create_dialog.h 4.3 KB

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  1. /**************************************************************************/
  2. /* create_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CREATE_DIALOG_H
  31. #define CREATE_DIALOG_H
  32. #include "editor_help.h"
  33. #include "scene/gui/button.h"
  34. #include "scene/gui/dialogs.h"
  35. #include "scene/gui/item_list.h"
  36. #include "scene/gui/label.h"
  37. #include "scene/gui/line_edit.h"
  38. #include "scene/gui/tree.h"
  39. class CreateDialog : public ConfirmationDialog {
  40. GDCLASS(CreateDialog, ConfirmationDialog);
  41. Vector<String> favorite_list;
  42. Tree *favorites;
  43. Tree *recent;
  44. Button *favorite;
  45. LineEdit *search_box;
  46. Tree *search_options;
  47. HashMap<String, TreeItem *> search_options_types;
  48. HashMap<String, RES> search_loaded_scripts;
  49. bool is_replace_mode;
  50. String base_type;
  51. String preferred_search_result_type;
  52. EditorHelpBit *help_bit;
  53. List<StringName> type_list;
  54. Set<StringName> type_blacklist;
  55. void _item_selected();
  56. void _update_search();
  57. void _update_favorite_list();
  58. void _save_favorite_list();
  59. void _favorite_toggled();
  60. void _history_selected();
  61. void _favorite_selected();
  62. void _history_activated();
  63. void _favorite_activated();
  64. void _sbox_input(const Ref<InputEvent> &p_ie);
  65. void _confirmed();
  66. void _text_changed(const String &p_newtext);
  67. void add_type(const String &p_type, HashMap<String, TreeItem *> &p_types, TreeItem *p_root, TreeItem **to_select);
  68. void select_type(const String &p_type);
  69. Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
  70. bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
  71. void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
  72. bool _is_class_disabled_by_feature_profile(const StringName &p_class);
  73. bool _is_type_prefered(const String &type);
  74. protected:
  75. void _notification(int p_what);
  76. static void _bind_methods();
  77. void _save_and_update_favorite_list();
  78. public:
  79. Variant instance_selected();
  80. String get_selected_type();
  81. void set_base_type(const String &p_base);
  82. String get_base_type() const;
  83. void select_base();
  84. void set_preferred_search_result_type(const String &p_preferred_type);
  85. String get_preferred_search_result_type();
  86. void popup_create(bool p_dont_clear, bool p_replace_mode = false, const String &p_select_type = "Node");
  87. CreateDialog();
  88. };
  89. #endif // CREATE_DIALOG_H