123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113 |
- /**************************************************************************/
- /* create_dialog.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CREATE_DIALOG_H
- #define CREATE_DIALOG_H
- #include "editor_help.h"
- #include "scene/gui/button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/item_list.h"
- #include "scene/gui/label.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/tree.h"
- class CreateDialog : public ConfirmationDialog {
- GDCLASS(CreateDialog, ConfirmationDialog);
- Vector<String> favorite_list;
- Tree *favorites;
- Tree *recent;
- Button *favorite;
- LineEdit *search_box;
- Tree *search_options;
- HashMap<String, TreeItem *> search_options_types;
- HashMap<String, RES> search_loaded_scripts;
- bool is_replace_mode;
- String base_type;
- String preferred_search_result_type;
- EditorHelpBit *help_bit;
- List<StringName> type_list;
- Set<StringName> type_blacklist;
- void _item_selected();
- void _update_search();
- void _update_favorite_list();
- void _save_favorite_list();
- void _favorite_toggled();
- void _history_selected();
- void _favorite_selected();
- void _history_activated();
- void _favorite_activated();
- void _sbox_input(const Ref<InputEvent> &p_ie);
- void _confirmed();
- void _text_changed(const String &p_newtext);
- void add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root, TreeItem **to_select);
- void select_type(const String &p_type);
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- bool _is_class_disabled_by_feature_profile(const StringName &p_class);
- bool _is_type_prefered(const String &type);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- void _save_and_update_favorite_list();
- public:
- Variant instance_selected();
- String get_selected_type();
- void set_base_type(const String &p_base);
- String get_base_type() const;
- void select_base();
- void set_preferred_search_result_type(const String &p_preferred_type);
- String get_preferred_search_result_type();
- void popup_create(bool p_dont_clear, bool p_replace_mode = false, const String &p_select_type = "Node");
- CreateDialog();
- };
- #endif // CREATE_DIALOG_H
|