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- /**************************************************************************/
- /* shader_rd.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shader_rd.h"
- #include "core/io/compression.h"
- #include "core/io/dir_access.h"
- #include "core/io/file_access.h"
- #include "core/object/worker_thread_pool.h"
- #include "core/version.h"
- #include "renderer_compositor_rd.h"
- #include "servers/rendering/rendering_device.h"
- #include "thirdparty/misc/smolv.h"
- void ShaderRD::_add_stage(const char *p_code, StageType p_stage_type) {
- Vector<String> lines = String(p_code).split("\n");
- String text;
- for (int i = 0; i < lines.size(); i++) {
- String l = lines[i];
- bool push_chunk = false;
- StageTemplate::Chunk chunk;
- if (l.begins_with("#VERSION_DEFINES")) {
- chunk.type = StageTemplate::Chunk::TYPE_VERSION_DEFINES;
- push_chunk = true;
- } else if (l.begins_with("#GLOBALS")) {
- switch (p_stage_type) {
- case STAGE_TYPE_VERTEX:
- chunk.type = StageTemplate::Chunk::TYPE_VERTEX_GLOBALS;
- break;
- case STAGE_TYPE_FRAGMENT:
- chunk.type = StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS;
- break;
- case STAGE_TYPE_COMPUTE:
- chunk.type = StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS;
- break;
- default: {
- }
- }
- push_chunk = true;
- } else if (l.begins_with("#MATERIAL_UNIFORMS")) {
- chunk.type = StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS;
- push_chunk = true;
- } else if (l.begins_with("#CODE")) {
- chunk.type = StageTemplate::Chunk::TYPE_CODE;
- push_chunk = true;
- chunk.code = l.replace_first("#CODE", String()).replace(":", "").strip_edges().to_upper();
- } else {
- text += l + "\n";
- }
- if (push_chunk) {
- if (!text.is_empty()) {
- StageTemplate::Chunk text_chunk;
- text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
- text_chunk.text = text.utf8();
- stage_templates[p_stage_type].chunks.push_back(text_chunk);
- text = String();
- }
- stage_templates[p_stage_type].chunks.push_back(chunk);
- }
- }
- if (!text.is_empty()) {
- StageTemplate::Chunk text_chunk;
- text_chunk.type = StageTemplate::Chunk::TYPE_TEXT;
- text_chunk.text = text.utf8();
- stage_templates[p_stage_type].chunks.push_back(text_chunk);
- text = String();
- }
- }
- void ShaderRD::setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name) {
- name = p_name;
- if (p_compute_code) {
- _add_stage(p_compute_code, STAGE_TYPE_COMPUTE);
- is_compute = true;
- } else {
- is_compute = false;
- if (p_vertex_code) {
- _add_stage(p_vertex_code, STAGE_TYPE_VERTEX);
- }
- if (p_fragment_code) {
- _add_stage(p_fragment_code, STAGE_TYPE_FRAGMENT);
- }
- }
- StringBuilder tohash;
- tohash.append("[GodotVersionNumber]");
- tohash.append(VERSION_NUMBER);
- tohash.append("[GodotVersionHash]");
- tohash.append(VERSION_HASH);
- tohash.append("[SpirvCacheKey]");
- tohash.append(RenderingDevice::get_singleton()->shader_get_spirv_cache_key());
- tohash.append("[BinaryCacheKey]");
- tohash.append(RenderingDevice::get_singleton()->shader_get_binary_cache_key());
- tohash.append("[Vertex]");
- tohash.append(p_vertex_code ? p_vertex_code : "");
- tohash.append("[Fragment]");
- tohash.append(p_fragment_code ? p_fragment_code : "");
- tohash.append("[Compute]");
- tohash.append(p_compute_code ? p_compute_code : "");
- base_sha256 = tohash.as_string().sha256_text();
- }
- RID ShaderRD::version_create() {
- //initialize() was never called
- ERR_FAIL_COND_V(group_to_variant_map.size() == 0, RID());
- Version version;
- version.dirty = true;
- version.valid = false;
- version.initialize_needed = true;
- version.variants = nullptr;
- return version_owner.make_rid(version);
- }
- void ShaderRD::_initialize_version(Version *p_version) {
- _clear_version(p_version);
- p_version->valid = false;
- p_version->dirty = false;
- p_version->variants = memnew_arr(RID, variant_defines.size());
- }
- void ShaderRD::_clear_version(Version *p_version) {
- // Clear versions if they exist.
- if (p_version->variants) {
- for (int i = 0; i < variant_defines.size(); i++) {
- if (p_version->variants[i].is_valid()) {
- RD::get_singleton()->free(p_version->variants[i]);
- }
- }
- memdelete_arr(p_version->variants);
- if (p_version->variant_data) {
- memdelete_arr(p_version->variant_data);
- }
- p_version->variants = nullptr;
- }
- }
- void ShaderRD::_build_variant_code(StringBuilder &builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template) {
- for (const StageTemplate::Chunk &chunk : p_template.chunks) {
- switch (chunk.type) {
- case StageTemplate::Chunk::TYPE_VERSION_DEFINES: {
- builder.append("\n"); //make sure defines begin at newline
- builder.append(general_defines.get_data());
- builder.append(variant_defines[p_variant].text.get_data());
- for (int j = 0; j < p_version->custom_defines.size(); j++) {
- builder.append(p_version->custom_defines[j].get_data());
- }
- builder.append("\n"); //make sure defines begin at newline
- if (p_version->uniforms.size()) {
- builder.append("#define MATERIAL_UNIFORMS_USED\n");
- }
- for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
- builder.append(String("#define ") + String(E.key) + "_CODE_USED\n");
- }
- #if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
- builder.append("#define MOLTENVK_USED\n");
- #endif
- builder.append(String("#define RENDER_DRIVER_") + OS::get_singleton()->get_current_rendering_driver_name().to_upper() + "\n");
- } break;
- case StageTemplate::Chunk::TYPE_MATERIAL_UNIFORMS: {
- builder.append(p_version->uniforms.get_data()); //uniforms (same for vertex and fragment)
- } break;
- case StageTemplate::Chunk::TYPE_VERTEX_GLOBALS: {
- builder.append(p_version->vertex_globals.get_data()); // vertex globals
- } break;
- case StageTemplate::Chunk::TYPE_FRAGMENT_GLOBALS: {
- builder.append(p_version->fragment_globals.get_data()); // fragment globals
- } break;
- case StageTemplate::Chunk::TYPE_COMPUTE_GLOBALS: {
- builder.append(p_version->compute_globals.get_data()); // compute globals
- } break;
- case StageTemplate::Chunk::TYPE_CODE: {
- if (p_version->code_sections.has(chunk.code)) {
- builder.append(p_version->code_sections[chunk.code].get_data());
- }
- } break;
- case StageTemplate::Chunk::TYPE_TEXT: {
- builder.append(chunk.text.get_data());
- } break;
- }
- }
- }
- void ShaderRD::_compile_variant(uint32_t p_variant, const CompileData *p_data) {
- uint32_t variant = group_to_variant_map[p_data->group][p_variant];
- if (!variants_enabled[variant]) {
- return; // Variant is disabled, return.
- }
- Vector<RD::ShaderStageSPIRVData> stages;
- String error;
- String current_source;
- RD::ShaderStage current_stage = RD::SHADER_STAGE_VERTEX;
- bool build_ok = true;
- if (!is_compute) {
- //vertex stage
- StringBuilder builder;
- _build_variant_code(builder, variant, p_data->version, stage_templates[STAGE_TYPE_VERTEX]);
- current_source = builder.as_string();
- RD::ShaderStageSPIRVData stage;
- stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_VERTEX, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
- if (stage.spir_v.size() == 0) {
- build_ok = false;
- } else {
- stage.shader_stage = RD::SHADER_STAGE_VERTEX;
- stages.push_back(stage);
- }
- }
- if (!is_compute && build_ok) {
- //fragment stage
- current_stage = RD::SHADER_STAGE_FRAGMENT;
- StringBuilder builder;
- _build_variant_code(builder, variant, p_data->version, stage_templates[STAGE_TYPE_FRAGMENT]);
- current_source = builder.as_string();
- RD::ShaderStageSPIRVData stage;
- stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_FRAGMENT, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
- if (stage.spir_v.size() == 0) {
- build_ok = false;
- } else {
- stage.shader_stage = RD::SHADER_STAGE_FRAGMENT;
- stages.push_back(stage);
- }
- }
- if (is_compute) {
- //compute stage
- current_stage = RD::SHADER_STAGE_COMPUTE;
- StringBuilder builder;
- _build_variant_code(builder, variant, p_data->version, stage_templates[STAGE_TYPE_COMPUTE]);
- current_source = builder.as_string();
- RD::ShaderStageSPIRVData stage;
- stage.spir_v = RD::get_singleton()->shader_compile_spirv_from_source(RD::SHADER_STAGE_COMPUTE, current_source, RD::SHADER_LANGUAGE_GLSL, &error);
- if (stage.spir_v.size() == 0) {
- build_ok = false;
- } else {
- stage.shader_stage = RD::SHADER_STAGE_COMPUTE;
- stages.push_back(stage);
- }
- }
- if (!build_ok) {
- MutexLock lock(variant_set_mutex); //properly print the errors
- ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(variant) + " (" + variant_defines[variant].text.get_data() + ").");
- ERR_PRINT(error);
- #ifdef DEBUG_ENABLED
- ERR_PRINT("code:\n" + current_source.get_with_code_lines());
- #endif
- return;
- }
- Vector<uint8_t> shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(stages, name + ":" + itos(variant));
- ERR_FAIL_COND(shader_data.size() == 0);
- {
- MutexLock lock(variant_set_mutex);
- p_data->version->variants[variant] = RD::get_singleton()->shader_create_from_bytecode(shader_data, p_data->version->variants[variant]);
- p_data->version->variant_data[variant] = shader_data;
- }
- }
- RS::ShaderNativeSourceCode ShaderRD::version_get_native_source_code(RID p_version) {
- Version *version = version_owner.get_or_null(p_version);
- RS::ShaderNativeSourceCode source_code;
- ERR_FAIL_NULL_V(version, source_code);
- source_code.versions.resize(variant_defines.size());
- for (int i = 0; i < source_code.versions.size(); i++) {
- if (!is_compute) {
- //vertex stage
- StringBuilder builder;
- _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_VERTEX]);
- RS::ShaderNativeSourceCode::Version::Stage stage;
- stage.name = "vertex";
- stage.code = builder.as_string();
- source_code.versions.write[i].stages.push_back(stage);
- }
- if (!is_compute) {
- //fragment stage
- StringBuilder builder;
- _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_FRAGMENT]);
- RS::ShaderNativeSourceCode::Version::Stage stage;
- stage.name = "fragment";
- stage.code = builder.as_string();
- source_code.versions.write[i].stages.push_back(stage);
- }
- if (is_compute) {
- //compute stage
- StringBuilder builder;
- _build_variant_code(builder, i, version, stage_templates[STAGE_TYPE_COMPUTE]);
- RS::ShaderNativeSourceCode::Version::Stage stage;
- stage.name = "compute";
- stage.code = builder.as_string();
- source_code.versions.write[i].stages.push_back(stage);
- }
- }
- return source_code;
- }
- String ShaderRD::_version_get_sha1(Version *p_version) const {
- StringBuilder hash_build;
- hash_build.append("[uniforms]");
- hash_build.append(p_version->uniforms.get_data());
- hash_build.append("[vertex_globals]");
- hash_build.append(p_version->vertex_globals.get_data());
- hash_build.append("[fragment_globals]");
- hash_build.append(p_version->fragment_globals.get_data());
- hash_build.append("[compute_globals]");
- hash_build.append(p_version->compute_globals.get_data());
- Vector<StringName> code_sections;
- for (const KeyValue<StringName, CharString> &E : p_version->code_sections) {
- code_sections.push_back(E.key);
- }
- code_sections.sort_custom<StringName::AlphCompare>();
- for (int i = 0; i < code_sections.size(); i++) {
- hash_build.append(String("[code:") + String(code_sections[i]) + "]");
- hash_build.append(p_version->code_sections[code_sections[i]].get_data());
- }
- for (int i = 0; i < p_version->custom_defines.size(); i++) {
- hash_build.append("[custom_defines:" + itos(i) + "]");
- hash_build.append(p_version->custom_defines[i].get_data());
- }
- return hash_build.as_string().sha1_text();
- }
- static const char *shader_file_header = "GDSC";
- static const uint32_t cache_file_version = 3;
- bool ShaderRD::_load_from_cache(Version *p_version, int p_group) {
- String sha1 = _version_get_sha1(p_version);
- String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";
- Ref<FileAccess> f = FileAccess::open(path, FileAccess::READ);
- if (f.is_null()) {
- return false;
- }
- char header[5] = { 0, 0, 0, 0, 0 };
- f->get_buffer((uint8_t *)header, 4);
- ERR_FAIL_COND_V(header != String(shader_file_header), false);
- uint32_t file_version = f->get_32();
- if (file_version != cache_file_version) {
- return false; // wrong version
- }
- uint32_t variant_count = f->get_32();
- ERR_FAIL_COND_V(variant_count != (uint32_t)group_to_variant_map[p_group].size(), false); //should not happen but check
- for (uint32_t i = 0; i < variant_count; i++) {
- int variant_id = group_to_variant_map[p_group][i];
- uint32_t variant_size = f->get_32();
- ERR_FAIL_COND_V(variant_size == 0 && variants_enabled[variant_id], false);
- if (!variants_enabled[variant_id]) {
- continue;
- }
- Vector<uint8_t> variant_bytes;
- variant_bytes.resize(variant_size);
- uint32_t br = f->get_buffer(variant_bytes.ptrw(), variant_size);
- ERR_FAIL_COND_V(br != variant_size, false);
- p_version->variant_data[variant_id] = variant_bytes;
- }
- for (uint32_t i = 0; i < variant_count; i++) {
- int variant_id = group_to_variant_map[p_group][i];
- if (!variants_enabled[variant_id]) {
- MutexLock lock(variant_set_mutex);
- p_version->variants[variant_id] = RID();
- continue;
- }
- {
- MutexLock lock(variant_set_mutex);
- RID shader = RD::get_singleton()->shader_create_from_bytecode(p_version->variant_data[variant_id], p_version->variants[variant_id]);
- if (shader.is_null()) {
- for (uint32_t j = 0; j < i; j++) {
- int variant_free_id = group_to_variant_map[p_group][j];
- RD::get_singleton()->free(p_version->variants[variant_free_id]);
- }
- ERR_FAIL_COND_V(shader.is_null(), false);
- }
- p_version->variants[variant_id] = shader;
- }
- }
- memdelete_arr(p_version->variant_data); //clear stages
- p_version->variant_data = nullptr;
- p_version->valid = true;
- return true;
- }
- void ShaderRD::_save_to_cache(Version *p_version, int p_group) {
- ERR_FAIL_COND(!shader_cache_dir_valid);
- String sha1 = _version_get_sha1(p_version);
- String path = shader_cache_dir.path_join(name).path_join(group_sha256[p_group]).path_join(sha1) + ".cache";
- Ref<FileAccess> f = FileAccess::open(path, FileAccess::WRITE);
- ERR_FAIL_COND(f.is_null());
- f->store_buffer((const uint8_t *)shader_file_header, 4);
- f->store_32(cache_file_version); // File version.
- uint32_t variant_count = group_to_variant_map[p_group].size();
- f->store_32(variant_count); // Variant count.
- for (uint32_t i = 0; i < variant_count; i++) {
- int variant_id = group_to_variant_map[p_group][i];
- f->store_32(p_version->variant_data[variant_id].size()); // Stage count.
- f->store_buffer(p_version->variant_data[variant_id].ptr(), p_version->variant_data[variant_id].size());
- }
- }
- void ShaderRD::_allocate_placeholders(Version *p_version, int p_group) {
- ERR_FAIL_NULL(p_version->variants);
- for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
- int variant_id = group_to_variant_map[p_group][i];
- RID shader = RD::get_singleton()->shader_create_placeholder();
- {
- MutexLock lock(variant_set_mutex);
- p_version->variants[variant_id] = shader;
- }
- }
- }
- // Try to compile all variants for a given group.
- // Will skip variants that are disabled.
- void ShaderRD::_compile_version(Version *p_version, int p_group) {
- if (!group_enabled[p_group]) {
- return;
- }
- typedef Vector<uint8_t> ShaderStageData;
- p_version->variant_data = memnew_arr(ShaderStageData, variant_defines.size());
- p_version->dirty = false;
- if (shader_cache_dir_valid) {
- if (_load_from_cache(p_version, p_group)) {
- return;
- }
- }
- CompileData compile_data;
- compile_data.version = p_version;
- compile_data.group = p_group;
- #if 1
- WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &ShaderRD::_compile_variant, &compile_data, group_to_variant_map[p_group].size(), -1, true, SNAME("ShaderCompilation"));
- WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
- #else
- for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
- _compile_variant(i, &compile_data);
- }
- #endif
- bool all_valid = true;
- for (uint32_t i = 0; i < group_to_variant_map[p_group].size(); i++) {
- int variant_id = group_to_variant_map[p_group][i];
- if (!variants_enabled[variant_id]) {
- continue; // Disabled.
- }
- if (p_version->variants[variant_id].is_null()) {
- all_valid = false;
- break;
- }
- }
- if (!all_valid) {
- // Clear versions if they exist.
- for (int i = 0; i < variant_defines.size(); i++) {
- if (!variants_enabled[i] || !group_enabled[variant_defines[i].group]) {
- continue; // Disabled.
- }
- if (!p_version->variants[i].is_null()) {
- RD::get_singleton()->free(p_version->variants[i]);
- }
- }
- memdelete_arr(p_version->variants);
- if (p_version->variant_data) {
- memdelete_arr(p_version->variant_data);
- }
- p_version->variants = nullptr;
- p_version->variant_data = nullptr;
- return;
- } else if (shader_cache_dir_valid) {
- // Save shader cache.
- _save_to_cache(p_version, p_group);
- }
- memdelete_arr(p_version->variant_data); //clear stages
- p_version->variant_data = nullptr;
- p_version->valid = true;
- }
- void ShaderRD::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines) {
- ERR_FAIL_COND(is_compute);
- Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_NULL(version);
- version->vertex_globals = p_vertex_globals.utf8();
- version->fragment_globals = p_fragment_globals.utf8();
- version->uniforms = p_uniforms.utf8();
- version->code_sections.clear();
- for (const KeyValue<String, String> &E : p_code) {
- version->code_sections[StringName(E.key.to_upper())] = E.value.utf8();
- }
- version->custom_defines.clear();
- for (int i = 0; i < p_custom_defines.size(); i++) {
- version->custom_defines.push_back(p_custom_defines[i].utf8());
- }
- version->dirty = true;
- if (version->initialize_needed) {
- _initialize_version(version);
- for (int i = 0; i < group_enabled.size(); i++) {
- if (!group_enabled[i]) {
- _allocate_placeholders(version, i);
- continue;
- }
- _compile_version(version, i);
- }
- version->initialize_needed = false;
- }
- }
- void ShaderRD::version_set_compute_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines) {
- ERR_FAIL_COND(!is_compute);
- Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_NULL(version);
- version->compute_globals = p_compute_globals.utf8();
- version->uniforms = p_uniforms.utf8();
- version->code_sections.clear();
- for (const KeyValue<String, String> &E : p_code) {
- version->code_sections[StringName(E.key.to_upper())] = E.value.utf8();
- }
- version->custom_defines.clear();
- for (int i = 0; i < p_custom_defines.size(); i++) {
- version->custom_defines.push_back(p_custom_defines[i].utf8());
- }
- version->dirty = true;
- if (version->initialize_needed) {
- _initialize_version(version);
- for (int i = 0; i < group_enabled.size(); i++) {
- if (!group_enabled[i]) {
- _allocate_placeholders(version, i);
- continue;
- }
- _compile_version(version, i);
- }
- version->initialize_needed = false;
- }
- }
- bool ShaderRD::version_is_valid(RID p_version) {
- Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_NULL_V(version, false);
- if (version->dirty) {
- _initialize_version(version);
- for (int i = 0; i < group_enabled.size(); i++) {
- if (!group_enabled[i]) {
- _allocate_placeholders(version, i);
- continue;
- }
- _compile_version(version, i);
- }
- }
- return version->valid;
- }
- bool ShaderRD::version_free(RID p_version) {
- if (version_owner.owns(p_version)) {
- Version *version = version_owner.get_or_null(p_version);
- _clear_version(version);
- version_owner.free(p_version);
- } else {
- return false;
- }
- return true;
- }
- void ShaderRD::set_variant_enabled(int p_variant, bool p_enabled) {
- ERR_FAIL_COND(version_owner.get_rid_count() > 0); //versions exist
- ERR_FAIL_INDEX(p_variant, variants_enabled.size());
- variants_enabled.write[p_variant] = p_enabled;
- }
- bool ShaderRD::is_variant_enabled(int p_variant) const {
- ERR_FAIL_INDEX_V(p_variant, variants_enabled.size(), false);
- return variants_enabled[p_variant];
- }
- void ShaderRD::enable_group(int p_group) {
- ERR_FAIL_INDEX(p_group, group_enabled.size());
- if (group_enabled[p_group]) {
- // Group already enabled, do nothing.
- return;
- }
- group_enabled.write[p_group] = true;
- // Compile all versions again to include the new group.
- List<RID> all_versions;
- version_owner.get_owned_list(&all_versions);
- for (int i = 0; i < all_versions.size(); i++) {
- Version *version = version_owner.get_or_null(all_versions[i]);
- _compile_version(version, p_group);
- }
- }
- bool ShaderRD::is_group_enabled(int p_group) const {
- return group_enabled[p_group];
- }
- bool ShaderRD::shader_cache_cleanup_on_start = false;
- ShaderRD::ShaderRD() {
- // Do not feel forced to use this, in most cases it makes little to no difference.
- bool use_32_threads = false;
- if (RD::get_singleton()->get_device_vendor_name() == "NVIDIA") {
- use_32_threads = true;
- }
- String base_compute_define_text;
- if (use_32_threads) {
- base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 32\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 4\n";
- } else {
- base_compute_define_text = "\n#define NATIVE_LOCAL_GROUP_SIZE 64\n#define NATIVE_LOCAL_SIZE_2D_X 8\n#define NATIVE_LOCAL_SIZE_2D_Y 8\n";
- }
- base_compute_defines = base_compute_define_text.ascii();
- }
- void ShaderRD::initialize(const Vector<String> &p_variant_defines, const String &p_general_defines) {
- ERR_FAIL_COND(variant_defines.size());
- ERR_FAIL_COND(p_variant_defines.size() == 0);
- general_defines = p_general_defines.utf8();
- // When initialized this way, there is just one group and its always enabled.
- group_to_variant_map.insert(0, LocalVector<int>{});
- group_enabled.push_back(true);
- for (int i = 0; i < p_variant_defines.size(); i++) {
- variant_defines.push_back(VariantDefine(0, p_variant_defines[i], true));
- variants_enabled.push_back(true);
- group_to_variant_map[0].push_back(i);
- }
- if (!shader_cache_dir.is_empty()) {
- group_sha256.resize(1);
- _initialize_cache();
- }
- }
- void ShaderRD::_initialize_cache() {
- for (const KeyValue<int, LocalVector<int>> &E : group_to_variant_map) {
- StringBuilder hash_build;
- hash_build.append("[base_hash]");
- hash_build.append(base_sha256);
- hash_build.append("[general_defines]");
- hash_build.append(general_defines.get_data());
- hash_build.append("[group_id]");
- hash_build.append(itos(E.key));
- for (uint32_t i = 0; i < E.value.size(); i++) {
- hash_build.append("[variant_defines:" + itos(E.value[i]) + "]");
- hash_build.append(variant_defines[E.value[i]].text.get_data());
- }
- group_sha256[E.key] = hash_build.as_string().sha256_text();
- Ref<DirAccess> d = DirAccess::open(shader_cache_dir);
- ERR_FAIL_COND(d.is_null());
- if (d->change_dir(name) != OK) {
- Error err = d->make_dir(name);
- ERR_FAIL_COND(err != OK);
- d->change_dir(name);
- }
- // Erase other versions?
- if (shader_cache_cleanup_on_start) {
- }
- //
- if (d->change_dir(group_sha256[E.key]) != OK) {
- Error err = d->make_dir(group_sha256[E.key]);
- ERR_FAIL_COND(err != OK);
- }
- shader_cache_dir_valid = true;
- print_verbose("Shader '" + name + "' (group " + itos(E.key) + ") SHA256: " + group_sha256[E.key]);
- }
- }
- // Same as above, but allows specifying shader compilation groups.
- void ShaderRD::initialize(const Vector<VariantDefine> &p_variant_defines, const String &p_general_defines) {
- ERR_FAIL_COND(variant_defines.size());
- ERR_FAIL_COND(p_variant_defines.size() == 0);
- general_defines = p_general_defines.utf8();
- int max_group_id = 0;
- for (int i = 0; i < p_variant_defines.size(); i++) {
- // Fill variant array.
- variant_defines.push_back(p_variant_defines[i]);
- variants_enabled.push_back(true);
- // Map variant array index to group id, so we can iterate over groups later.
- if (!group_to_variant_map.has(p_variant_defines[i].group)) {
- group_to_variant_map.insert(p_variant_defines[i].group, LocalVector<int>{});
- }
- group_to_variant_map[p_variant_defines[i].group].push_back(i);
- // Track max size.
- if (p_variant_defines[i].group > max_group_id) {
- max_group_id = p_variant_defines[i].group;
- }
- }
- // Set all to groups to false, then enable those that should be default.
- group_enabled.resize_zeroed(max_group_id + 1);
- bool *enabled_ptr = group_enabled.ptrw();
- for (int i = 0; i < p_variant_defines.size(); i++) {
- if (p_variant_defines[i].default_enabled) {
- enabled_ptr[p_variant_defines[i].group] = true;
- }
- }
- if (!shader_cache_dir.is_empty()) {
- group_sha256.resize(max_group_id + 1);
- _initialize_cache();
- }
- }
- void ShaderRD::set_shader_cache_dir(const String &p_dir) {
- shader_cache_dir = p_dir;
- }
- void ShaderRD::set_shader_cache_save_compressed(bool p_enable) {
- shader_cache_save_compressed = p_enable;
- }
- void ShaderRD::set_shader_cache_save_compressed_zstd(bool p_enable) {
- shader_cache_save_compressed_zstd = p_enable;
- }
- void ShaderRD::set_shader_cache_save_debug(bool p_enable) {
- shader_cache_save_debug = p_enable;
- }
- String ShaderRD::shader_cache_dir;
- bool ShaderRD::shader_cache_save_compressed = true;
- bool ShaderRD::shader_cache_save_compressed_zstd = true;
- bool ShaderRD::shader_cache_save_debug = true;
- ShaderRD::~ShaderRD() {
- List<RID> remaining;
- version_owner.get_owned_list(&remaining);
- if (remaining.size()) {
- ERR_PRINT(itos(remaining.size()) + " shaders of type " + name + " were never freed");
- while (remaining.size()) {
- version_free(remaining.front()->get());
- remaining.pop_front();
- }
- }
- }
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