clayjohn 4cffca7fbc Clear RIDs of weight buffers when freeing to avoid double free hai 9 meses
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effects 8e3740d425 Expose copy_effects copy compute shader in Mobile backend hai 1 ano
environment 4495fbd758 Fix Volumetric Fog VoxelGI updates hai 10 meses
forward_clustered b4ba90e432 Add fix for TAA passes rendering black meshes on XR hai 9 meses
forward_mobile 94ddc44a12 Fix: Address mobile resource leaks in render hai 9 meses
shaders 663ba67016 Fix 2D normals for transposed texture hai 1 ano
spirv-reflect 14e301467e Refactor SPIR-V reflection into a generic RenderingDevice feature %!s(int64=2) %!d(string=hai) anos
storage_rd 4cffca7fbc Clear RIDs of weight buffers when freeing to avoid double free hai 9 meses
SCsub 14e301467e Refactor SPIR-V reflection into a generic RenderingDevice feature %!s(int64=2) %!d(string=hai) anos
cluster_builder_rd.cpp 68bfb779d1 Fix missed light clusters when inside clipped lights hai 9 meses
cluster_builder_rd.h a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D %!s(int64=2) %!d(string=hai) anos
framebuffer_cache_rd.cpp d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
framebuffer_cache_rd.h d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
pipeline_cache_rd.cpp e970f5249c Add Shader compile groups to RD Shader system hai 1 ano
pipeline_cache_rd.h 8f9cd4e1e3 Some more fixes for compressed meshes hai 1 ano
renderer_canvas_render_rd.cpp ee3a87caf1 Fix CanvasOcclusionShaderRD format error with double precision build. hai 1 ano
renderer_canvas_render_rd.h 407b16ab00 Debug CanvasItem redraw hai 1 ano
renderer_compositor_rd.cpp d41639a4cb Use render method from OS in compositor RD; Update related UI hai 1 ano
renderer_compositor_rd.h 57eb762bae Add option to enable HDR rendering in 2D hai 1 ano
renderer_scene_render_rd.cpp 562613ac37 Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals hai 10 meses
renderer_scene_render_rd.h 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. hai 1 ano
shader_rd.cpp 9926e7e8fa Add shader_cache_dir_valid check to _save_to_cache hai 10 meses
shader_rd.h fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable hai 1 ano
uniform_set_cache_rd.cpp d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
uniform_set_cache_rd.h d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos