graph_node.h 5.8 KB

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  1. /**************************************************************************/
  2. /* graph_node.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GRAPH_NODE_H
  31. #define GRAPH_NODE_H
  32. #include "scene/gui/graph_element.h"
  33. class HBoxContainer;
  34. class GraphNode : public GraphElement {
  35. GDCLASS(GraphNode, GraphElement);
  36. friend class GraphEdit;
  37. struct Slot {
  38. bool enable_left = false;
  39. int type_left = 0;
  40. Color color_left = Color(1, 1, 1, 1);
  41. Ref<Texture2D> custom_port_icon_left;
  42. bool enable_right = false;
  43. int type_right = 0;
  44. Color color_right = Color(1, 1, 1, 1);
  45. Ref<Texture2D> custom_port_icon_right;
  46. bool draw_stylebox = true;
  47. };
  48. struct PortCache {
  49. Vector2 pos;
  50. int slot_index;
  51. int type = 0;
  52. Color color;
  53. };
  54. struct _MinSizeCache {
  55. int min_size;
  56. bool will_stretch;
  57. int final_size;
  58. };
  59. HBoxContainer *titlebar_hbox = nullptr;
  60. Label *title_label = nullptr;
  61. String title;
  62. Vector<PortCache> left_port_cache;
  63. Vector<PortCache> right_port_cache;
  64. HashMap<int, Slot> slot_table;
  65. Vector<int> slot_y_cache;
  66. struct ThemeCache {
  67. Ref<StyleBox> panel;
  68. Ref<StyleBox> panel_selected;
  69. Ref<StyleBox> titlebar;
  70. Ref<StyleBox> titlebar_selected;
  71. Ref<StyleBox> slot;
  72. int separation = 0;
  73. int port_h_offset = 0;
  74. Ref<Texture2D> port;
  75. Ref<Texture2D> resizer;
  76. Color resizer_color;
  77. } theme_cache;
  78. bool port_pos_dirty = true;
  79. void _port_pos_update();
  80. protected:
  81. void _notification(int p_what);
  82. static void _bind_methods();
  83. virtual void _resort() override;
  84. virtual void draw_port(int p_slot_index, Point2i p_pos, bool p_left, const Color &p_color);
  85. GDVIRTUAL4(_draw_port, int, Point2i, bool, const Color &);
  86. bool _set(const StringName &p_name, const Variant &p_value);
  87. bool _get(const StringName &p_name, Variant &r_ret) const;
  88. void _get_property_list(List<PropertyInfo> *p_list) const;
  89. public:
  90. void set_title(const String &p_title);
  91. String get_title() const;
  92. HBoxContainer *get_titlebar_hbox();
  93. void set_slot(int p_slot_index, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>(), bool p_draw_stylebox = true);
  94. void clear_slot(int p_slot_index);
  95. void clear_all_slots();
  96. bool is_slot_enabled_left(int p_slot_index) const;
  97. void set_slot_enabled_left(int p_slot_index, bool p_enable);
  98. void set_slot_type_left(int p_slot_index, int p_type);
  99. int get_slot_type_left(int p_slot_index) const;
  100. void set_slot_color_left(int p_slot_index, const Color &p_color);
  101. Color get_slot_color_left(int p_slot_index) const;
  102. bool is_slot_enabled_right(int p_slot_index) const;
  103. void set_slot_enabled_right(int p_slot_index, bool p_enable);
  104. void set_slot_type_right(int p_slot_index, int p_type);
  105. int get_slot_type_right(int p_slot_index) const;
  106. void set_slot_color_right(int p_slot_index, const Color &p_color);
  107. Color get_slot_color_right(int p_slot_index) const;
  108. bool is_slot_draw_stylebox(int p_slot_index) const;
  109. void set_slot_draw_stylebox(int p_slot_index, bool p_enable);
  110. int get_input_port_count();
  111. Vector2 get_input_port_position(int p_port_idx);
  112. int get_input_port_type(int p_port_idx);
  113. Color get_input_port_color(int p_port_idx);
  114. int get_input_port_slot(int p_port_idx);
  115. int get_output_port_count();
  116. Vector2 get_output_port_position(int p_port_idx);
  117. int get_output_port_type(int p_port_idx);
  118. Color get_output_port_color(int p_port_idx);
  119. int get_output_port_slot(int p_port_idx);
  120. virtual Size2 get_minimum_size() const override;
  121. virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
  122. virtual Vector<int> get_allowed_size_flags_horizontal() const override;
  123. virtual Vector<int> get_allowed_size_flags_vertical() const override;
  124. GraphNode();
  125. };
  126. #endif // GRAPH_NODE_H