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- /*************************************************************************/
- /* multimesh.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MULTIMESH_H
- #define MULTIMESH_H
- #include "scene/resources/mesh.h"
- class MultiMesh : public Resource {
- OBJ_TYPE( MultiMesh, Resource );
- RES_BASE_EXTENSION("mmsh");
- AABB aabb;
- Ref<Mesh> mesh;
- RID multimesh;
- protected:
- static void _bind_methods();
- void _set_transform_array(const DVector<Vector3>& p_array);
- DVector<Vector3> _get_transform_array() const;
- void _set_color_array(const DVector<Color>& p_array);
- DVector<Color> _get_color_array() const;
- public:
- void set_mesh(const Ref<Mesh>& p_mesh);
- Ref<Mesh> get_mesh() const;
- void set_instance_count(int p_count);
- int get_instance_count() const;
- void set_instance_transform(int p_instance, const Transform& p_transform);
- Transform get_instance_transform(int p_instance) const;
- void set_instance_color(int p_instance, const Color& p_color);
- Color get_instance_color(int p_instance) const;
- void set_aabb(const AABB& p_aabb);
- virtual AABB get_aabb() const;
- void generate_aabb();
- virtual RID get_rid() const;
- MultiMesh();
- ~MultiMesh();
- };
- #endif // MULTI_MESH_H
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