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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="GLTFTexture" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- GLTFTexture represents a texture in a glTF file.
- </brief_description>
- <description>
- </description>
- <tutorials>
- <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
- </tutorials>
- <members>
- <member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
- ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
- </member>
- <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="-1">
- The index of the image associated with this texture, see [method GLTFState.get_images]. If -1, then this texture does not have an image assigned.
- </member>
- </members>
- </class>
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