Rémi Verschelde 7c1f42506a Merge pull request #99448 from clayjohn/RD-sky-flip 5 天之前
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dummy 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 1 周之前
environment 836705d7a9 Reset SDFGI when changing editor scene tabs 1 年之前
renderer_rd 02efdb28dc Unify y-flip behavior for sky in RD backends 5 天之前
storage 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 1 周之前
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 2 月之前
renderer_canvas_cull.cpp 3ded11d0bc Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item 1 周之前
renderer_canvas_cull.h c170f1afd2 Don't recalculate final render transforms for Y-sorted canvas items 2 月之前
renderer_canvas_render.cpp 34ecfff672 Avoid crashes when engine leaks canvas items and friends 11 月之前
renderer_canvas_render.h e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 月之前
renderer_compositor.cpp 6adcb1373a fix missing cleanup and null checks for various singletons 5 月之前
renderer_compositor.h 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 1 月之前
renderer_geometry_instance.cpp d95794ec8a One Copyright Update to rule them all 1 年之前
renderer_geometry_instance.h 6dd47e232b Expose RD::texture_native_handle 1 年之前
renderer_scene_cull.cpp 7e3d480087 Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. 1 周之前
renderer_scene_cull.h 7e3d480087 Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. 1 周之前
renderer_scene_occlusion_cull.cpp 691854d589 Jitter raster occlusion camera to reduce false positives. 7 月之前
renderer_scene_occlusion_cull.h b7a0971ad2 Merge pull request #97934 from adamscott/give-AThousandShips-a-break 3 周之前
renderer_scene_render.cpp 88d9903f6d Merge pull request #86138 from EnlightenedOne/master 2 周之前
renderer_scene_render.h 88d9903f6d Merge pull request #86138 from EnlightenedOne/master 2 周之前
renderer_viewport.cpp 1bd66af54c Apply snap 2D transforms to pixel to viewport 2 月之前
renderer_viewport.h 3b9d074fd7 Ensure MovieWriter output is in gamma space when using HDR 2D 6 月之前
rendering_context_driver.cpp 59d0422dcd Disable extra memory tracking by default 3 月之前
rendering_context_driver.h 59d0422dcd Disable extra memory tracking by default 3 月之前
rendering_device.compat.inc 364f916f3f Add debug utilities for Vulkan 3 月之前
rendering_device.cpp 288717d7eb Improve dependency detection in render graph for draw lists with partial coverage. 6 天之前
rendering_device.h bf8ecd3a9d Give the barrier pool its own mutex to avoid a deadlock with transfer workers. 2 周之前
rendering_device_binds.cpp 2e1fc241f9 fix headless import attempting to load graphics driver 1 月之前
rendering_device_binds.h 5a98845655 Implement hooks into renderer 9 月之前
rendering_device_commons.cpp e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 月之前
rendering_device_commons.h e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 月之前
rendering_device_driver.cpp 5216ef5f9c Add dependency detection improvements to the render graph. 3 周之前
rendering_device_driver.h 3cff32a92d Merge pull request #98910 from darksylinc/matias-id_arm32 2 周之前
rendering_device_graph.cpp 288717d7eb Improve dependency detection in render graph for draw lists with partial coverage. 6 天之前
rendering_device_graph.h 288717d7eb Improve dependency detection in render graph for draw lists with partial coverage. 6 天之前
rendering_light_culler.cpp a76243a549 Tighter light culling - fix directional lights colinear case 6 月之前
rendering_light_culler.h 512b0f16a3 Tight shadow culling - increase epsilon to prevent flickering 6 月之前
rendering_method.cpp d95794ec8a One Copyright Update to rule them all 1 年之前
rendering_method.h 6f846eb5c5 Added external camera feed from external plugin on Android 3 周之前
rendering_server_constants.h 2f8ab4a654 Fixed Timestep Interpolation (3D) 4 月之前
rendering_server_default.cpp d5d509bbd6 Implement thread ownership change for RenderingDevice 1 月之前
rendering_server_default.h 6e9d31f602 Implemented multimesh_get_buffer_rd_rid function into RenderingServer. 1 周之前
rendering_server_globals.cpp d95794ec8a One Copyright Update to rule them all 1 年之前
rendering_server_globals.h d95794ec8a One Copyright Update to rule them all 1 年之前
shader_compiler.cpp 5efe8ccdea Add prefix to struct member names in shader compiler 3 周之前
shader_compiler.h 4a16a0d60c Fix broken sky shader 2 月之前
shader_language.cpp ff9fb0abea Merge pull request #93590 from Chaosus/shader_custom_func_discard 1 月之前
shader_language.h 89a311205f Style: Apply `clang-tidy` fixes 3 周之前
shader_preprocessor.cpp e021076b4c Add renderer state defines to shader preprocessor 1 月之前
shader_preprocessor.h e021076b4c Add renderer state defines to shader preprocessor 1 月之前
shader_types.cpp 463e81413e Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global 1 月之前
shader_types.h d95794ec8a One Copyright Update to rule them all 1 年之前
shader_warnings.cpp 2f83b400a8 Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 7 月之前
shader_warnings.h 2f83b400a8 Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 7 月之前