GLTFTexture.xml 1021 B

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="GLTFTexture" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
  3. <brief_description>
  4. GLTFTexture represents a texture in a glTF file.
  5. </brief_description>
  6. <description>
  7. </description>
  8. <tutorials>
  9. <link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
  10. </tutorials>
  11. <members>
  12. <member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
  13. ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
  14. </member>
  15. <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="-1">
  16. The index of the image associated with this texture, see [method GLTFState.get_images]. If -1, then this texture does not have an image assigned.
  17. </member>
  18. </members>
  19. </class>