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- /**************************************************************************/
- /* graph_node.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GRAPH_NODE_H
- #define GRAPH_NODE_H
- #include "scene/gui/graph_element.h"
- class HBoxContainer;
- class GraphNode : public GraphElement {
- GDCLASS(GraphNode, GraphElement);
- friend class GraphEdit;
- struct Slot {
- bool enable_left = false;
- int type_left = 0;
- Color color_left = Color(1, 1, 1, 1);
- Ref<Texture2D> custom_port_icon_left;
- bool enable_right = false;
- int type_right = 0;
- Color color_right = Color(1, 1, 1, 1);
- Ref<Texture2D> custom_port_icon_right;
- bool draw_stylebox = true;
- };
- struct PortCache {
- Vector2 pos;
- int slot_index;
- int type = 0;
- Color color;
- };
- struct _MinSizeCache {
- int min_size;
- bool will_stretch;
- int final_size;
- };
- HBoxContainer *titlebar_hbox = nullptr;
- Label *title_label = nullptr;
- String title;
- Vector<PortCache> left_port_cache;
- Vector<PortCache> right_port_cache;
- HashMap<int, Slot> slot_table;
- Vector<int> slot_y_cache;
- struct ThemeCache {
- Ref<StyleBox> panel;
- Ref<StyleBox> panel_selected;
- Ref<StyleBox> titlebar;
- Ref<StyleBox> titlebar_selected;
- Ref<StyleBox> slot;
- int separation = 0;
- int port_h_offset = 0;
- Ref<Texture2D> port;
- Ref<Texture2D> resizer;
- Color resizer_color;
- } theme_cache;
- bool port_pos_dirty = true;
- void _port_pos_update();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- virtual void _resort() override;
- virtual void draw_port(int p_slot_index, Point2i p_pos, bool p_left, const Color &p_color);
- GDVIRTUAL4(_draw_port, int, Point2i, bool, const Color &);
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- public:
- void set_title(const String &p_title);
- String get_title() const;
- HBoxContainer *get_titlebar_hbox();
- void set_slot(int p_slot_index, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>(), bool p_draw_stylebox = true);
- void clear_slot(int p_slot_index);
- void clear_all_slots();
- bool is_slot_enabled_left(int p_slot_index) const;
- void set_slot_enabled_left(int p_slot_index, bool p_enable);
- void set_slot_type_left(int p_slot_index, int p_type);
- int get_slot_type_left(int p_slot_index) const;
- void set_slot_color_left(int p_slot_index, const Color &p_color);
- Color get_slot_color_left(int p_slot_index) const;
- bool is_slot_enabled_right(int p_slot_index) const;
- void set_slot_enabled_right(int p_slot_index, bool p_enable);
- void set_slot_type_right(int p_slot_index, int p_type);
- int get_slot_type_right(int p_slot_index) const;
- void set_slot_color_right(int p_slot_index, const Color &p_color);
- Color get_slot_color_right(int p_slot_index) const;
- bool is_slot_draw_stylebox(int p_slot_index) const;
- void set_slot_draw_stylebox(int p_slot_index, bool p_enable);
- int get_input_port_count();
- Vector2 get_input_port_position(int p_port_idx);
- int get_input_port_type(int p_port_idx);
- Color get_input_port_color(int p_port_idx);
- int get_input_port_slot(int p_port_idx);
- int get_output_port_count();
- Vector2 get_output_port_position(int p_port_idx);
- int get_output_port_type(int p_port_idx);
- Color get_output_port_color(int p_port_idx);
- int get_output_port_slot(int p_port_idx);
- virtual Size2 get_minimum_size() const override;
- virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
- virtual Vector<int> get_allowed_size_flags_horizontal() const override;
- virtual Vector<int> get_allowed_size_flags_vertical() const override;
- GraphNode();
- };
- #endif // GRAPH_NODE_H
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