box_shape.cpp 3.4 KB

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  1. /**************************************************************************/
  2. /* box_shape.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "box_shape.h"
  31. #include "servers/physics_server.h"
  32. Vector<Vector3> BoxShape::get_debug_mesh_lines() {
  33. Vector<Vector3> lines;
  34. AABB aabb;
  35. aabb.position = -get_extents();
  36. aabb.size = aabb.position * -2;
  37. for (int i = 0; i < 12; i++) {
  38. Vector3 a, b;
  39. aabb.get_edge(i, a, b);
  40. lines.push_back(a);
  41. lines.push_back(b);
  42. }
  43. return lines;
  44. }
  45. real_t BoxShape::get_enclosing_radius() const {
  46. return extents.length();
  47. }
  48. void BoxShape::_update_shape() {
  49. PhysicsServer::get_singleton()->shape_set_data(get_shape(), extents);
  50. Shape::_update_shape();
  51. }
  52. void BoxShape::set_extents(const Vector3 &p_extents) {
  53. extents = p_extents;
  54. _update_shape();
  55. notify_change_to_owners();
  56. _change_notify("extents");
  57. }
  58. Vector3 BoxShape::get_extents() const {
  59. return extents;
  60. }
  61. void BoxShape::_bind_methods() {
  62. ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BoxShape::set_extents);
  63. ClassDB::bind_method(D_METHOD("get_extents"), &BoxShape::get_extents);
  64. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
  65. }
  66. BoxShape::BoxShape() :
  67. Shape(RID_PRIME(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX))) {
  68. set_extents(Vector3(1, 1, 1));
  69. }