123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284 |
- /*************************************************************************/
- /* physics_body.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "physics_body.h"
- #include "scene/scene_string_names.h"
- void PhysicsBody::_notification(int p_what) {
- /*
- switch(p_what) {
- case NOTIFICATION_TRANSFORM_CHANGED: {
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
- } break;
- }
- */
- }
- Vector3 PhysicsBody::get_linear_velocity() const {
- return Vector3();
- }
- Vector3 PhysicsBody::get_angular_velocity() const {
- return Vector3();
- }
- float PhysicsBody::get_inverse_mass() const {
- return 0;
- }
- void PhysicsBody::set_layer_mask(uint32_t p_mask) {
- layer_mask=p_mask;
- PhysicsServer::get_singleton()->body_set_layer_mask(get_rid(),p_mask);
- }
- uint32_t PhysicsBody::get_layer_mask() const {
- return layer_mask;
- }
- void PhysicsBody::add_collision_exception_with(Node* p_node) {
- ERR_FAIL_NULL(p_node);
- PhysicsBody *physics_body = p_node->cast_to<PhysicsBody>();
- if (!physics_body) {
- ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
- }
- ERR_FAIL_COND(!physics_body);
- PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(),physics_body->get_rid());
- }
- void PhysicsBody::remove_collision_exception_with(Node* p_node) {
- ERR_FAIL_NULL(p_node);
- PhysicsBody *physics_body = p_node->cast_to<PhysicsBody>();
- if (!physics_body) {
- ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
- }
- ERR_FAIL_COND(!physics_body);
- PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(),physics_body->get_rid());
- }
- void PhysicsBody::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody::set_layer_mask);
- ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody::get_layer_mask);
- ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
- }
- PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) : CollisionObject( PhysicsServer::get_singleton()->body_create(p_mode), false) {
- layer_mask=1;
- }
- void StaticBody::set_friction(real_t p_friction){
- ERR_FAIL_COND(p_friction<0 || p_friction>1);
- friction=p_friction;
- PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_FRICTION,friction);
- }
- real_t StaticBody::get_friction() const{
- return friction;
- }
- void StaticBody::set_bounce(real_t p_bounce){
- ERR_FAIL_COND(p_bounce<0 || p_bounce>1);
- bounce=p_bounce;
- PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_BOUNCE,bounce);
- }
- real_t StaticBody::get_bounce() const{
- return bounce;
- }
- void StaticBody::set_constant_linear_velocity(const Vector3& p_vel) {
- constant_linear_velocity=p_vel;
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_LINEAR_VELOCITY,constant_linear_velocity);
- }
- void StaticBody::set_constant_angular_velocity(const Vector3& p_vel) {
- constant_angular_velocity=p_vel;
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_ANGULAR_VELOCITY,constant_angular_velocity);
- }
- Vector3 StaticBody::get_constant_linear_velocity() const {
- return constant_linear_velocity;
- }
- Vector3 StaticBody::get_constant_angular_velocity() const {
- return constant_angular_velocity;
- }
- void StaticBody::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_constant_linear_velocity","vel"),&StaticBody::set_constant_linear_velocity);
- ObjectTypeDB::bind_method(_MD("set_constant_angular_velocity","vel"),&StaticBody::set_constant_angular_velocity);
- ObjectTypeDB::bind_method(_MD("get_constant_linear_velocity"),&StaticBody::get_constant_linear_velocity);
- ObjectTypeDB::bind_method(_MD("get_constant_angular_velocity"),&StaticBody::get_constant_angular_velocity);
- ObjectTypeDB::bind_method(_MD("set_friction","friction"),&StaticBody::set_friction);
- ObjectTypeDB::bind_method(_MD("get_friction"),&StaticBody::get_friction);
- ObjectTypeDB::bind_method(_MD("set_bounce","bounce"),&StaticBody::set_bounce);
- ObjectTypeDB::bind_method(_MD("get_bounce"),&StaticBody::get_bounce);
- ObjectTypeDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody"),&PhysicsBody::add_collision_exception_with);
- ObjectTypeDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody"),&PhysicsBody::remove_collision_exception_with);
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"constant_linear_velocity"),_SCS("set_constant_linear_velocity"),_SCS("get_constant_linear_velocity"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"constant_angular_velocity"),_SCS("set_constant_angular_velocity"),_SCS("get_constant_angular_velocity"));
- }
- StaticBody::StaticBody() : PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
- bounce=0;
- friction=1;
- }
- StaticBody::~StaticBody() {
- }
- void RigidBody::_body_enter_tree(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- ERR_FAIL_COND(!node);
- Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
- E->get().in_tree=true;
- contact_monitor->locked=true;
- emit_signal(SceneStringNames::get_singleton()->body_enter,node);
- for(int i=0;i<E->get().shapes.size();i++) {
- emit_signal(SceneStringNames::get_singleton()->body_enter_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].local_shape);
- }
- contact_monitor->locked=false;
- }
- void RigidBody::_body_exit_tree(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- ERR_FAIL_COND(!node);
- Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree=false;
- contact_monitor->locked=true;
- emit_signal(SceneStringNames::get_singleton()->body_exit,node);
- for(int i=0;i<E->get().shapes.size();i++) {
- emit_signal(SceneStringNames::get_singleton()->body_exit_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].local_shape);
- }
- contact_monitor->locked=false;
- }
- void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,int p_local_shape) {
- bool body_in = p_status==1;
- ObjectID objid=p_instance;
- Object *obj = ObjectDB::get_instance(objid);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(objid);
- ERR_FAIL_COND(!body_in && !E);
- if (body_in) {
- if (!E) {
- E = contact_monitor->body_map.insert(objid,BodyState());
- //E->get().rc=0;
- E->get().in_tree=node && node->is_inside_tree();
- if (node) {
- node->connect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree,make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree,make_binds(objid));
- if (E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_enter,node);
- }
- }
- }
- //E->get().rc++;
- if (node)
- E->get().shapes.insert(ShapePair(p_body_shape,p_local_shape));
- if (E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_enter_shape,objid,node,p_body_shape,p_local_shape);
- }
- } else {
- //E->get().rc--;
- if (node)
- E->get().shapes.erase(ShapePair(p_body_shape,p_local_shape));
- bool in_tree = E->get().in_tree;
- if (E->get().shapes.empty()) {
- if (node) {
- node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree);
- if (in_tree)
- emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
- }
- contact_monitor->body_map.erase(E);
- }
- if (node && in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_exit_shape,objid,obj,p_body_shape,p_local_shape);
- }
- }
- }
- struct _RigidBodyInOut {
- ObjectID id;
- int shape;
- int local_shape;
- };
- void RigidBody::_direct_state_changed(Object *p_state) {
- //eh.. fuck
- #ifdef DEBUG_ENABLED
- state=p_state->cast_to<PhysicsDirectBodyState>();
- #else
- state=(PhysicsDirectBodyState*)p_state; //trust it
- #endif
- set_ignore_transform_notification(true);
- set_global_transform(state->get_transform());
- linear_velocity=state->get_linear_velocity();
- angular_velocity=state->get_angular_velocity();
- if(sleeping!=state->is_sleeping()) {
- sleeping=state->is_sleeping();
- emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
- }
- if (get_script_instance())
- get_script_instance()->call("_integrate_forces",state);
- set_ignore_transform_notification(false);
- if (contact_monitor) {
- contact_monitor->locked=true;
- //untag all
- int rc=0;
- for( Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
- for(int i=0;i<E->get().shapes.size();i++) {
- E->get().shapes[i].tagged=false;
- rc++;
- }
- }
- _RigidBodyInOut *toadd=(_RigidBodyInOut*)alloca(state->get_contact_count()*sizeof(_RigidBodyInOut));
- int toadd_count=0;//state->get_contact_count();
- RigidBody_RemoveAction *toremove=(RigidBody_RemoveAction*)alloca(rc*sizeof(RigidBody_RemoveAction));
- int toremove_count=0;
- //put the ones to add
- for(int i=0;i<state->get_contact_count();i++) {
- ObjectID obj = state->get_contact_collider_id(i);
- int local_shape = state->get_contact_local_shape(i);
- int shape = state->get_contact_collider_shape(i);
- // bool found=false;
- Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj);
- if (!E) {
- toadd[toadd_count].local_shape=local_shape;
- toadd[toadd_count].id=obj;
- toadd[toadd_count].shape=shape;
- toadd_count++;
- continue;
- }
- ShapePair sp( shape,local_shape );
- int idx = E->get().shapes.find(sp);
- if (idx==-1) {
- toadd[toadd_count].local_shape=local_shape;
- toadd[toadd_count].id=obj;
- toadd[toadd_count].shape=shape;
- toadd_count++;
- continue;
- }
- E->get().shapes[idx].tagged=true;
- }
- //put the ones to remove
- for( Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
- for(int i=0;i<E->get().shapes.size();i++) {
- if (!E->get().shapes[i].tagged) {
- toremove[toremove_count].body_id=E->key();
- toremove[toremove_count].pair=E->get().shapes[i];
- toremove_count++;
- }
- }
- }
- //process remotions
- for(int i=0;i<toremove_count;i++) {
- _body_inout(0,toremove[i].body_id,toremove[i].pair.body_shape,toremove[i].pair.local_shape);
- }
- //process aditions
- for(int i=0;i<toadd_count;i++) {
- _body_inout(1,toadd[i].id,toadd[i].shape,toadd[i].local_shape);
- }
- contact_monitor->locked=false;
- }
- state=NULL;
- }
- void RigidBody::_notification(int p_what) {
- }
- void RigidBody::set_mode(Mode p_mode) {
- mode=p_mode;
- switch(p_mode) {
- case MODE_RIGID: {
- PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_RIGID);
- } break;
- case MODE_STATIC: {
- PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_STATIC);
- } break;
- case MODE_CHARACTER: {
- PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_CHARACTER);
- } break;
- case MODE_KINEMATIC: {
- PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_KINEMATIC);
- } break;
- }
- }
- RigidBody::Mode RigidBody::get_mode() const{
- return mode;
- }
- void RigidBody::set_mass(real_t p_mass){
- ERR_FAIL_COND(p_mass<=0);
- mass=p_mass;
- _change_notify("mass");
- _change_notify("weight");
- PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_MASS,mass);
- }
- real_t RigidBody::get_mass() const{
- return mass;
- }
- void RigidBody::set_weight(real_t p_weight){
- set_mass(p_weight/9.8);
- }
- real_t RigidBody::get_weight() const{
- return mass*9.8;
- }
- void RigidBody::set_friction(real_t p_friction){
- ERR_FAIL_COND(p_friction<0 || p_friction>1);
- friction=p_friction;
- PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_FRICTION,friction);
- }
- real_t RigidBody::get_friction() const{
- return friction;
- }
- void RigidBody::set_bounce(real_t p_bounce){
- ERR_FAIL_COND(p_bounce<0 || p_bounce>1);
- bounce=p_bounce;
- PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_BOUNCE,bounce);
- }
- real_t RigidBody::get_bounce() const{
- return bounce;
- }
- void RigidBody::set_gravity_scale(real_t p_gravity_scale){
- gravity_scale=p_gravity_scale;
- PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_GRAVITY_SCALE,gravity_scale);
- }
- real_t RigidBody::get_gravity_scale() const{
- return gravity_scale;
- }
- void RigidBody::set_linear_damp(real_t p_linear_damp){
- ERR_FAIL_COND(p_linear_damp<-1);
- linear_damp=p_linear_damp;
- PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_LINEAR_DAMP,linear_damp);
- }
- real_t RigidBody::get_linear_damp() const{
- return linear_damp;
- }
- void RigidBody::set_angular_damp(real_t p_angular_damp){
- ERR_FAIL_COND(p_angular_damp<-1);
- angular_damp=p_angular_damp;
- PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_ANGULAR_DAMP,angular_damp);
- }
- real_t RigidBody::get_angular_damp() const{
- return angular_damp;
- }
- void RigidBody::set_axis_velocity(const Vector3& p_axis) {
- Vector3 v = state? state->get_linear_velocity() : linear_velocity;
- Vector3 axis = p_axis.normalized();
- v-=axis*axis.dot(v);
- v+=p_axis;
- if (state) {
- set_linear_velocity(v);
- } else {
- PhysicsServer::get_singleton()->body_set_axis_velocity(get_rid(),p_axis);
- linear_velocity=v;
- }
- }
- void RigidBody::set_linear_velocity(const Vector3& p_velocity){
- linear_velocity=p_velocity;
- if (state)
- state->set_linear_velocity(linear_velocity);
- else
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_LINEAR_VELOCITY,linear_velocity);
- }
- Vector3 RigidBody::get_linear_velocity() const{
- return linear_velocity;
- }
- void RigidBody::set_angular_velocity(const Vector3& p_velocity){
- angular_velocity=p_velocity;
- if (state)
- state->set_angular_velocity(angular_velocity);
- else
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_ANGULAR_VELOCITY,angular_velocity);
- }
- Vector3 RigidBody::get_angular_velocity() const{
- return angular_velocity;
- }
- void RigidBody::set_use_custom_integrator(bool p_enable){
- if (custom_integrator==p_enable)
- return;
- custom_integrator=p_enable;
- PhysicsServer::get_singleton()->body_set_omit_force_integration(get_rid(),p_enable);
- }
- bool RigidBody::is_using_custom_integrator(){
- return custom_integrator;
- }
- void RigidBody::set_sleeping(bool p_sleeping) {
- sleeping=p_sleeping;
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_SLEEPING,sleeping);
- }
- void RigidBody::set_can_sleep(bool p_active) {
- can_sleep=p_active;
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_CAN_SLEEP,p_active);
- }
- bool RigidBody::is_able_to_sleep() const {
- return can_sleep;
- }
- bool RigidBody::is_sleeping() const {
- return sleeping;
- }
- void RigidBody::set_max_contacts_reported(int p_amount) {
- max_contacts_reported=p_amount;
- PhysicsServer::get_singleton()->body_set_max_contacts_reported(get_rid(),p_amount);
- }
- int RigidBody::get_max_contacts_reported() const{
- return max_contacts_reported;
- }
- void RigidBody::apply_impulse(const Vector3& p_pos, const Vector3& p_impulse) {
- PhysicsServer::get_singleton()->body_apply_impulse(get_rid(),p_pos,p_impulse);
- }
- void RigidBody::set_use_continuous_collision_detection(bool p_enable) {
- ccd=p_enable;
- PhysicsServer::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(),p_enable);
- }
- bool RigidBody::is_using_continuous_collision_detection() const {
- return ccd;
- }
- void RigidBody::set_contact_monitor(bool p_enabled) {
- if (p_enabled==is_contact_monitor_enabled())
- return;
- if (!p_enabled) {
- if (contact_monitor->locked) {
- ERR_EXPLAIN("Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\",false) instead");
- }
- ERR_FAIL_COND(contact_monitor->locked);
- for(Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
- //clean up mess
- }
- memdelete( contact_monitor );
- contact_monitor=NULL;
- } else {
- contact_monitor = memnew( ContactMonitor );
- contact_monitor->locked=false;
- }
- }
- bool RigidBody::is_contact_monitor_enabled() const {
- return contact_monitor!=NULL;
- }
- void RigidBody::set_axis_lock(AxisLock p_lock) {
- axis_lock=p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(),PhysicsServer::BodyAxisLock(axis_lock));
- }
- RigidBody::AxisLock RigidBody::get_axis_lock() const {
- return axis_lock;
- }
- Array RigidBody::get_colliding_bodies() const {
- ERR_FAIL_COND_V(!contact_monitor,Array());
- Array ret;
- ret.resize(contact_monitor->body_map.size());
- int idx=0;
- for (const Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
- if (!obj) {
- ret.resize( ret.size() -1 ); //ops
- } else {
- ret[idx++]=obj;
- }
- }
- return ret;
- }
- void RigidBody::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_mode","mode"),&RigidBody::set_mode);
- ObjectTypeDB::bind_method(_MD("get_mode"),&RigidBody::get_mode);
- ObjectTypeDB::bind_method(_MD("set_mass","mass"),&RigidBody::set_mass);
- ObjectTypeDB::bind_method(_MD("get_mass"),&RigidBody::get_mass);
- ObjectTypeDB::bind_method(_MD("set_weight","weight"),&RigidBody::set_weight);
- ObjectTypeDB::bind_method(_MD("get_weight"),&RigidBody::get_weight);
- ObjectTypeDB::bind_method(_MD("set_friction","friction"),&RigidBody::set_friction);
- ObjectTypeDB::bind_method(_MD("get_friction"),&RigidBody::get_friction);
- ObjectTypeDB::bind_method(_MD("set_bounce","bounce"),&RigidBody::set_bounce);
- ObjectTypeDB::bind_method(_MD("get_bounce"),&RigidBody::get_bounce);
- ObjectTypeDB::bind_method(_MD("set_linear_velocity","linear_velocity"),&RigidBody::set_linear_velocity);
- ObjectTypeDB::bind_method(_MD("get_linear_velocity"),&RigidBody::get_linear_velocity);
- ObjectTypeDB::bind_method(_MD("set_angular_velocity","angular_velocity"),&RigidBody::set_angular_velocity);
- ObjectTypeDB::bind_method(_MD("get_angular_velocity"),&RigidBody::get_angular_velocity);
- ObjectTypeDB::bind_method(_MD("set_gravity_scale","gravity_scale"),&RigidBody::set_gravity_scale);
- ObjectTypeDB::bind_method(_MD("get_gravity_scale"),&RigidBody::get_gravity_scale);
- ObjectTypeDB::bind_method(_MD("set_linear_damp","linear_damp"),&RigidBody::set_linear_damp);
- ObjectTypeDB::bind_method(_MD("get_linear_damp"),&RigidBody::get_linear_damp);
- ObjectTypeDB::bind_method(_MD("set_angular_damp","angular_damp"),&RigidBody::set_angular_damp);
- ObjectTypeDB::bind_method(_MD("get_angular_damp"),&RigidBody::get_angular_damp);
- ObjectTypeDB::bind_method(_MD("set_max_contacts_reported","amount"),&RigidBody::set_max_contacts_reported);
- ObjectTypeDB::bind_method(_MD("get_max_contacts_reported"),&RigidBody::get_max_contacts_reported);
- ObjectTypeDB::bind_method(_MD("set_use_custom_integrator","enable"),&RigidBody::set_use_custom_integrator);
- ObjectTypeDB::bind_method(_MD("is_using_custom_integrator"),&RigidBody::is_using_custom_integrator);
- ObjectTypeDB::bind_method(_MD("set_contact_monitor","enabled"),&RigidBody::set_contact_monitor);
- ObjectTypeDB::bind_method(_MD("is_contact_monitor_enabled"),&RigidBody::is_contact_monitor_enabled);
- ObjectTypeDB::bind_method(_MD("set_use_continuous_collision_detection","enable"),&RigidBody::set_use_continuous_collision_detection);
- ObjectTypeDB::bind_method(_MD("is_using_continuous_collision_detection"),&RigidBody::is_using_continuous_collision_detection);
- ObjectTypeDB::bind_method(_MD("set_axis_velocity","axis_velocity"),&RigidBody::set_axis_velocity);
- ObjectTypeDB::bind_method(_MD("apply_impulse","pos","impulse"),&RigidBody::apply_impulse);
- ObjectTypeDB::bind_method(_MD("set_sleeping","sleeping"),&RigidBody::set_sleeping);
- ObjectTypeDB::bind_method(_MD("is_sleeping"),&RigidBody::is_sleeping);
- ObjectTypeDB::bind_method(_MD("set_can_sleep","able_to_sleep"),&RigidBody::set_can_sleep);
- ObjectTypeDB::bind_method(_MD("is_able_to_sleep"),&RigidBody::is_able_to_sleep);
- ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&RigidBody::_direct_state_changed);
- ObjectTypeDB::bind_method(_MD("_body_enter_tree"),&RigidBody::_body_enter_tree);
- ObjectTypeDB::bind_method(_MD("_body_exit_tree"),&RigidBody::_body_exit_tree);
- ObjectTypeDB::bind_method(_MD("set_axis_lock","axis_lock"),&RigidBody::set_axis_lock);
- ObjectTypeDB::bind_method(_MD("get_axis_lock"),&RigidBody::get_axis_lock);
- ObjectTypeDB::bind_method(_MD("get_colliding_bodies"),&RigidBody::get_colliding_bodies);
- BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:PhysicsDirectBodyState")));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"mass",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01"),_SCS("set_mass"),_SCS("get_mass"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_scale",PROPERTY_HINT_RANGE,"-128,128,0.01"),_SCS("set_gravity_scale"),_SCS("get_gravity_scale"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"custom_integrator"),_SCS("set_use_custom_integrator"),_SCS("is_using_custom_integrator"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"continuous_cd"),_SCS("set_use_continuous_collision_detection"),_SCS("is_using_continuous_collision_detection"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"contacts_reported"),_SCS("set_max_contacts_reported"),_SCS("get_max_contacts_reported"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"contact_monitor"),_SCS("set_contact_monitor"),_SCS("is_contact_monitor_enabled"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"sleeping"),_SCS("set_sleeping"),_SCS("is_sleeping"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"can_sleep"),_SCS("set_can_sleep"),_SCS("is_able_to_sleep"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"axis_lock",PROPERTY_HINT_ENUM,"Disabled,Lock X,Lock Y,Lock Z"),_SCS("set_axis_lock"),_SCS("get_axis_lock"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/linear"),_SCS("set_linear_velocity"),_SCS("get_linear_velocity"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/angular"),_SCS("set_angular_velocity"),_SCS("get_angular_velocity"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"damp_override/linear",PROPERTY_HINT_RANGE,"-1,128,0.01"),_SCS("set_linear_damp"),_SCS("get_linear_damp"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"damp_override/angular",PROPERTY_HINT_RANGE,"-1,128,0.01"),_SCS("set_angular_damp"),_SCS("get_angular_damp"));
- ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
- ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
- ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body")));
- ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
- ADD_SIGNAL( MethodInfo("sleeping_state_changed"));
- BIND_CONSTANT( MODE_STATIC );
- BIND_CONSTANT( MODE_KINEMATIC );
- BIND_CONSTANT( MODE_RIGID );
- BIND_CONSTANT( MODE_CHARACTER );
- }
- RigidBody::RigidBody() : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
- mode=MODE_RIGID;
- bounce=0;
- mass=1;
- friction=1;
- max_contacts_reported=0;
- state=NULL;
- gravity_scale=1;
- linear_damp=-1;
- angular_damp=-1;
- //angular_velocity=0;
- sleeping=false;
- ccd=false;
- custom_integrator=false;
- contact_monitor=NULL;
- can_sleep=true;
- axis_lock = AXIS_LOCK_DISABLED;
- PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_direct_state_changed");
- }
- RigidBody::~RigidBody() {
- if (contact_monitor)
- memdelete( contact_monitor );
- }
- //////////////////////////////////////////////////////
- //////////////////////////
- Variant KinematicBody::_get_collider() const {
- ObjectID oid=get_collider();
- if (oid==0)
- return Variant();
- Object *obj = ObjectDB::get_instance(oid);
- if (!obj)
- return Variant();
- Reference *ref = obj->cast_to<Reference>();
- if (ref) {
- return Ref<Reference>(ref);
- }
- return obj;
- }
- bool KinematicBody::_ignores_mode(PhysicsServer::BodyMode p_mode) const {
- switch(p_mode) {
- case PhysicsServer::BODY_MODE_STATIC: return !collide_static;
- case PhysicsServer::BODY_MODE_KINEMATIC: return !collide_kinematic;
- case PhysicsServer::BODY_MODE_RIGID: return !collide_rigid;
- case PhysicsServer::BODY_MODE_CHARACTER: return !collide_character;
- }
- return true;
- }
- Vector3 KinematicBody::move(const Vector3& p_motion) {
- //give me back regular physics engine logic
- //this is madness
- //and most people using this function will think
- //what it does is simpler than using physics
- //this took about a week to get right..
- //but is it right? who knows at this point..
- colliding=false;
- ERR_FAIL_COND_V(!is_inside_tree(),Vector3());
- PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space());
- ERR_FAIL_COND_V(!dss,Vector3());
- const int max_shapes=32;
- Vector3 sr[max_shapes*2];
- int res_shapes;
- Set<RID> exclude;
- exclude.insert(get_rid());
- //recover first
- int recover_attempts=4;
- bool collided=false;
- uint32_t mask=0;
- if (collide_static)
- mask|=PhysicsDirectSpaceState::TYPE_MASK_STATIC_BODY;
- if (collide_kinematic)
- mask|=PhysicsDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
- if (collide_rigid)
- mask|=PhysicsDirectSpaceState::TYPE_MASK_RIGID_BODY;
- if (collide_character)
- mask|=PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
- // print_line("motion: "+p_motion+" margin: "+rtos(margin));
- //print_line("margin: "+rtos(margin));
- float m = margin;
- //m=0.001;
- do {
- //motion recover
- for(int i=0;i<get_shape_count();i++) {
- if (is_shape_set_as_trigger(i))
- continue;
- if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),m,sr,max_shapes,res_shapes,exclude,get_layer_mask(),mask)) {
- collided=true;
- }
- }
- if (!collided)
- break;
- //print_line("have to recover");
- Vector3 recover_motion;
- bool all_outside=true;
- for(int j=0;j<8;j++) {
- for(int i=0;i<res_shapes;i++) {
- Vector3 a = sr[i*2+0];
- Vector3 b = sr[i*2+1];
- //print_line(String()+a+" -> "+b);
- #if 0
- float d = a.distance_to(b);
- //if (d<margin)
- /// continue;
- ///
- ///
- recover_motion+=(b-a)*0.2;
- #else
- float dist = a.distance_to(b);
- if (dist>CMP_EPSILON) {
- Vector3 norm = (b-a).normalized();
- if (dist>margin*0.5)
- all_outside=false;
- float adv = norm.dot(recover_motion);
- //print_line(itos(i)+" dist: "+rtos(dist)+" adv: "+rtos(adv));
- recover_motion+=norm*MAX(dist-adv,0)*0.4;
- }
- #endif
- }
- }
- if (recover_motion==Vector3()) {
- collided=false;
- break;
- }
- //print_line("**** RECOVER: "+recover_motion);
- Transform gt = get_global_transform();
- gt.origin+=recover_motion;
- set_global_transform(gt);
- recover_attempts--;
- if (all_outside)
- break;
- } while (recover_attempts);
- //move second
- float safe = 1.0;
- float unsafe = 1.0;
- int best_shape=-1;
- PhysicsDirectSpaceState::ShapeRestInfo rest;
- //print_line("pos: "+get_global_transform().origin);
- //print_line("motion: "+p_motion);
- for(int i=0;i<get_shape_count();i++) {
- if (is_shape_set_as_trigger(i))
- continue;
- float lsafe,lunsafe;
- PhysicsDirectSpaceState::ShapeRestInfo lrest;
- bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion,0, lsafe,lunsafe,exclude,get_layer_mask(),mask,&lrest);
- //print_line("shape: "+itos(i)+" travel:"+rtos(ltravel));
- if (!valid) {
- safe=0;
- unsafe=0;
- best_shape=i; //sadly it's the best
- //print_line("initial stuck");
- break;
- }
- if (lsafe==1.0) {
- //print_line("initial free");
- continue;
- }
- if (lsafe < safe) {
- //print_line("initial at "+rtos(lsafe));
- safe=lsafe;
- safe=MAX(0,lsafe-0.01);
- unsafe=lunsafe;
- best_shape=i;
- rest=lrest;
- }
- }
- //print_line("best shape: "+itos(best_shape)+" motion "+p_motion);
- if (safe>=1) {
- //not collided
- colliding=false;
- } else {
- colliding=true;
- if (true || (safe==0 && unsafe==0)) { //use it always because it's more precise than GJK
- //no advance, use rest info from collision
- Transform ugt = get_global_transform();
- ugt.origin+=p_motion*unsafe;
- PhysicsDirectSpaceState::ShapeRestInfo rest_info;
- bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt*get_shape_transform(best_shape), m,&rest,exclude,get_layer_mask(),mask);
- if (!c2) {
- //should not happen, but floating point precision is so weird..
- colliding=false;
- }
- // print_line("Rest Travel: "+rest.normal);
- }
- if (colliding) {
- collision=rest.point;
- normal=rest.normal;
- collider=rest.collider_id;
- collider_vel=rest.linear_velocity;
- collider_shape=rest.shape;
- }
- }
- Vector3 motion=p_motion*safe;
- //if (colliding)
- // motion+=normal*0.001;
- Transform gt = get_global_transform();
- gt.origin+=motion;
- set_global_transform(gt);
- return p_motion-motion;
- }
- Vector3 KinematicBody::move_to(const Vector3& p_position) {
- return move(p_position-get_global_transform().origin);
- }
- bool KinematicBody::can_teleport_to(const Vector3& p_position) {
- ERR_FAIL_COND_V(!is_inside_tree(),false);
- PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space());
- ERR_FAIL_COND_V(!dss,false);
- uint32_t mask=0;
- if (collide_static)
- mask|=PhysicsDirectSpaceState::TYPE_MASK_STATIC_BODY;
- if (collide_kinematic)
- mask|=PhysicsDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
- if (collide_rigid)
- mask|=PhysicsDirectSpaceState::TYPE_MASK_RIGID_BODY;
- if (collide_character)
- mask|=PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
- Transform xform=get_global_transform();
- xform.origin=p_position;
- Set<RID> exclude;
- exclude.insert(get_rid());
- for(int i=0;i<get_shape_count();i++) {
- if (is_shape_set_as_trigger(i))
- continue;
- bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,1,exclude,get_layer_mask(),mask);
- if (col)
- return false;
- }
- return true;
- }
- bool KinematicBody::is_colliding() const {
- ERR_FAIL_COND_V(!is_inside_tree(),false);
- return colliding;
- }
- Vector3 KinematicBody::get_collision_pos() const {
- ERR_FAIL_COND_V(!colliding,Vector3());
- return collision;
- }
- Vector3 KinematicBody::get_collision_normal() const {
- ERR_FAIL_COND_V(!colliding,Vector3());
- return normal;
- }
- Vector3 KinematicBody::get_collider_velocity() const {
- return collider_vel;
- }
- ObjectID KinematicBody::get_collider() const {
- ERR_FAIL_COND_V(!colliding,0);
- return collider;
- }
- int KinematicBody::get_collider_shape() const {
- ERR_FAIL_COND_V(!colliding,-1);
- return collider_shape;
- }
- void KinematicBody::set_collide_with_static_bodies(bool p_enable) {
- collide_static=p_enable;
- }
- bool KinematicBody::can_collide_with_static_bodies() const {
- return collide_static;
- }
- void KinematicBody::set_collide_with_rigid_bodies(bool p_enable) {
- collide_rigid=p_enable;
- }
- bool KinematicBody::can_collide_with_rigid_bodies() const {
- return collide_rigid;
- }
- void KinematicBody::set_collide_with_kinematic_bodies(bool p_enable) {
- collide_kinematic=p_enable;
- }
- bool KinematicBody::can_collide_with_kinematic_bodies() const {
- return collide_kinematic;
- }
- void KinematicBody::set_collide_with_character_bodies(bool p_enable) {
- collide_character=p_enable;
- }
- bool KinematicBody::can_collide_with_character_bodies() const {
- return collide_character;
- }
- void KinematicBody::set_collision_margin(float p_margin) {
- margin=p_margin;
- }
- float KinematicBody::get_collision_margin() const{
- return margin;
- }
- void KinematicBody::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody::move);
- ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody::move_to);
- ObjectTypeDB::bind_method(_MD("can_teleport_to","position"),&KinematicBody::can_teleport_to);
- ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody::is_colliding);
- ObjectTypeDB::bind_method(_MD("get_collision_pos"),&KinematicBody::get_collision_pos);
- ObjectTypeDB::bind_method(_MD("get_collision_normal"),&KinematicBody::get_collision_normal);
- ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&KinematicBody::get_collider_velocity);
- ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody::_get_collider);
- ObjectTypeDB::bind_method(_MD("get_collider_shape"),&KinematicBody::get_collider_shape);
- ObjectTypeDB::bind_method(_MD("set_collide_with_static_bodies","enable"),&KinematicBody::set_collide_with_static_bodies);
- ObjectTypeDB::bind_method(_MD("can_collide_with_static_bodies"),&KinematicBody::can_collide_with_static_bodies);
- ObjectTypeDB::bind_method(_MD("set_collide_with_kinematic_bodies","enable"),&KinematicBody::set_collide_with_kinematic_bodies);
- ObjectTypeDB::bind_method(_MD("can_collide_with_kinematic_bodies"),&KinematicBody::can_collide_with_kinematic_bodies);
- ObjectTypeDB::bind_method(_MD("set_collide_with_rigid_bodies","enable"),&KinematicBody::set_collide_with_rigid_bodies);
- ObjectTypeDB::bind_method(_MD("can_collide_with_rigid_bodies"),&KinematicBody::can_collide_with_rigid_bodies);
- ObjectTypeDB::bind_method(_MD("set_collide_with_character_bodies","enable"),&KinematicBody::set_collide_with_character_bodies);
- ObjectTypeDB::bind_method(_MD("can_collide_with_character_bodies"),&KinematicBody::can_collide_with_character_bodies);
- ObjectTypeDB::bind_method(_MD("set_collision_margin","pixels"),&KinematicBody::set_collision_margin);
- ObjectTypeDB::bind_method(_MD("get_collision_margin","pixels"),&KinematicBody::get_collision_margin);
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/static"),_SCS("set_collide_with_static_bodies"),_SCS("can_collide_with_static_bodies"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/kinematic"),_SCS("set_collide_with_kinematic_bodies"),_SCS("can_collide_with_kinematic_bodies"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/rigid"),_SCS("set_collide_with_rigid_bodies"),_SCS("can_collide_with_rigid_bodies"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/character"),_SCS("set_collide_with_character_bodies"),_SCS("can_collide_with_character_bodies"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/margin",PROPERTY_HINT_RANGE,"0.001,256,0.001"),_SCS("set_collision_margin"),_SCS("get_collision_margin"));
- }
- KinematicBody::KinematicBody() : PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC){
- collide_static=true;
- collide_rigid=true;
- collide_kinematic=true;
- collide_character=true;
- colliding=false;
- collider=0;
- margin=0.001;
- collider_shape=0;
- }
- KinematicBody::~KinematicBody() {
- }
|