
- }
- return Math::sqrt(r);
- }
- void ConcavePolygonShape::_update_shape() {
- Shape::_update_shape();
- }
- void ConcavePolygonShape::set_faces(const PoolVector<Vector3> &p_faces) {
- PhysicsServer::get_singleton()->shape_set_data(get_shape(), p_faces);
- _update_shape();
- notify_change_to_owners();
- }
- PoolVector<Vector3> ConcavePolygonShape::get_faces() const {
- return PhysicsServer::get_singleton()->shape_get_data(get_shape());
- }
- void ConcavePolygonShape::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape::set_faces);
- ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape::get_faces);
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces");
- }
- ConcavePolygonShape::ConcavePolygonShape() :
- Shape(RID_PRIME(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON))) {
- //set_planes(Vector3(1,1,1));
- }
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