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- /**************************************************************************/
- /* copy_effects.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef COPY_EFFECTS_RD_H
- #define COPY_EFFECTS_RD_H
- #include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
- #include "servers/rendering/renderer_rd/shaders/effects/blur_raster.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/effects/copy.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/effects/copy_to_fb.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/effects/cube_to_dp.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/effects/cubemap_downsampler_raster.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/effects/cubemap_filter.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/effects/cubemap_filter_raster.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/effects/cubemap_roughness.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/effects/cubemap_roughness_raster.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/effects/specular_merge.glsl.gen.h"
- #include "servers/rendering/renderer_scene_render.h"
- #include "servers/rendering_server.h"
- namespace RendererRD {
- class CopyEffects {
- private:
- bool prefer_raster_effects;
- // Blur raster shader
- enum BlurRasterMode {
- BLUR_MIPMAP,
- BLUR_MODE_GAUSSIAN_BLUR,
- BLUR_MODE_GAUSSIAN_GLOW,
- BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE,
- BLUR_MODE_COPY,
- BLUR_MODE_SET_COLOR,
- BLUR_MODE_MAX
- };
- enum {
- BLUR_FLAG_HORIZONTAL = (1 << 0),
- BLUR_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 1),
- BLUR_FLAG_GLOW_FIRST_PASS = (1 << 2),
- };
- struct BlurRasterPushConstant {
- float pixel_size[2];
- uint32_t flags;
- uint32_t pad;
- //glow
- float glow_strength;
- float glow_bloom;
- float glow_hdr_threshold;
- float glow_hdr_scale;
- float glow_exposure;
- float glow_white;
- float glow_luminance_cap;
- float glow_auto_exposure_scale;
- float luminance_multiplier;
- float res1;
- float res2;
- float res3;
- };
- struct BlurRaster {
- BlurRasterPushConstant push_constant;
- BlurRasterShaderRD shader;
- RID shader_version;
- PipelineCacheRD pipelines[BLUR_MODE_MAX];
- } blur_raster;
- // Copy shader
- enum CopyMode {
- COPY_MODE_GAUSSIAN_COPY,
- COPY_MODE_GAUSSIAN_COPY_8BIT,
- COPY_MODE_GAUSSIAN_GLOW,
- COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE,
- COPY_MODE_SIMPLY_COPY,
- COPY_MODE_SIMPLY_COPY_8BIT,
- COPY_MODE_SIMPLY_COPY_DEPTH,
- COPY_MODE_SET_COLOR,
- COPY_MODE_SET_COLOR_8BIT,
- COPY_MODE_MIPMAP,
- COPY_MODE_LINEARIZE_DEPTH,
- COPY_MODE_CUBE_TO_PANORAMA,
- COPY_MODE_CUBE_ARRAY_TO_PANORAMA,
- COPY_MODE_MAX,
- };
- enum {
- COPY_FLAG_HORIZONTAL = (1 << 0),
- COPY_FLAG_USE_COPY_SECTION = (1 << 1),
- COPY_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 2),
- COPY_FLAG_DOF_NEAR_FIRST_TAP = (1 << 3),
- COPY_FLAG_GLOW_FIRST_PASS = (1 << 4),
- COPY_FLAG_FLIP_Y = (1 << 5),
- COPY_FLAG_FORCE_LUMINANCE = (1 << 6),
- COPY_FLAG_ALL_SOURCE = (1 << 7),
- COPY_FLAG_ALPHA_TO_ONE = (1 << 8),
- };
- struct CopyPushConstant {
- int32_t section[4];
- int32_t target[2];
- uint32_t flags;
- uint32_t pad;
- // Glow.
- float glow_strength;
- float glow_bloom;
- float glow_hdr_threshold;
- float glow_hdr_scale;
- float glow_exposure;
- float glow_white;
- float glow_luminance_cap;
- float glow_auto_exposure_scale;
- // DOF.
- float camera_z_far;
- float camera_z_near;
- uint32_t pad2[2];
- //SET color
- float set_color[4];
- };
- struct Copy {
- CopyPushConstant push_constant;
- CopyShaderRD shader;
- RID shader_version;
- RID pipelines[COPY_MODE_MAX];
- } copy;
- // Copy to FB shader
- enum CopyToFBMode {
- COPY_TO_FB_COPY,
- COPY_TO_FB_COPY_PANORAMA_TO_DP,
- COPY_TO_FB_COPY2,
- COPY_TO_FB_MULTIVIEW,
- COPY_TO_FB_MULTIVIEW_WITH_DEPTH,
- COPY_TO_FB_SET_COLOR,
- COPY_TO_FB_MAX,
- };
- enum CopyToFBFlags {
- COPY_TO_FB_FLAG_FLIP_Y = (1 << 0),
- COPY_TO_FB_FLAG_USE_SECTION = (1 << 1),
- COPY_TO_FB_FLAG_FORCE_LUMINANCE = (1 << 2),
- COPY_TO_FB_FLAG_ALPHA_TO_ZERO = (1 << 3),
- COPY_TO_FB_FLAG_SRGB = (1 << 4),
- COPY_TO_FB_FLAG_ALPHA_TO_ONE = (1 << 5),
- COPY_TO_FB_FLAG_LINEAR = (1 << 6),
- };
- struct CopyToFbPushConstant {
- float section[4];
- float pixel_size[2];
- float luminance_multiplier;
- uint32_t flags;
- float set_color[4];
- };
- struct CopyToFb {
- CopyToFbPushConstant push_constant;
- CopyToFbShaderRD shader;
- RID shader_version;
- PipelineCacheRD pipelines[COPY_TO_FB_MAX];
- } copy_to_fb;
- // Copy to DP
- struct CopyToDPPushConstant {
- float z_far;
- float z_near;
- float texel_size[2];
- float screen_rect[4];
- };
- struct CopyToDP {
- CubeToDpShaderRD shader;
- RID shader_version;
- PipelineCacheRD pipeline;
- } cube_to_dp;
- // Cubemap effects
- struct CubemapDownsamplerPushConstant {
- uint32_t face_size;
- uint32_t face_id;
- float pad[2];
- };
- struct CubemapDownsampler {
- CubemapDownsamplerPushConstant push_constant;
- CubemapDownsamplerShaderRD compute_shader;
- CubemapDownsamplerRasterShaderRD raster_shader;
- RID shader_version;
- RID compute_pipeline;
- PipelineCacheRD raster_pipeline;
- } cubemap_downsampler;
- enum CubemapFilterMode {
- FILTER_MODE_HIGH_QUALITY,
- FILTER_MODE_LOW_QUALITY,
- FILTER_MODE_HIGH_QUALITY_ARRAY,
- FILTER_MODE_LOW_QUALITY_ARRAY,
- FILTER_MODE_MAX,
- };
- struct CubemapFilterRasterPushConstant {
- uint32_t mip_level;
- uint32_t face_id;
- float pad[2];
- };
- struct CubemapFilter {
- CubemapFilterShaderRD compute_shader;
- CubemapFilterRasterShaderRD raster_shader;
- RID shader_version;
- RID compute_pipelines[FILTER_MODE_MAX];
- PipelineCacheRD raster_pipelines[FILTER_MODE_MAX];
- RID uniform_set;
- RID image_uniform_set;
- RID coefficient_buffer;
- bool use_high_quality;
- } filter;
- struct CubemapRoughnessPushConstant {
- uint32_t face_id;
- uint32_t sample_count;
- float roughness;
- uint32_t use_direct_write;
- float face_size;
- float pad[3];
- };
- struct CubemapRoughness {
- CubemapRoughnessPushConstant push_constant;
- CubemapRoughnessShaderRD compute_shader;
- CubemapRoughnessRasterShaderRD raster_shader;
- RID shader_version;
- RID compute_pipeline;
- PipelineCacheRD raster_pipeline;
- } roughness;
- // Merge specular
- enum SpecularMergeMode {
- SPECULAR_MERGE_ADD,
- SPECULAR_MERGE_SSR,
- SPECULAR_MERGE_ADDITIVE_ADD,
- SPECULAR_MERGE_ADDITIVE_SSR,
- SPECULAR_MERGE_ADD_MULTIVIEW,
- SPECULAR_MERGE_SSR_MULTIVIEW,
- SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW,
- SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW,
- SPECULAR_MERGE_MAX
- };
- /* Specular merge must be done using raster, rather than compute
- * because it must continue the existing color buffer
- */
- struct SpecularMerge {
- SpecularMergeShaderRD shader;
- RID shader_version;
- PipelineCacheRD pipelines[SPECULAR_MERGE_MAX];
- } specular_merge;
- static CopyEffects *singleton;
- public:
- static CopyEffects *get_singleton();
- CopyEffects(bool p_prefer_raster_effects);
- ~CopyEffects();
- bool get_prefer_raster_effects() { return prefer_raster_effects; }
- void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false, bool p_alpha_to_one = false);
- void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array);
- void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false);
- void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far);
- void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID(), bool p_multiview = false, bool alpha_to_one = false, bool p_linear = false);
- void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false);
- void copy_raster(RID p_source_texture, RID p_dest_framebuffer);
- void gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, const Size2i &p_size, bool p_8bit_dst = false);
- void gaussian_blur_raster(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_region, const Size2i &p_size);
- void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_scale = 1.0);
- void gaussian_glow_raster(RID p_source_rd_texture, RID p_half_texture, RID p_dest_texture, float p_luminance_multiplier, const Size2i &p_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_scale = 1.0);
- void make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size);
- void make_mipmap_raster(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size);
- void set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst = false);
- void set_color_raster(RID p_dest_texture, const Color &p_color, const Rect2i &p_region);
- void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip);
- void cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size);
- void cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size);
- void cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array);
- void cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level);
- void cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
- void cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
- void merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection, uint32_t p_view_count);
- };
- } // namespace RendererRD
- #endif // COPY_EFFECTS_RD_H
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