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- /**************************************************************************/
- /* renderer_compositor.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RENDERER_COMPOSITOR_H
- #define RENDERER_COMPOSITOR_H
- #include "servers/rendering/environment/renderer_fog.h"
- #include "servers/rendering/environment/renderer_gi.h"
- #include "servers/rendering/renderer_canvas_render.h"
- #include "servers/rendering/rendering_method.h"
- #include "servers/rendering/storage/camera_attributes_storage.h"
- #include "servers/rendering/storage/light_storage.h"
- #include "servers/rendering/storage/material_storage.h"
- #include "servers/rendering/storage/mesh_storage.h"
- #include "servers/rendering/storage/particles_storage.h"
- #include "servers/rendering/storage/texture_storage.h"
- #include "servers/rendering/storage/utilities.h"
- #include "servers/rendering_server.h"
- class RendererSceneRender;
- struct BlitToScreen {
- RID render_target;
- Rect2 src_rect = Rect2(0.0, 0.0, 1.0, 1.0);
- Rect2i dst_rect;
- struct {
- bool use_layer = false;
- uint32_t layer = 0;
- } multi_view;
- struct {
- //lens distorted parameters for VR
- bool apply = false;
- Vector2 eye_center;
- float k1 = 0.0;
- float k2 = 0.0;
- float upscale = 1.0;
- float aspect_ratio = 1.0;
- } lens_distortion;
- };
- class RendererCompositor {
- private:
- bool xr_enabled = false;
- static RendererCompositor *singleton;
- protected:
- static RendererCompositor *(*_create_func)();
- bool back_end = false;
- static bool low_end;
- public:
- static RendererCompositor *create();
- virtual RendererUtilities *get_utilities() = 0;
- virtual RendererLightStorage *get_light_storage() = 0;
- virtual RendererMaterialStorage *get_material_storage() = 0;
- virtual RendererMeshStorage *get_mesh_storage() = 0;
- virtual RendererParticlesStorage *get_particles_storage() = 0;
- virtual RendererTextureStorage *get_texture_storage() = 0;
- virtual RendererGI *get_gi() = 0;
- virtual RendererFog *get_fog() = 0;
- virtual RendererCanvasRender *get_canvas() = 0;
- virtual RendererSceneRender *get_scene() = 0;
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) = 0;
- virtual void initialize() = 0;
- virtual void begin_frame(double frame_step) = 0;
- virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
- virtual void gl_end_frame(bool p_swap_buffers) = 0;
- virtual void end_frame(bool p_swap_buffers) = 0;
- virtual void finalize() = 0;
- virtual uint64_t get_frame_number() const = 0;
- virtual double get_frame_delta_time() const = 0;
- virtual double get_total_time() const = 0;
- virtual bool can_create_resources_async() const = 0;
- static bool is_low_end() { return low_end; }
- virtual bool is_xr_enabled() const;
- static RendererCompositor *get_singleton() { return singleton; }
- RendererCompositor();
- virtual ~RendererCompositor();
- };
- #endif // RENDERER_COMPOSITOR_H
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