plane_shape.cpp 3.5 KB

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  1. /*************************************************************************/
  2. /* plane_shape.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "plane_shape.h"
  30. #include "servers/physics_server.h"
  31. Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
  32. Plane p = get_plane();
  33. Vector<Vector3> points;
  34. Vector3 n1 = p.get_any_perpendicular_normal();
  35. Vector3 n2 = p.normal.cross(n1).normalized();
  36. Vector3 pface[4]={
  37. p.normal*p.d+n1*10.0+n2*10.0,
  38. p.normal*p.d+n1*10.0+n2*-10.0,
  39. p.normal*p.d+n1*-10.0+n2*-10.0,
  40. p.normal*p.d+n1*-10.0+n2*10.0,
  41. };
  42. points.push_back(pface[0]);
  43. points.push_back(pface[1]);
  44. points.push_back(pface[1]);
  45. points.push_back(pface[2]);
  46. points.push_back(pface[2]);
  47. points.push_back(pface[3]);
  48. points.push_back(pface[3]);
  49. points.push_back(pface[0]);
  50. points.push_back(p.normal*p.d);
  51. points.push_back(p.normal*p.d+p.normal*3);
  52. return points;
  53. }
  54. void PlaneShape::_update_shape() {
  55. PhysicsServer::get_singleton()->shape_set_data(get_shape(),plane);
  56. }
  57. void PlaneShape::set_plane(Plane p_plane) {
  58. plane=p_plane;
  59. _update_shape();
  60. notify_change_to_owners();
  61. _change_notify("plane");
  62. }
  63. Plane PlaneShape::get_plane() const {
  64. return plane;
  65. }
  66. void PlaneShape::_bind_methods() {
  67. ObjectTypeDB::bind_method(_MD("set_plane","plane"),&PlaneShape::set_plane);
  68. ObjectTypeDB::bind_method(_MD("get_plane"),&PlaneShape::get_plane);
  69. ADD_PROPERTY( PropertyInfo(Variant::PLANE,"plane"), _SCS("set_plane"), _SCS("get_plane") );
  70. }
  71. PlaneShape::PlaneShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
  72. set_plane(Plane(0,1,0,0));
  73. }