cluster_builder_rd.cpp 25 KB

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  1. /**************************************************************************/
  2. /* cluster_builder_rd.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "cluster_builder_rd.h"
  31. #include "servers/rendering/rendering_device.h"
  32. #include "servers/rendering/rendering_server_globals.h"
  33. ClusterBuilderSharedDataRD::ClusterBuilderSharedDataRD() {
  34. RD::VertexFormatID vertex_format;
  35. {
  36. Vector<RD::VertexAttribute> attributes;
  37. {
  38. RD::VertexAttribute va;
  39. va.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  40. va.stride = sizeof(float) * 3;
  41. attributes.push_back(va);
  42. }
  43. vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  44. }
  45. {
  46. Vector<String> versions;
  47. versions.push_back("");
  48. cluster_render.cluster_render_shader.initialize(versions);
  49. cluster_render.shader_version = cluster_render.cluster_render_shader.version_create();
  50. cluster_render.shader = cluster_render.cluster_render_shader.version_get_shader(cluster_render.shader_version, 0);
  51. cluster_render.shader_pipelines[ClusterRender::PIPELINE_NORMAL] = RD::get_singleton()->render_pipeline_create(cluster_render.shader, RD::get_singleton()->framebuffer_format_create_empty(), vertex_format, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState(), 0);
  52. RD::PipelineMultisampleState ms;
  53. ms.sample_count = RD::TEXTURE_SAMPLES_4;
  54. cluster_render.shader_pipelines[ClusterRender::PIPELINE_MSAA] = RD::get_singleton()->render_pipeline_create(cluster_render.shader, RD::get_singleton()->framebuffer_format_create_empty(), vertex_format, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), ms, RD::PipelineDepthStencilState(), RD::PipelineColorBlendState(), 0);
  55. }
  56. {
  57. Vector<String> versions;
  58. versions.push_back("");
  59. cluster_store.cluster_store_shader.initialize(versions);
  60. cluster_store.shader_version = cluster_store.cluster_store_shader.version_create();
  61. cluster_store.shader = cluster_store.cluster_store_shader.version_get_shader(cluster_store.shader_version, 0);
  62. cluster_store.shader_pipeline = RD::get_singleton()->compute_pipeline_create(cluster_store.shader);
  63. }
  64. {
  65. Vector<String> versions;
  66. versions.push_back("");
  67. cluster_debug.cluster_debug_shader.initialize(versions);
  68. cluster_debug.shader_version = cluster_debug.cluster_debug_shader.version_create();
  69. cluster_debug.shader = cluster_debug.cluster_debug_shader.version_get_shader(cluster_debug.shader_version, 0);
  70. cluster_debug.shader_pipeline = RD::get_singleton()->compute_pipeline_create(cluster_debug.shader);
  71. }
  72. { // Sphere mesh data.
  73. static const uint32_t icosphere_vertex_count = 42;
  74. static const float icosphere_vertices[icosphere_vertex_count * 3] = {
  75. 0, 0, -1, 0.7236073, -0.5257253, -0.4472195, -0.276388, -0.8506492, -0.4472199, -0.8944262, 0, -0.4472156, -0.276388, 0.8506492, -0.4472199, 0.7236073, 0.5257253, -0.4472195, 0.276388, -0.8506492, 0.4472199, -0.7236073, -0.5257253, 0.4472195, -0.7236073, 0.5257253, 0.4472195, 0.276388, 0.8506492, 0.4472199, 0.8944262, 0, 0.4472156, 0, 0, 1, -0.1624555, -0.4999952, -0.8506544, 0.4253227, -0.3090114, -0.8506542, 0.2628688, -0.8090116, -0.5257377, 0.8506479, 0, -0.5257359, 0.4253227, 0.3090114, -0.8506542, -0.5257298, 0, -0.8506517, -0.6881894, -0.4999969, -0.5257362, -0.1624555, 0.4999952, -0.8506544, -0.6881894, 0.4999969, -0.5257362, 0.2628688, 0.8090116, -0.5257377, 0.9510579, -0.3090126, 0, 0.9510579, 0.3090126, 0, 0, -1, 0, 0.5877856, -0.8090167, 0, -0.9510579, -0.3090126, 0, -0.5877856, -0.8090167, 0, -0.5877856, 0.8090167, 0, -0.9510579, 0.3090126, 0, 0.5877856, 0.8090167, 0, 0, 1, 0, 0.6881894, -0.4999969, 0.5257362, -0.2628688, -0.8090116, 0.5257377, -0.8506479, 0, 0.5257359, -0.2628688, 0.8090116, 0.5257377, 0.6881894, 0.4999969, 0.5257362, 0.1624555, -0.4999952, 0.8506544, 0.5257298, 0, 0.8506517, -0.4253227, -0.3090114, 0.8506542, -0.4253227, 0.3090114, 0.8506542, 0.1624555, 0.4999952, 0.8506544
  76. };
  77. static const uint32_t icosphere_triangle_count = 80;
  78. static const uint32_t icosphere_triangle_indices[icosphere_triangle_count * 3] = {
  79. 0, 13, 12, 1, 13, 15, 0, 12, 17, 0, 17, 19, 0, 19, 16, 1, 15, 22, 2, 14, 24, 3, 18, 26, 4, 20, 28, 5, 21, 30, 1, 22, 25, 2, 24, 27, 3, 26, 29, 4, 28, 31, 5, 30, 23, 6, 32, 37, 7, 33, 39, 8, 34, 40, 9, 35, 41, 10, 36, 38, 38, 41, 11, 38, 36, 41, 36, 9, 41, 41, 40, 11, 41, 35, 40, 35, 8, 40, 40, 39, 11, 40, 34, 39, 34, 7, 39, 39, 37, 11, 39, 33, 37, 33, 6, 37, 37, 38, 11, 37, 32, 38, 32, 10, 38, 23, 36, 10, 23, 30, 36, 30, 9, 36, 31, 35, 9, 31, 28, 35, 28, 8, 35, 29, 34, 8, 29, 26, 34, 26, 7, 34, 27, 33, 7, 27, 24, 33, 24, 6, 33, 25, 32, 6, 25, 22, 32, 22, 10, 32, 30, 31, 9, 30, 21, 31, 21, 4, 31, 28, 29, 8, 28, 20, 29, 20, 3, 29, 26, 27, 7, 26, 18, 27, 18, 2, 27, 24, 25, 6, 24, 14, 25, 14, 1, 25, 22, 23, 10, 22, 15, 23, 15, 5, 23, 16, 21, 5, 16, 19, 21, 19, 4, 21, 19, 20, 4, 19, 17, 20, 17, 3, 20, 17, 18, 3, 17, 12, 18, 12, 2, 18, 15, 16, 5, 15, 13, 16, 13, 0, 16, 12, 14, 2, 12, 13, 14, 13, 1, 14
  80. };
  81. Vector<uint8_t> vertex_data;
  82. vertex_data.resize(sizeof(float) * icosphere_vertex_count * 3);
  83. memcpy(vertex_data.ptrw(), icosphere_vertices, vertex_data.size());
  84. sphere_vertex_buffer = RD::get_singleton()->vertex_buffer_create(vertex_data.size(), vertex_data);
  85. Vector<uint8_t> index_data;
  86. index_data.resize(sizeof(uint32_t) * icosphere_triangle_count * 3);
  87. memcpy(index_data.ptrw(), icosphere_triangle_indices, index_data.size());
  88. sphere_index_buffer = RD::get_singleton()->index_buffer_create(icosphere_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT32, index_data);
  89. Vector<RID> buffers;
  90. buffers.push_back(sphere_vertex_buffer);
  91. sphere_vertex_array = RD::get_singleton()->vertex_array_create(icosphere_vertex_count, vertex_format, buffers);
  92. sphere_index_array = RD::get_singleton()->index_array_create(sphere_index_buffer, 0, icosphere_triangle_count * 3);
  93. float min_d = 1e20;
  94. for (uint32_t i = 0; i < icosphere_triangle_count; i++) {
  95. Vector3 vertices[3];
  96. for (uint32_t j = 0; j < 3; j++) {
  97. uint32_t index = icosphere_triangle_indices[i * 3 + j];
  98. for (uint32_t k = 0; k < 3; k++) {
  99. vertices[j][k] = icosphere_vertices[index * 3 + k];
  100. }
  101. }
  102. Plane p(vertices[0], vertices[1], vertices[2]);
  103. min_d = MIN(Math::abs(p.d), min_d);
  104. }
  105. sphere_overfit = 1.0 / min_d;
  106. }
  107. { // Cone mesh data.
  108. static const uint32_t cone_vertex_count = 99;
  109. static const float cone_vertices[cone_vertex_count * 3] = {
  110. 0, 1, -1, 0.1950903, 0.9807853, -1, 0.3826835, 0.9238795, -1, 0.5555703, 0.8314696, -1, 0.7071068, 0.7071068, -1, 0.8314697, 0.5555702, -1, 0.9238795, 0.3826834, -1, 0.9807853, 0.1950903, -1, 1, 0, -1, 0.9807853, -0.1950902, -1, 0.9238796, -0.3826833, -1, 0.8314697, -0.5555702, -1, 0.7071068, -0.7071068, -1, 0.5555702, -0.8314697, -1, 0.3826833, -0.9238796, -1, 0.1950901, -0.9807853, -1, -3.25841e-7, -1, -1, -0.1950907, -0.9807852, -1, -0.3826839, -0.9238793, -1, -0.5555707, -0.8314693, -1, -0.7071073, -0.7071063, -1, -0.83147, -0.5555697, -1, -0.9238799, -0.3826827, -1, 0, 0, 0, -0.9807854, -0.1950894, -1, -1, 9.65599e-7, -1, -0.9807851, 0.1950913, -1, -0.9238791, 0.3826845, -1, -0.8314689, 0.5555713, -1, -0.7071059, 0.7071077, -1, -0.5555691, 0.8314704, -1, -0.3826821, 0.9238801, -1, -0.1950888, 0.9807856, -1
  111. };
  112. static const uint32_t cone_triangle_count = 62;
  113. static const uint32_t cone_triangle_indices[cone_triangle_count * 3] = {
  114. 0, 23, 1, 1, 23, 2, 2, 23, 3, 3, 23, 4, 4, 23, 5, 5, 23, 6, 6, 23, 7, 7, 23, 8, 8, 23, 9, 9, 23, 10, 10, 23, 11, 11, 23, 12, 12, 23, 13, 13, 23, 14, 14, 23, 15, 15, 23, 16, 16, 23, 17, 17, 23, 18, 18, 23, 19, 19, 23, 20, 20, 23, 21, 21, 23, 22, 22, 23, 24, 24, 23, 25, 25, 23, 26, 26, 23, 27, 27, 23, 28, 28, 23, 29, 29, 23, 30, 30, 23, 31, 31, 23, 32, 32, 23, 0, 7, 15, 24, 32, 0, 1, 1, 2, 3, 3, 4, 5, 5, 6, 3, 6, 7, 3, 7, 8, 9, 9, 10, 7, 10, 11, 7, 11, 12, 15, 12, 13, 15, 13, 14, 15, 15, 16, 17, 17, 18, 19, 19, 20, 24, 20, 21, 24, 21, 22, 24, 24, 25, 26, 26, 27, 28, 28, 29, 30, 30, 31, 32, 32, 1, 3, 15, 17, 24, 17, 19, 24, 24, 26, 32, 26, 28, 32, 28, 30, 32, 32, 3, 7, 7, 11, 15, 32, 7, 24
  115. };
  116. Vector<uint8_t> vertex_data;
  117. vertex_data.resize(sizeof(float) * cone_vertex_count * 3);
  118. memcpy(vertex_data.ptrw(), cone_vertices, vertex_data.size());
  119. cone_vertex_buffer = RD::get_singleton()->vertex_buffer_create(vertex_data.size(), vertex_data);
  120. Vector<uint8_t> index_data;
  121. index_data.resize(sizeof(uint32_t) * cone_triangle_count * 3);
  122. memcpy(index_data.ptrw(), cone_triangle_indices, index_data.size());
  123. cone_index_buffer = RD::get_singleton()->index_buffer_create(cone_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT32, index_data);
  124. Vector<RID> buffers;
  125. buffers.push_back(cone_vertex_buffer);
  126. cone_vertex_array = RD::get_singleton()->vertex_array_create(cone_vertex_count, vertex_format, buffers);
  127. cone_index_array = RD::get_singleton()->index_array_create(cone_index_buffer, 0, cone_triangle_count * 3);
  128. float min_d = 1e20;
  129. for (uint32_t i = 0; i < cone_triangle_count; i++) {
  130. Vector3 vertices[3];
  131. int32_t zero_index = -1;
  132. for (uint32_t j = 0; j < 3; j++) {
  133. uint32_t index = cone_triangle_indices[i * 3 + j];
  134. for (uint32_t k = 0; k < 3; k++) {
  135. vertices[j][k] = cone_vertices[index * 3 + k];
  136. }
  137. if (vertices[j] == Vector3()) {
  138. zero_index = j;
  139. }
  140. }
  141. if (zero_index != -1) {
  142. Vector3 a = vertices[(zero_index + 1) % 3];
  143. Vector3 b = vertices[(zero_index + 2) % 3];
  144. Vector3 c = a + Vector3(0, 0, 1);
  145. Plane p(a, b, c);
  146. min_d = MIN(Math::abs(p.d), min_d);
  147. }
  148. }
  149. cone_overfit = 1.0 / min_d;
  150. }
  151. { // Box mesh data.
  152. static const uint32_t box_vertex_count = 8;
  153. static const float box_vertices[box_vertex_count * 3] = {
  154. -1, -1, -1, -1, -1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1
  155. };
  156. static const uint32_t box_triangle_count = 12;
  157. static const uint32_t box_triangle_indices[box_triangle_count * 3] = {
  158. 1, 2, 0, 3, 6, 2, 7, 4, 6, 5, 0, 4, 6, 0, 2, 3, 5, 7, 1, 3, 2, 3, 7, 6, 7, 5, 4, 5, 1, 0, 6, 4, 0, 3, 1, 5
  159. };
  160. Vector<uint8_t> vertex_data;
  161. vertex_data.resize(sizeof(float) * box_vertex_count * 3);
  162. memcpy(vertex_data.ptrw(), box_vertices, vertex_data.size());
  163. box_vertex_buffer = RD::get_singleton()->vertex_buffer_create(vertex_data.size(), vertex_data);
  164. Vector<uint8_t> index_data;
  165. index_data.resize(sizeof(uint32_t) * box_triangle_count * 3);
  166. memcpy(index_data.ptrw(), box_triangle_indices, index_data.size());
  167. box_index_buffer = RD::get_singleton()->index_buffer_create(box_triangle_count * 3, RD::INDEX_BUFFER_FORMAT_UINT32, index_data);
  168. Vector<RID> buffers;
  169. buffers.push_back(box_vertex_buffer);
  170. box_vertex_array = RD::get_singleton()->vertex_array_create(box_vertex_count, vertex_format, buffers);
  171. box_index_array = RD::get_singleton()->index_array_create(box_index_buffer, 0, box_triangle_count * 3);
  172. }
  173. }
  174. ClusterBuilderSharedDataRD::~ClusterBuilderSharedDataRD() {
  175. RD::get_singleton()->free(sphere_vertex_buffer);
  176. RD::get_singleton()->free(sphere_index_buffer);
  177. RD::get_singleton()->free(cone_vertex_buffer);
  178. RD::get_singleton()->free(cone_index_buffer);
  179. RD::get_singleton()->free(box_vertex_buffer);
  180. RD::get_singleton()->free(box_index_buffer);
  181. cluster_render.cluster_render_shader.version_free(cluster_render.shader_version);
  182. cluster_store.cluster_store_shader.version_free(cluster_store.shader_version);
  183. cluster_debug.cluster_debug_shader.version_free(cluster_debug.shader_version);
  184. }
  185. /////////////////////////////
  186. void ClusterBuilderRD::_clear() {
  187. if (cluster_buffer.is_null()) {
  188. return;
  189. }
  190. RD::get_singleton()->free(cluster_buffer);
  191. RD::get_singleton()->free(cluster_render_buffer);
  192. RD::get_singleton()->free(element_buffer);
  193. cluster_buffer = RID();
  194. cluster_render_buffer = RID();
  195. element_buffer = RID();
  196. memfree(render_elements);
  197. render_elements = nullptr;
  198. render_element_max = 0;
  199. render_element_count = 0;
  200. RD::get_singleton()->free(framebuffer);
  201. framebuffer = RID();
  202. cluster_render_uniform_set = RID();
  203. cluster_store_uniform_set = RID();
  204. }
  205. void ClusterBuilderRD::setup(Size2i p_screen_size, uint32_t p_max_elements, RID p_depth_buffer, RID p_depth_buffer_sampler, RID p_color_buffer) {
  206. ERR_FAIL_COND(p_max_elements == 0);
  207. ERR_FAIL_COND(p_screen_size.x < 1);
  208. ERR_FAIL_COND(p_screen_size.y < 1);
  209. _clear();
  210. screen_size = p_screen_size;
  211. cluster_screen_size.width = (p_screen_size.width - 1) / cluster_size + 1;
  212. cluster_screen_size.height = (p_screen_size.height - 1) / cluster_size + 1;
  213. max_elements_by_type = p_max_elements;
  214. if (max_elements_by_type % 32) { // Needs to be aligned to 32.
  215. max_elements_by_type += 32 - (max_elements_by_type % 32);
  216. }
  217. cluster_buffer_size = cluster_screen_size.x * cluster_screen_size.y * (max_elements_by_type / 32 + 32) * ELEMENT_TYPE_MAX * 4;
  218. render_element_max = max_elements_by_type * ELEMENT_TYPE_MAX;
  219. uint32_t element_tag_bits_size = render_element_max / 32;
  220. uint32_t element_tag_depth_bits_size = render_element_max;
  221. cluster_render_buffer_size = cluster_screen_size.x * cluster_screen_size.y * (element_tag_bits_size + element_tag_depth_bits_size) * 4; // Tag bits (element was used) and tag depth (depth range in which it was used).
  222. cluster_render_buffer = RD::get_singleton()->storage_buffer_create(cluster_render_buffer_size);
  223. cluster_buffer = RD::get_singleton()->storage_buffer_create(cluster_buffer_size);
  224. render_elements = static_cast<RenderElementData *>(memalloc(sizeof(RenderElementData *) * render_element_max));
  225. render_element_count = 0;
  226. element_buffer = RD::get_singleton()->storage_buffer_create(sizeof(RenderElementData) * render_element_max);
  227. uint32_t div_value = 1 << divisor;
  228. if (use_msaa) {
  229. framebuffer = RD::get_singleton()->framebuffer_create_empty(p_screen_size / div_value, RD::TEXTURE_SAMPLES_4);
  230. } else {
  231. framebuffer = RD::get_singleton()->framebuffer_create_empty(p_screen_size / div_value);
  232. }
  233. {
  234. Vector<RD::Uniform> uniforms;
  235. {
  236. RD::Uniform u;
  237. u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
  238. u.binding = 1;
  239. u.append_id(state_uniform);
  240. uniforms.push_back(u);
  241. }
  242. {
  243. RD::Uniform u;
  244. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  245. u.binding = 2;
  246. u.append_id(element_buffer);
  247. uniforms.push_back(u);
  248. }
  249. {
  250. RD::Uniform u;
  251. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  252. u.binding = 3;
  253. u.append_id(cluster_render_buffer);
  254. uniforms.push_back(u);
  255. }
  256. cluster_render_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shared->cluster_render.shader, 0);
  257. }
  258. {
  259. Vector<RD::Uniform> uniforms;
  260. {
  261. RD::Uniform u;
  262. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  263. u.binding = 1;
  264. u.append_id(cluster_render_buffer);
  265. uniforms.push_back(u);
  266. }
  267. {
  268. RD::Uniform u;
  269. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  270. u.binding = 2;
  271. u.append_id(cluster_buffer);
  272. uniforms.push_back(u);
  273. }
  274. {
  275. RD::Uniform u;
  276. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  277. u.binding = 3;
  278. u.append_id(element_buffer);
  279. uniforms.push_back(u);
  280. }
  281. cluster_store_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shared->cluster_store.shader, 0);
  282. }
  283. if (p_color_buffer.is_valid()) {
  284. Vector<RD::Uniform> uniforms;
  285. {
  286. RD::Uniform u;
  287. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  288. u.binding = 1;
  289. u.append_id(cluster_buffer);
  290. uniforms.push_back(u);
  291. }
  292. {
  293. RD::Uniform u;
  294. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  295. u.binding = 2;
  296. u.append_id(p_color_buffer);
  297. uniforms.push_back(u);
  298. }
  299. {
  300. RD::Uniform u;
  301. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  302. u.binding = 3;
  303. u.append_id(p_depth_buffer);
  304. uniforms.push_back(u);
  305. }
  306. {
  307. RD::Uniform u;
  308. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  309. u.binding = 4;
  310. u.append_id(p_depth_buffer_sampler);
  311. uniforms.push_back(u);
  312. }
  313. debug_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shared->cluster_debug.shader, 0);
  314. } else {
  315. debug_uniform_set = RID();
  316. }
  317. }
  318. void ClusterBuilderRD::begin(const Transform3D &p_view_transform, const Projection &p_cam_projection, bool p_flip_y) {
  319. view_xform = p_view_transform.affine_inverse();
  320. projection = p_cam_projection;
  321. z_near = projection.get_z_near();
  322. z_far = projection.get_z_far();
  323. camera_orthogonal = p_cam_projection.is_orthogonal();
  324. adjusted_projection = projection;
  325. if (!camera_orthogonal) {
  326. adjusted_projection.adjust_perspective_znear(0.0001);
  327. }
  328. Projection correction;
  329. correction.set_depth_correction(p_flip_y);
  330. projection = correction * projection;
  331. adjusted_projection = correction * adjusted_projection;
  332. // Reset counts.
  333. render_element_count = 0;
  334. for (uint32_t i = 0; i < ELEMENT_TYPE_MAX; i++) {
  335. cluster_count_by_type[i] = 0;
  336. }
  337. }
  338. void ClusterBuilderRD::bake_cluster() {
  339. RENDER_TIMESTAMP("> Bake 3D Cluster");
  340. RD::get_singleton()->draw_command_begin_label("Bake Light Cluster");
  341. // Clear cluster buffer.
  342. RD::get_singleton()->buffer_clear(cluster_buffer, 0, cluster_buffer_size, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
  343. if (render_element_count > 0) {
  344. // Clear render buffer.
  345. RD::get_singleton()->buffer_clear(cluster_render_buffer, 0, cluster_render_buffer_size, RD::BARRIER_MASK_RASTER);
  346. { // Fill state uniform.
  347. StateUniform state;
  348. RendererRD::MaterialStorage::store_camera(adjusted_projection, state.projection);
  349. state.inv_z_far = 1.0 / z_far;
  350. state.screen_to_clusters_shift = get_shift_from_power_of_2(cluster_size);
  351. state.screen_to_clusters_shift -= divisor; //screen is smaller, shift one less
  352. state.cluster_screen_width = cluster_screen_size.x;
  353. state.cluster_depth_offset = (render_element_max / 32);
  354. state.cluster_data_size = state.cluster_depth_offset + render_element_max;
  355. RD::get_singleton()->buffer_update(state_uniform, 0, sizeof(StateUniform), &state, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
  356. }
  357. // Update instances.
  358. RD::get_singleton()->buffer_update(element_buffer, 0, sizeof(RenderElementData) * render_element_count, render_elements, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
  359. RENDER_TIMESTAMP("Render 3D Cluster Elements");
  360. // Render elements.
  361. {
  362. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
  363. ClusterBuilderSharedDataRD::ClusterRender::PushConstant push_constant = {};
  364. RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, shared->cluster_render.shader_pipelines[use_msaa ? ClusterBuilderSharedDataRD::ClusterRender::PIPELINE_MSAA : ClusterBuilderSharedDataRD::ClusterRender::PIPELINE_NORMAL]);
  365. RD::get_singleton()->draw_list_bind_uniform_set(draw_list, cluster_render_uniform_set, 0);
  366. for (uint32_t i = 0; i < render_element_count;) {
  367. push_constant.base_index = i;
  368. switch (render_elements[i].type) {
  369. case ELEMENT_TYPE_OMNI_LIGHT: {
  370. RD::get_singleton()->draw_list_bind_vertex_array(draw_list, shared->sphere_vertex_array);
  371. RD::get_singleton()->draw_list_bind_index_array(draw_list, shared->sphere_index_array);
  372. } break;
  373. case ELEMENT_TYPE_SPOT_LIGHT: {
  374. // If the spot angle is above a certain threshold, use a sphere instead of a cone for building the clusters
  375. // since the cone gets too flat/large (spot angle close to 90 degrees) or
  376. // can't even cover the affected area of the light (spot angle above 90 degrees).
  377. if (render_elements[i].has_wide_spot_angle) {
  378. RD::get_singleton()->draw_list_bind_vertex_array(draw_list, shared->sphere_vertex_array);
  379. RD::get_singleton()->draw_list_bind_index_array(draw_list, shared->sphere_index_array);
  380. } else {
  381. RD::get_singleton()->draw_list_bind_vertex_array(draw_list, shared->cone_vertex_array);
  382. RD::get_singleton()->draw_list_bind_index_array(draw_list, shared->cone_index_array);
  383. }
  384. } break;
  385. case ELEMENT_TYPE_DECAL:
  386. case ELEMENT_TYPE_REFLECTION_PROBE: {
  387. RD::get_singleton()->draw_list_bind_vertex_array(draw_list, shared->box_vertex_array);
  388. RD::get_singleton()->draw_list_bind_index_array(draw_list, shared->box_index_array);
  389. } break;
  390. }
  391. RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(ClusterBuilderSharedDataRD::ClusterRender::PushConstant));
  392. uint32_t instances = 1;
  393. RD::get_singleton()->draw_list_draw(draw_list, true, instances);
  394. i += instances;
  395. }
  396. RD::get_singleton()->draw_list_end(RD::BARRIER_MASK_COMPUTE);
  397. }
  398. // Store elements.
  399. RENDER_TIMESTAMP("Pack 3D Cluster Elements");
  400. {
  401. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  402. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shared->cluster_store.shader_pipeline);
  403. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, cluster_store_uniform_set, 0);
  404. ClusterBuilderSharedDataRD::ClusterStore::PushConstant push_constant;
  405. push_constant.cluster_render_data_size = render_element_max / 32 + render_element_max;
  406. push_constant.max_render_element_count_div_32 = render_element_max / 32;
  407. push_constant.cluster_screen_size[0] = cluster_screen_size.x;
  408. push_constant.cluster_screen_size[1] = cluster_screen_size.y;
  409. push_constant.render_element_count_div_32 = render_element_count > 0 ? (render_element_count - 1) / 32 + 1 : 0;
  410. push_constant.max_cluster_element_count_div_32 = max_elements_by_type / 32;
  411. push_constant.pad1 = 0;
  412. push_constant.pad2 = 0;
  413. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ClusterBuilderSharedDataRD::ClusterStore::PushConstant));
  414. RD::get_singleton()->compute_list_dispatch_threads(compute_list, cluster_screen_size.x, cluster_screen_size.y, 1);
  415. RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
  416. }
  417. } else {
  418. RD::get_singleton()->barrier(RD::BARRIER_MASK_TRANSFER, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
  419. }
  420. RENDER_TIMESTAMP("< Bake 3D Cluster");
  421. RD::get_singleton()->draw_command_end_label();
  422. }
  423. void ClusterBuilderRD::debug(ElementType p_element) {
  424. ERR_FAIL_COND(debug_uniform_set.is_null());
  425. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  426. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shared->cluster_debug.shader_pipeline);
  427. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, debug_uniform_set, 0);
  428. ClusterBuilderSharedDataRD::ClusterDebug::PushConstant push_constant;
  429. push_constant.screen_size[0] = screen_size.x;
  430. push_constant.screen_size[1] = screen_size.y;
  431. push_constant.cluster_screen_size[0] = cluster_screen_size.x;
  432. push_constant.cluster_screen_size[1] = cluster_screen_size.y;
  433. push_constant.cluster_shift = get_shift_from_power_of_2(cluster_size);
  434. push_constant.cluster_type = p_element;
  435. push_constant.orthogonal = camera_orthogonal;
  436. push_constant.z_far = z_far;
  437. push_constant.z_near = z_near;
  438. push_constant.max_cluster_element_count_div_32 = max_elements_by_type / 32;
  439. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ClusterBuilderSharedDataRD::ClusterDebug::PushConstant));
  440. RD::get_singleton()->compute_list_dispatch_threads(compute_list, screen_size.x, screen_size.y, 1);
  441. RD::get_singleton()->compute_list_end();
  442. }
  443. RID ClusterBuilderRD::get_cluster_buffer() const {
  444. return cluster_buffer;
  445. }
  446. uint32_t ClusterBuilderRD::get_cluster_size() const {
  447. return cluster_size;
  448. }
  449. uint32_t ClusterBuilderRD::get_max_cluster_elements() const {
  450. return max_elements_by_type;
  451. }
  452. void ClusterBuilderRD::set_shared(ClusterBuilderSharedDataRD *p_shared) {
  453. shared = p_shared;
  454. }
  455. ClusterBuilderRD::ClusterBuilderRD() {
  456. state_uniform = RD::get_singleton()->uniform_buffer_create(sizeof(StateUniform));
  457. }
  458. ClusterBuilderRD::~ClusterBuilderRD() {
  459. _clear();
  460. RD::get_singleton()->free(state_uniform);
  461. }