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- /**************************************************************************/
- /* dir_access_unix.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef DIR_ACCESS_UNIX_H
- #define DIR_ACCESS_UNIX_H
- #if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
- #include "core/os/dir_access.h"
- #include <dirent.h>
- #include <sys/stat.h>
- #include <sys/types.h>
- #include <unistd.h>
- class DirAccessUnix : public DirAccess {
- DIR *dir_stream;
- bool _cisdir;
- bool _cishidden;
- protected:
- String current_dir;
- virtual String fix_unicode_name(const char *p_name) const { return String::utf8(p_name); }
- virtual bool is_hidden(const String &p_name);
- public:
- virtual Error list_dir_begin(); ///< This starts dir listing
- virtual String get_next();
- virtual bool current_is_dir() const;
- virtual bool current_is_hidden() const;
- virtual void list_dir_end(); ///<
- virtual int get_drive_count();
- virtual String get_drive(int p_drive);
- virtual int get_current_drive();
- virtual bool drives_are_shortcuts();
- virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
- virtual String get_current_dir(); ///< return current dir location
- virtual Error make_dir(String p_dir);
- virtual bool file_exists(String p_file);
- virtual bool dir_exists(String p_dir);
- virtual uint64_t get_modified_time(String p_file);
- virtual Error rename(String p_path, String p_new_path);
- virtual Error remove(String p_path);
- virtual bool is_link(String p_file);
- virtual String read_link(String p_file);
- virtual Error create_link(String p_source, String p_target);
- virtual uint64_t get_space_left();
- virtual String get_filesystem_type() const;
- DirAccessUnix();
- ~DirAccessUnix();
- };
- #endif // UNIX_ENABLED || LIBC_FILEIO_ENABLED
- #endif // DIR_ACCESS_UNIX_H
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