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- /**************************************************************************/
- /* mesh_instance_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef MESH_INSTANCE_3D_H
- #define MESH_INSTANCE_3D_H
- #include "core/templates/local_vector.h"
- #include "scene/3d/visual_instance_3d.h"
- class Skin;
- class SkinReference;
- class MeshInstance3D : public GeometryInstance3D {
- GDCLASS(MeshInstance3D, GeometryInstance3D);
- protected:
- Ref<Mesh> mesh;
- Ref<Skin> skin;
- Ref<Skin> skin_internal;
- Ref<SkinReference> skin_ref;
- NodePath skeleton_path = NodePath("..");
- LocalVector<float> blend_shape_tracks;
- HashMap<StringName, int> blend_shape_properties;
- Vector<Ref<Material>> surface_override_materials;
- void _mesh_changed();
- void _resolve_skeleton_path();
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- bool surface_index_0 = false;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_mesh(const Ref<Mesh> &p_mesh);
- Ref<Mesh> get_mesh() const;
- void set_skin(const Ref<Skin> &p_skin);
- Ref<Skin> get_skin() const;
- void set_skeleton_path(const NodePath &p_skeleton);
- NodePath get_skeleton_path();
- int get_blend_shape_count() const;
- int find_blend_shape_by_name(const StringName &p_name);
- float get_blend_shape_value(int p_blend_shape) const;
- void set_blend_shape_value(int p_blend_shape, float p_value);
- int get_surface_override_material_count() const;
- void set_surface_override_material(int p_surface, const Ref<Material> &p_material);
- Ref<Material> get_surface_override_material(int p_surface) const;
- Ref<Material> get_active_material(int p_surface) const;
- Node *create_trimesh_collision_node();
- void create_trimesh_collision();
- Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false);
- void create_convex_collision(bool p_clean = true, bool p_simplify = false);
- Node *create_multiple_convex_collisions_node(const Ref<MeshConvexDecompositionSettings> &p_settings = Ref<MeshConvexDecompositionSettings>());
- void create_multiple_convex_collisions(const Ref<MeshConvexDecompositionSettings> &p_settings = Ref<MeshConvexDecompositionSettings>());
- MeshInstance3D *create_debug_tangents_node();
- void create_debug_tangents();
- virtual AABB get_aabb() const override;
- MeshInstance3D();
- ~MeshInstance3D();
- };
- #endif // MESH_INSTANCE_3D_H
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