clayjohn 4cb41925b9 Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes (backport for 4.3) 3 mesi fa
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effects c684d65c64 Use transformed roughness instead of raw roughness to calculate roughness fade in SSR 5 mesi fa
environment 6c202154a7 Add fixed fog to the sky in the Compatibility renderer 5 mesi fa
forward_clustered 1250b4568a Various fixes for transmittance effect 5 mesi fa
forward_mobile 4cb41925b9 Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes (backport for 4.3) 3 mesi fa
SCsub 02ea1de7d0 Extract shared scene data into a separate class 2 anni fa
blit.glsl 57eb762bae Add option to enable HDR rendering in 2D 1 anno fa
canvas.glsl 98e9578d66 Remove unused flag and code 8 mesi fa
canvas_occlusion.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 anni fa
canvas_sdf.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 anni fa
canvas_uniforms_inc.glsl 98e9578d66 Remove unused flag and code 8 mesi fa
cluster_data_inc.glsl 58ff0dac1a Create mobile renderer 3 anni fa
cluster_debug.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 anni fa
cluster_render.glsl 6465432570 Save cluster render shader from being optimized out entirely 1 anno fa
cluster_store.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 anni fa
decal_data_inc.glsl 700f9d916d More fixes to mobile renderer 3 anni fa
giprobe_write.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 anni fa
light_data_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 2 anni fa
particles.glsl e1d6ab4c80 Fix userdata not copied when trails started 8 mesi fa
particles_copy.glsl 9ecafcc491 Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 1 anno fa
samplers_inc.glsl 7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF 9 mesi fa
scene_data_inc.glsl 08f4560e69 Add optional depth fog 1 anno fa
scene_forward_aa_inc.glsl 81d8b502cc Fix alpha hash by correcting typos and doing calculations in object space 2 anni fa
scene_forward_gi_inc.glsl a5399ab5af Reduce the number of samplers used by the scene shaders 1 anno fa
scene_forward_lights_inc.glsl 1250b4568a Various fixes for transmittance effect 5 mesi fa
skeleton.glsl 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 anno fa