123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- /**************************************************************************/
- /* box_shape.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "box_shape.h"
- #include "servers/physics_server.h"
- Vector<Vector3> BoxShape::get_debug_mesh_lines() {
- Vector<Vector3> lines;
- AABB aabb;
- aabb.position = -get_extents();
- aabb.size = aabb.position * -2;
- for (int i = 0; i < 12; i++) {
- Vector3 a, b;
- aabb.get_edge(i, a, b);
- lines.push_back(a);
- lines.push_back(b);
- }
- return lines;
- }
- real_t BoxShape::get_enclosing_radius() const {
- return extents.length();
- }
- void BoxShape::_update_shape() {
- PhysicsServer::get_singleton()->shape_set_data(get_shape(), extents);
- Shape::_update_shape();
- }
- void BoxShape::set_extents(const Vector3 &p_extents) {
- extents = p_extents;
- _update_shape();
- notify_change_to_owners();
- _change_notify("extents");
- }
- Vector3 BoxShape::get_extents() const {
- return extents;
- }
- void BoxShape::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BoxShape::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &BoxShape::get_extents);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
- }
- BoxShape::BoxShape() :
- Shape(RID_PRIME(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX))) {
- set_extents(Vector3(1, 1, 1));
- }
|