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- /*************************************************************************/
- /* plane_shape.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "plane_shape.h"
- #include "servers/physics_server.h"
- Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
- Plane p = get_plane();
- Vector<Vector3> points;
- Vector3 n1 = p.get_any_perpendicular_normal();
- Vector3 n2 = p.normal.cross(n1).normalized();
- Vector3 pface[4]={
- p.normal*p.d+n1*10.0+n2*10.0,
- p.normal*p.d+n1*10.0+n2*-10.0,
- p.normal*p.d+n1*-10.0+n2*-10.0,
- p.normal*p.d+n1*-10.0+n2*10.0,
- };
- points.push_back(pface[0]);
- points.push_back(pface[1]);
- points.push_back(pface[1]);
- points.push_back(pface[2]);
- points.push_back(pface[2]);
- points.push_back(pface[3]);
- points.push_back(pface[3]);
- points.push_back(pface[0]);
- points.push_back(p.normal*p.d);
- points.push_back(p.normal*p.d+p.normal*3);
- return points;
- }
- void PlaneShape::_update_shape() {
- PhysicsServer::get_singleton()->shape_set_data(get_shape(),plane);
- }
- void PlaneShape::set_plane(Plane p_plane) {
- plane=p_plane;
- _update_shape();
- notify_change_to_owners();
- _change_notify("plane");
- }
- Plane PlaneShape::get_plane() const {
- return plane;
- }
- void PlaneShape::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_plane","plane"),&PlaneShape::set_plane);
- ObjectTypeDB::bind_method(_MD("get_plane"),&PlaneShape::get_plane);
- ADD_PROPERTY( PropertyInfo(Variant::PLANE,"plane"), _SCS("set_plane"), _SCS("get_plane") );
- }
- PlaneShape::PlaneShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
- set_plane(Plane(0,1,0,0));
- }
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