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- /**************************************************************************/
- /* vrs.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VRS_RD_H
- #define VRS_RD_H
- #include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
- #include "servers/rendering/renderer_rd/shaders/effects/vrs.glsl.gen.h"
- #include "servers/rendering/renderer_scene_render.h"
- #include "servers/rendering_server.h"
- namespace RendererRD {
- class VRS {
- private:
- enum VRSMode {
- VRS_DEFAULT,
- VRS_MULTIVIEW,
- VRS_MAX,
- };
- /* we have no push constant here (yet)
- struct VRSPushConstant {
- };
- */
- struct VRSShader {
- // VRSPushConstant push_constant;
- VrsShaderRD shader;
- RID shader_version;
- PipelineCacheRD pipelines[VRS_MAX];
- } vrs_shader;
- public:
- VRS();
- ~VRS();
- void copy_vrs(RID p_source_rd_texture, RID p_dest_framebuffer, bool p_multiview = false);
- Size2i get_vrs_texture_size(const Size2i p_base_size) const;
- void update_vrs_texture(RID p_vrs_fb, RID p_render_target);
- };
- } // namespace RendererRD
- #endif // VRS_RD_H
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