mesh_instance_3d.h 4.4 KB

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  1. /**************************************************************************/
  2. /* mesh_instance_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef MESH_INSTANCE_3D_H
  31. #define MESH_INSTANCE_3D_H
  32. #include "core/templates/local_vector.h"
  33. #include "scene/3d/visual_instance_3d.h"
  34. class Skin;
  35. class SkinReference;
  36. class MeshInstance3D : public GeometryInstance3D {
  37. GDCLASS(MeshInstance3D, GeometryInstance3D);
  38. protected:
  39. Ref<Mesh> mesh;
  40. Ref<Skin> skin;
  41. Ref<Skin> skin_internal;
  42. Ref<SkinReference> skin_ref;
  43. NodePath skeleton_path = NodePath("..");
  44. LocalVector<float> blend_shape_tracks;
  45. HashMap<StringName, int> blend_shape_properties;
  46. Vector<Ref<Material>> surface_override_materials;
  47. void _mesh_changed();
  48. void _resolve_skeleton_path();
  49. protected:
  50. bool _set(const StringName &p_name, const Variant &p_value);
  51. bool _get(const StringName &p_name, Variant &r_ret) const;
  52. void _get_property_list(List<PropertyInfo> *p_list) const;
  53. bool surface_index_0 = false;
  54. void _notification(int p_what);
  55. static void _bind_methods();
  56. public:
  57. void set_mesh(const Ref<Mesh> &p_mesh);
  58. Ref<Mesh> get_mesh() const;
  59. void set_skin(const Ref<Skin> &p_skin);
  60. Ref<Skin> get_skin() const;
  61. void set_skeleton_path(const NodePath &p_skeleton);
  62. NodePath get_skeleton_path();
  63. int get_blend_shape_count() const;
  64. int find_blend_shape_by_name(const StringName &p_name);
  65. float get_blend_shape_value(int p_blend_shape) const;
  66. void set_blend_shape_value(int p_blend_shape, float p_value);
  67. int get_surface_override_material_count() const;
  68. void set_surface_override_material(int p_surface, const Ref<Material> &p_material);
  69. Ref<Material> get_surface_override_material(int p_surface) const;
  70. Ref<Material> get_active_material(int p_surface) const;
  71. Node *create_trimesh_collision_node();
  72. void create_trimesh_collision();
  73. Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false);
  74. void create_convex_collision(bool p_clean = true, bool p_simplify = false);
  75. Node *create_multiple_convex_collisions_node(const Ref<MeshConvexDecompositionSettings> &p_settings = Ref<MeshConvexDecompositionSettings>());
  76. void create_multiple_convex_collisions(const Ref<MeshConvexDecompositionSettings> &p_settings = Ref<MeshConvexDecompositionSettings>());
  77. MeshInstance3D *create_debug_tangents_node();
  78. void create_debug_tangents();
  79. virtual AABB get_aabb() const override;
  80. MeshInstance3D();
  81. ~MeshInstance3D();
  82. };
  83. #endif // MESH_INSTANCE_3D_H