Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Rémi Verschelde 7fbb30e55b mbedtls: Update to upstream version 2.28.9 1 týždeň pred
.github feeb0721ab [JavaScript] Don't cache emsdk 1 mesiac pred
core fd9bd108af CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds 1 mesiac pred
doc 45d1948b64 [Editor] Add `EditorPlugin::scene_saved` signal (3.x backport) 1 týždeň pred
drivers 4c930bb338 Ameliorate performance regression due to directional shadow `fade_start` 2 týždňov pred
editor 45d1948b64 [Editor] Add `EditorPlugin::scene_saved` signal (3.x backport) 1 týždeň pred
main fd9bd108af CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds 1 mesiac pred
misc 12e9b22777 CI: Remove now unused sources.list file 1 mesiac pred
modules fd9bd108af CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds 1 mesiac pred
platform fd9bd108af CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds 1 mesiac pred
scene 0fed56ea69 Hide last DirectionalLight shadow split distance property when using PSSM 3 Splits 2 týždňov pred
servers 147f032936 Merge pull request #96261 from jitspoe/3.x.audio_random_pitch_crash_fix 1 mesiac pred
thirdparty 7fbb30e55b mbedtls: Update to upstream version 2.28.9 1 týždeň pred
.clang-format ecac887aa7 Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2 rokov pred
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 3 rokov pred
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 3 rokov pred
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 3 rokov pred
.gitignore 782eaa55f7 Add basic Emacs .gitignore entries 7 mesiacov pred
.mailmap 05e2912ea2 Update AUTHORS and DONORS list 1 rok pred
AUTHORS.md 05e2912ea2 Update AUTHORS and DONORS list 1 rok pred
CHANGELOG.md 20c2dcadd9 Update the `Thirdparty` section of `CHANGELOG.md` 2 týždňov pred
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects 2 rokov pred
COPYRIGHT.txt c37bbbfbdc libpng: Update to 1.6.43 7 mesiacov pred
DONORS.md 9d69e7aba3 Donors: Change tiers to match Dev Fund, sync latest data 10 mesiacov pred
LICENSE.txt 1426cd3b3a One Copyright Update to rule them all 1 rok pred
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 rokov pred
README.md 37efeaad72 Remove LGTM badge 2 rokov pred
SConstruct 24118b9ddc [Buildsystem] Improve cache handling 1 mesiac pred
compat.py abaa76fcf9 CI: Sync configuration with master branch 2 rokov pred
gles_builders.py fd9bd108af CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds 1 mesiac pred
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 3 rokov pred
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 3 rokov pred
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo_outlined.png 5c9809ced7 Convert the logo's text outlines into paths 1 rok pred
logo_outlined.svg 5c9809ced7 Convert the logo's text outlines into paths 1 rok pred
methods.py 24118b9ddc [Buildsystem] Improve cache handling 1 mesiac pred
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 4 rokov pred
scu_builders.py fd9bd108af CI: Update Ubuntu runners to 24.04, but keep 22.04 for Linux builds 1 mesiac pred
version.py 5e0f2375e9 Bump version to 3.7-dev 3 mesiacov pred

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate TODOs