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- /**************************************************************************/
- /* joypad_macos.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "core/input/input.h"
- #define Key _QKey
- #import <CoreHaptics/CoreHaptics.h>
- #import <GameController/GameController.h>
- #undef Key
- @interface JoypadMacOSObserver : NSObject
- - (void)startObserving;
- - (void)startProcessing;
- - (void)finishObserving;
- @end
- API_AVAILABLE(macosx(11))
- @interface RumbleMotor : NSObject
- @property(strong, nonatomic) CHHapticEngine *engine;
- @property(strong, nonatomic) id<CHHapticPatternPlayer> player;
- @end
- API_AVAILABLE(macosx(11))
- @interface RumbleContext : NSObject
- // High frequency motor, it's usually the right engine.
- @property(strong, nonatomic) RumbleMotor *weak_motor;
- // Low frequency motor, it's usually the left engine.
- @property(strong, nonatomic) RumbleMotor *strong_motor;
- @end
- // Controller support for macOS begins with macOS 10.9+,
- // however haptics (vibrations) are only supported in macOS 11+.
- @interface Joypad : NSObject
- @property(assign, nonatomic) BOOL force_feedback;
- @property(assign, nonatomic) NSInteger ff_effect_timestamp;
- @property(strong, nonatomic) GCController *controller;
- @property(strong, nonatomic) RumbleContext *rumble_context API_AVAILABLE(macosx(11));
- - (instancetype)init;
- - (instancetype)init:(GCController *)controller;
- @end
- class JoypadMacOS {
- private:
- JoypadMacOSObserver *observer;
- public:
- JoypadMacOS();
- ~JoypadMacOS();
- API_AVAILABLE(macosx(11))
- void joypad_vibration_start(Joypad *p_joypad, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
- API_AVAILABLE(macosx(11))
- void joypad_vibration_stop(Joypad *p_joypad, uint64_t p_timestamp);
- void start_processing();
- void process_joypads();
- };
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