multimesh.h 3.1 KB

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  1. /*************************************************************************/
  2. /* multimesh.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef MULTIMESH_H
  30. #define MULTIMESH_H
  31. #include "scene/resources/mesh.h"
  32. class MultiMesh : public Resource {
  33. OBJ_TYPE( MultiMesh, Resource );
  34. RES_BASE_EXTENSION("mmsh");
  35. AABB aabb;
  36. Ref<Mesh> mesh;
  37. RID multimesh;
  38. protected:
  39. static void _bind_methods();
  40. void _set_transform_array(const DVector<Vector3>& p_array);
  41. DVector<Vector3> _get_transform_array() const;
  42. void _set_color_array(const DVector<Color>& p_array);
  43. DVector<Color> _get_color_array() const;
  44. public:
  45. void set_mesh(const Ref<Mesh>& p_mesh);
  46. Ref<Mesh> get_mesh() const;
  47. void set_instance_count(int p_count);
  48. int get_instance_count() const;
  49. void set_instance_transform(int p_instance, const Transform& p_transform);
  50. Transform get_instance_transform(int p_instance) const;
  51. void set_instance_color(int p_instance, const Color& p_color);
  52. Color get_instance_color(int p_instance) const;
  53. void set_aabb(const AABB& p_aabb);
  54. virtual AABB get_aabb() const;
  55. void generate_aabb();
  56. virtual RID get_rid() const;
  57. MultiMesh();
  58. ~MultiMesh();
  59. };
  60. #endif // MULTI_MESH_H