concave_polygon_shape.cpp 4.1 KB

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  1. /**************************************************************************/
  2. /* concave_polygon_shape.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "concave_polygon_shape.h"
  31. #include "servers/physics_server.h"
  32. Vector<Vector3> ConcavePolygonShape::get_debug_mesh_lines() {
  33. Set<DrawEdge> edges;
  34. PoolVector<Vector3> data = get_faces();
  35. int datalen = data.size();
  36. ERR_FAIL_COND_V((datalen % 3) != 0, Vector<Vector3>());
  37. PoolVector<Vector3>::Read r = data.read();
  38. for (int i = 0; i < datalen; i += 3) {
  39. for (int j = 0; j < 3; j++) {
  40. DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]);
  41. edges.insert(de);
  42. }
  43. }
  44. Vector<Vector3> points;
  45. points.resize(edges.size() * 2);
  46. int idx = 0;
  47. for (Set<DrawEdge>::Element *E = edges.front(); E; E = E->next()) {
  48. points.write[idx + 0] = E->get().a;
  49. points.write[idx + 1] = E->get().b;
  50. idx += 2;
  51. }
  52. return points;
  53. }
  54. real_t ConcavePolygonShape::get_enclosing_radius() const {
  55. PoolVector<Vector3> data = get_faces();
  56. PoolVector<Vector3>::Read read = data.read();
  57. real_t r = 0;
  58. for (int i(0); i < data.size(); i++) {
  59. r = MAX(read[i].length_squared(), r);
  60. }
  61. return Math::sqrt(r);
  62. }
  63. void ConcavePolygonShape::_update_shape() {
  64. Shape::_update_shape();
  65. }
  66. void ConcavePolygonShape::set_faces(const PoolVector<Vector3> &p_faces) {
  67. PhysicsServer::get_singleton()->shape_set_data(get_shape(), p_faces);
  68. _update_shape();
  69. notify_change_to_owners();
  70. }
  71. PoolVector<Vector3> ConcavePolygonShape::get_faces() const {
  72. return PhysicsServer::get_singleton()->shape_get_data(get_shape());
  73. }
  74. void ConcavePolygonShape::_bind_methods() {
  75. ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape::set_faces);
  76. ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape::get_faces);
  77. ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces");
  78. }
  79. ConcavePolygonShape::ConcavePolygonShape() :
  80. Shape(RID_PRIME(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON))) {
  81. //set_planes(Vector3(1,1,1));
  82. }