joypad_macos.h 3.8 KB

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  1. /**************************************************************************/
  2. /* joypad_macos.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "core/input/input.h"
  31. #define Key _QKey
  32. #import <CoreHaptics/CoreHaptics.h>
  33. #import <GameController/GameController.h>
  34. #undef Key
  35. @interface JoypadMacOSObserver : NSObject
  36. - (void)startObserving;
  37. - (void)startProcessing;
  38. - (void)finishObserving;
  39. @end
  40. API_AVAILABLE(macosx(11))
  41. @interface RumbleMotor : NSObject
  42. @property(strong, nonatomic) CHHapticEngine *engine;
  43. @property(strong, nonatomic) id<CHHapticPatternPlayer> player;
  44. @end
  45. API_AVAILABLE(macosx(11))
  46. @interface RumbleContext : NSObject
  47. // High frequency motor, it's usually the right engine.
  48. @property(strong, nonatomic) RumbleMotor *weak_motor;
  49. // Low frequency motor, it's usually the left engine.
  50. @property(strong, nonatomic) RumbleMotor *strong_motor;
  51. @end
  52. // Controller support for macOS begins with macOS 10.9+,
  53. // however haptics (vibrations) are only supported in macOS 11+.
  54. @interface Joypad : NSObject
  55. @property(assign, nonatomic) BOOL force_feedback;
  56. @property(assign, nonatomic) NSInteger ff_effect_timestamp;
  57. @property(strong, nonatomic) GCController *controller;
  58. @property(strong, nonatomic) RumbleContext *rumble_context API_AVAILABLE(macosx(11));
  59. - (instancetype)init;
  60. - (instancetype)init:(GCController *)controller;
  61. @end
  62. class JoypadMacOS {
  63. private:
  64. JoypadMacOSObserver *observer;
  65. public:
  66. JoypadMacOS();
  67. ~JoypadMacOS();
  68. API_AVAILABLE(macosx(11))
  69. void joypad_vibration_start(Joypad *p_joypad, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
  70. API_AVAILABLE(macosx(11))
  71. void joypad_vibration_stop(Joypad *p_joypad, uint64_t p_timestamp);
  72. void start_processing();
  73. void process_joypads();
  74. };