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- /**************************************************************************/
- /* bvh.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef BVH_H
- #define BVH_H
- // BVH
- // This class provides a wrapper around BVH tree, which contains most of the functionality
- // for a dynamic BVH with templated leaf size.
- // However BVH also adds facilities for pairing, to maintain compatibility with Godot 3.2.
- // Pairing is a collision pairing system, on top of the basic BVH.
- // Some notes on the use of BVH / Octree from Godot 3.2.
- // This is not well explained elsewhere.
- // The rendering tree mask and types that are sent to the BVH are NOT layer masks.
- // They are INSTANCE_TYPES (defined in visual_server.h), e.g. MESH, MULTIMESH, PARTICLES etc.
- // Thus the lights do no cull by layer mask in the BVH.
- // Layer masks are implemented in the renderers as a later step, and light_cull_mask appears to be
- // implemented in GLES3 but not GLES2. Layer masks are not yet implemented for directional lights.
- // In the physics, the pairable_type is based on 1 << p_object->get_type() where:
- // TYPE_AREA,
- // TYPE_BODY
- // and pairable_mask is either 0 if static, or set to all if non static
- #include "bvh_tree.h"
- #include "core/os/mutex.h"
- #define BVHTREE_CLASS BVH_Tree<T, NUM_TREES, 2, MAX_ITEMS, USER_PAIR_TEST_FUNCTION, USER_CULL_TEST_FUNCTION, USE_PAIRS, BOUNDS, POINT>
- #define BVH_LOCKED_FUNCTION BVHLockedFunction _lock_guard(&_mutex, BVH_THREAD_SAFE &&_thread_safe);
- template <class T, int NUM_TREES = 1, bool USE_PAIRS = false, int MAX_ITEMS = 32, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, class BOUNDS = AABB, class POINT = Vector3, bool BVH_THREAD_SAFE = true>
- class BVH_Manager {
- public:
- // note we are using uint32_t instead of BVHHandle, losing type safety, but this
- // is for compatibility with octree
- typedef void *(*PairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int);
- typedef void (*UnpairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *);
- typedef void *(*CheckPairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *);
- // allow locally toggling thread safety if the template has been compiled with BVH_THREAD_SAFE
- void params_set_thread_safe(bool p_enable) {
- _thread_safe = p_enable;
- }
- // these 2 are crucial for fine tuning, and can be applied manually
- // see the variable declarations for more info.
- void params_set_node_expansion(real_t p_value) {
- BVH_LOCKED_FUNCTION
- if (p_value >= 0.0) {
- tree._node_expansion = p_value;
- tree._auto_node_expansion = false;
- } else {
- tree._auto_node_expansion = true;
- }
- }
- void params_set_pairing_expansion(real_t p_value) {
- BVH_LOCKED_FUNCTION
- tree.params_set_pairing_expansion(p_value);
- }
- void set_pair_callback(PairCallback p_callback, void *p_userdata) {
- BVH_LOCKED_FUNCTION
- pair_callback = p_callback;
- pair_callback_userdata = p_userdata;
- }
- void set_unpair_callback(UnpairCallback p_callback, void *p_userdata) {
- BVH_LOCKED_FUNCTION
- unpair_callback = p_callback;
- unpair_callback_userdata = p_userdata;
- }
- void set_check_pair_callback(CheckPairCallback p_callback, void *p_userdata) {
- BVH_LOCKED_FUNCTION
- check_pair_callback = p_callback;
- check_pair_callback_userdata = p_userdata;
- }
- BVHHandle create(T *p_userdata, bool p_active = true, uint32_t p_tree_id = 0, uint32_t p_tree_collision_mask = 1, const BOUNDS &p_aabb = BOUNDS(), int p_subindex = 0) {
- BVH_LOCKED_FUNCTION
- // not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
- // of waiting for update, so only uncomment this if there are bugs.
- if (USE_PAIRS) {
- //_check_for_collisions();
- }
- BVHHandle h = tree.item_add(p_userdata, p_active, p_aabb, p_subindex, p_tree_id, p_tree_collision_mask);
- if (USE_PAIRS) {
- // for safety initialize the expanded AABB
- BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
- expanded_aabb = p_aabb;
- expanded_aabb.grow_by(tree._pairing_expansion);
- // force a collision check no matter the AABB
- if (p_active) {
- _add_changed_item(h, p_aabb, false);
- _check_for_collisions(true);
- }
- }
- return h;
- }
- ////////////////////////////////////////////////////
- // wrapper versions that use uint32_t instead of handle
- // for backward compatibility. Less type safe
- void move(uint32_t p_handle, const BOUNDS &p_aabb) {
- BVHHandle h;
- h.set(p_handle);
- move(h, p_aabb);
- }
- void recheck_pairs(uint32_t p_handle) {
- BVHHandle h;
- h.set(p_handle);
- recheck_pairs(h);
- }
- void erase(uint32_t p_handle) {
- BVHHandle h;
- h.set(p_handle);
- erase(h);
- }
- void force_collision_check(uint32_t p_handle) {
- BVHHandle h;
- h.set(p_handle);
- force_collision_check(h);
- }
- bool activate(uint32_t p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) {
- BVHHandle h;
- h.set(p_handle);
- return activate(h, p_aabb, p_delay_collision_check);
- }
- bool deactivate(uint32_t p_handle) {
- BVHHandle h;
- h.set(p_handle);
- return deactivate(h);
- }
- void set_tree(uint32_t p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) {
- BVHHandle h;
- h.set(p_handle);
- set_tree(h, p_tree_id, p_tree_collision_mask, p_force_collision_check);
- }
- uint32_t get_tree_id(uint32_t p_handle) const {
- BVHHandle h;
- h.set(p_handle);
- return item_get_tree_id(h);
- }
- int get_subindex(uint32_t p_handle) const {
- BVHHandle h;
- h.set(p_handle);
- return item_get_subindex(h);
- }
- T *get(uint32_t p_handle) const {
- BVHHandle h;
- h.set(p_handle);
- return item_get_userdata(h);
- }
- ////////////////////////////////////////////////////
- void move(BVHHandle p_handle, const BOUNDS &p_aabb) {
- DEV_ASSERT(!p_handle.is_invalid());
- BVH_LOCKED_FUNCTION
- if (tree.item_move(p_handle, p_aabb)) {
- if (USE_PAIRS) {
- _add_changed_item(p_handle, p_aabb);
- }
- }
- }
- void recheck_pairs(BVHHandle p_handle) {
- DEV_ASSERT(!p_handle.is_invalid());
- force_collision_check(p_handle);
- }
- void erase(BVHHandle p_handle) {
- DEV_ASSERT(!p_handle.is_invalid());
- BVH_LOCKED_FUNCTION
- // call unpair and remove all references to the item
- // before deleting from the tree
- if (USE_PAIRS) {
- _remove_changed_item(p_handle);
- }
- tree.item_remove(p_handle);
- _check_for_collisions(true);
- }
- // use in conjunction with activate if you have deferred the collision check, and
- // set pairable has never been called.
- // (deferred collision checks are a workaround for visual server for historical reasons)
- void force_collision_check(BVHHandle p_handle) {
- DEV_ASSERT(!p_handle.is_invalid());
- BVH_LOCKED_FUNCTION
- if (USE_PAIRS) {
- // the aabb should already be up to date in the BVH
- BOUNDS aabb;
- item_get_AABB(p_handle, aabb);
- // add it as changed even if aabb not different
- _add_changed_item(p_handle, aabb, false);
- // force an immediate full collision check, much like calls to set_pairable
- _check_for_collisions(true);
- }
- }
- // these should be read as set_visible for render trees,
- // but generically this makes items add or remove from the
- // tree internally, to speed things up by ignoring inactive items
- bool activate(BVHHandle p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) {
- DEV_ASSERT(!p_handle.is_invalid());
- BVH_LOCKED_FUNCTION
- // sending the aabb here prevents the need for the BVH to maintain
- // a redundant copy of the aabb.
- // returns success
- if (tree.item_activate(p_handle, p_aabb)) {
- if (USE_PAIRS) {
- // in the special case of the render tree, when setting visibility we are using the combination of
- // activate then set_pairable. This would case 2 sets of collision checks. For efficiency here we allow
- // deferring to have a single collision check at the set_pairable call.
- // Watch for bugs! This may cause bugs if set_pairable is not called.
- if (!p_delay_collision_check) {
- _add_changed_item(p_handle, p_aabb, false);
- // force an immediate collision check, much like calls to set_pairable
- _check_for_collisions(true);
- }
- }
- return true;
- }
- return false;
- }
- bool deactivate(BVHHandle p_handle) {
- DEV_ASSERT(!p_handle.is_invalid());
- BVH_LOCKED_FUNCTION
- // returns success
- if (tree.item_deactivate(p_handle)) {
- // call unpair and remove all references to the item
- // before deleting from the tree
- if (USE_PAIRS) {
- _remove_changed_item(p_handle);
- // force check for collisions, much like an erase was called
- _check_for_collisions(true);
- }
- return true;
- }
- return false;
- }
- bool get_active(BVHHandle p_handle) {
- DEV_ASSERT(!p_handle.is_invalid());
- BVH_LOCKED_FUNCTION
- return tree.item_get_active(p_handle);
- }
- // call e.g. once per frame (this does a trickle optimize)
- void update() {
- BVH_LOCKED_FUNCTION
- tree.update();
- _check_for_collisions();
- #ifdef BVH_INTEGRITY_CHECKS
- tree._integrity_check_all();
- #endif
- }
- // this can be called more frequently than per frame if necessary
- void update_collisions() {
- BVH_LOCKED_FUNCTION
- _check_for_collisions();
- }
- // prefer calling this directly as type safe
- void set_tree(const BVHHandle &p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) {
- DEV_ASSERT(!p_handle.is_invalid());
- BVH_LOCKED_FUNCTION
- // Returns true if the pairing state has changed.
- bool state_changed = tree.item_set_tree(p_handle, p_tree_id, p_tree_collision_mask);
- if (USE_PAIRS) {
- // not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
- // of waiting for update, so only uncomment this if there are bugs.
- //_check_for_collisions();
- if ((p_force_collision_check || state_changed) && tree.item_get_active(p_handle)) {
- // when the pairable state changes, we need to force a collision check because newly pairable
- // items may be in collision, and unpairable items might move out of collision.
- // We cannot depend on waiting for the next update, because that may come much later.
- BOUNDS aabb;
- item_get_AABB(p_handle, aabb);
- // passing false disables the optimization which prevents collision checks if
- // the aabb hasn't changed
- _add_changed_item(p_handle, aabb, false);
- // force an immediate collision check (probably just for this one item)
- // but it must be a FULL collision check, also checking pairable state and masks.
- // This is because AABB intersecting objects may have changed pairable state / mask
- // such that they should no longer be paired. E.g. lights.
- _check_for_collisions(true);
- } // only if active
- }
- }
- // cull tests
- int cull_aabb(const BOUNDS &p_aabb, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
- BVH_LOCKED_FUNCTION
- typename BVHTREE_CLASS::CullParams params;
- params.result_count_overall = 0;
- params.result_max = p_result_max;
- params.result_array = p_result_array;
- params.subindex_array = p_subindex_array;
- params.tree_collision_mask = p_tree_collision_mask;
- params.abb.from(p_aabb);
- params.tester = p_tester;
- tree.cull_aabb(params);
- return params.result_count_overall;
- }
- int cull_segment(const POINT &p_from, const POINT &p_to, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
- BVH_LOCKED_FUNCTION
- typename BVHTREE_CLASS::CullParams params;
- params.result_count_overall = 0;
- params.result_max = p_result_max;
- params.result_array = p_result_array;
- params.subindex_array = p_subindex_array;
- params.tester = p_tester;
- params.tree_collision_mask = p_tree_collision_mask;
- params.segment.from = p_from;
- params.segment.to = p_to;
- tree.cull_segment(params);
- return params.result_count_overall;
- }
- int cull_point(const POINT &p_point, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
- BVH_LOCKED_FUNCTION
- typename BVHTREE_CLASS::CullParams params;
- params.result_count_overall = 0;
- params.result_max = p_result_max;
- params.result_array = p_result_array;
- params.subindex_array = p_subindex_array;
- params.tester = p_tester;
- params.tree_collision_mask = p_tree_collision_mask;
- params.point = p_point;
- tree.cull_point(params);
- return params.result_count_overall;
- }
- int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF) {
- BVH_LOCKED_FUNCTION
- if (!p_convex.size()) {
- return 0;
- }
- Vector<Vector3> convex_points = Geometry3D::compute_convex_mesh_points(&p_convex[0], p_convex.size());
- if (convex_points.size() == 0) {
- return 0;
- }
- typename BVHTREE_CLASS::CullParams params;
- params.result_count_overall = 0;
- params.result_max = p_result_max;
- params.result_array = p_result_array;
- params.subindex_array = nullptr;
- params.tester = p_tester;
- params.tree_collision_mask = p_tree_collision_mask;
- params.hull.planes = &p_convex[0];
- params.hull.num_planes = p_convex.size();
- params.hull.points = &convex_points[0];
- params.hull.num_points = convex_points.size();
- tree.cull_convex(params);
- return params.result_count_overall;
- }
- private:
- // do this after moving etc.
- void _check_for_collisions(bool p_full_check = false) {
- if (!changed_items.size()) {
- // noop
- return;
- }
- BOUNDS bb;
- typename BVHTREE_CLASS::CullParams params;
- params.result_count_overall = 0;
- params.result_max = INT_MAX;
- params.result_array = nullptr;
- params.subindex_array = nullptr;
- for (const BVHHandle &h : changed_items) {
- // use the expanded aabb for pairing
- const BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
- BVHABB_CLASS abb;
- abb.from(expanded_aabb);
- tree.item_fill_cullparams(h, params);
- // find all the existing paired aabbs that are no longer
- // paired, and send callbacks
- _find_leavers(h, abb, p_full_check);
- uint32_t changed_item_ref_id = h.id();
- params.abb = abb;
- params.result_count_overall = 0; // might not be needed
- tree.cull_aabb(params, false);
- for (const uint32_t ref_id : tree._cull_hits) {
- // don't collide against ourself
- if (ref_id == changed_item_ref_id) {
- continue;
- }
- // checkmasks is already done in the cull routine.
- BVHHandle h_collidee;
- h_collidee.set_id(ref_id);
- // find NEW enterers, and send callbacks for them only
- _collide(h, h_collidee);
- }
- }
- _reset();
- }
- public:
- void item_get_AABB(BVHHandle p_handle, BOUNDS &r_aabb) {
- DEV_ASSERT(!p_handle.is_invalid());
- BVHABB_CLASS abb;
- tree.item_get_ABB(p_handle, abb);
- abb.to(r_aabb);
- }
- private:
- // supplemental funcs
- uint32_t item_get_tree_id(BVHHandle p_handle) const { return _get_extra(p_handle).tree_id; }
- T *item_get_userdata(BVHHandle p_handle) const { return _get_extra(p_handle).userdata; }
- int item_get_subindex(BVHHandle p_handle) const { return _get_extra(p_handle).subindex; }
- void _unpair(BVHHandle p_from, BVHHandle p_to) {
- tree._handle_sort(p_from, p_to);
- typename BVHTREE_CLASS::ItemExtra &exa = tree._extra[p_from.id()];
- typename BVHTREE_CLASS::ItemExtra &exb = tree._extra[p_to.id()];
- // if the userdata is the same, no collisions should occur
- if ((exa.userdata == exb.userdata) && exa.userdata) {
- return;
- }
- typename BVHTREE_CLASS::ItemPairs &pairs_from = tree._pairs[p_from.id()];
- typename BVHTREE_CLASS::ItemPairs &pairs_to = tree._pairs[p_to.id()];
- void *ud_from = pairs_from.remove_pair_to(p_to);
- pairs_to.remove_pair_to(p_from);
- #ifdef BVH_VERBOSE_PAIRING
- print_line("_unpair " + itos(p_from.id()) + " from " + itos(p_to.id()));
- #endif
- // callback
- if (unpair_callback) {
- unpair_callback(pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, ud_from);
- }
- }
- void *_recheck_pair(BVHHandle p_from, BVHHandle p_to, void *p_pair_data) {
- tree._handle_sort(p_from, p_to);
- typename BVHTREE_CLASS::ItemExtra &exa = tree._extra[p_from.id()];
- typename BVHTREE_CLASS::ItemExtra &exb = tree._extra[p_to.id()];
- // if the userdata is the same, no collisions should occur
- if ((exa.userdata == exb.userdata) && exa.userdata) {
- return p_pair_data;
- }
- // callback
- if (check_pair_callback) {
- return check_pair_callback(check_pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, p_pair_data);
- }
- return p_pair_data;
- }
- // returns true if unpair
- bool _find_leavers_process_pair(typename BVHTREE_CLASS::ItemPairs &p_pairs_from, const BVHABB_CLASS &p_abb_from, BVHHandle p_from, BVHHandle p_to, bool p_full_check) {
- BVHABB_CLASS abb_to;
- tree.item_get_ABB(p_to, abb_to);
- // do they overlap?
- if (p_abb_from.intersects(abb_to)) {
- // the full check for pairable / non pairable (i.e. tree_id and tree_masks) and mask changes is extra expense
- // this need not be done in most cases (for speed) except in the case where set_tree is called
- // where the masks etc of the objects in question may have changed
- if (!p_full_check) {
- return false;
- }
- const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_from);
- const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_to);
- // Checking tree_ids and tree_collision_masks
- if (exa.are_item_trees_compatible(exb)) {
- bool pair_allowed = USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata);
- // the masks must still be compatible to pair
- // i.e. if there is a hit between the two and they intersect, then they should stay paired
- if (pair_allowed) {
- return false;
- }
- }
- }
- _unpair(p_from, p_to);
- return true;
- }
- // find all the existing paired aabbs that are no longer
- // paired, and send callbacks
- void _find_leavers(BVHHandle p_handle, const BVHABB_CLASS &expanded_abb_from, bool p_full_check) {
- typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()];
- BVHABB_CLASS abb_from = expanded_abb_from;
- // remove from pairing list for every partner
- for (unsigned int n = 0; n < p_from.extended_pairs.size(); n++) {
- BVHHandle h_to = p_from.extended_pairs[n].handle;
- if (_find_leavers_process_pair(p_from, abb_from, p_handle, h_to, p_full_check)) {
- // we need to keep the counter n up to date if we deleted a pair
- // as the number of items in p_from.extended_pairs will have decreased by 1
- // and we don't want to miss an item
- n--;
- }
- }
- }
- // find NEW enterers, and send callbacks for them only
- // handle a and b
- void _collide(BVHHandle p_ha, BVHHandle p_hb) {
- // only have to do this oneway, lower ID then higher ID
- tree._handle_sort(p_ha, p_hb);
- const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_ha);
- const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_hb);
- // user collision callback
- if (!USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata)) {
- return;
- }
- // if the userdata is the same, no collisions should occur
- if ((exa.userdata == exb.userdata) && exa.userdata) {
- return;
- }
- typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_ha.id()];
- typename BVHTREE_CLASS::ItemPairs &p_to = tree._pairs[p_hb.id()];
- // does this pair exist already?
- // or only check the one with lower number of pairs for greater speed
- if (p_from.num_pairs <= p_to.num_pairs) {
- if (p_from.contains_pair_to(p_hb)) {
- return;
- }
- } else {
- if (p_to.contains_pair_to(p_ha)) {
- return;
- }
- }
- // callback
- void *callback_userdata = nullptr;
- #ifdef BVH_VERBOSE_PAIRING
- print_line("_pair " + itos(p_ha.id()) + " to " + itos(p_hb.id()));
- #endif
- if (pair_callback) {
- callback_userdata = pair_callback(pair_callback_userdata, p_ha, exa.userdata, exa.subindex, p_hb, exb.userdata, exb.subindex);
- }
- // new pair! .. only really need to store the userdata on the lower handle, but both have storage so...
- p_from.add_pair_to(p_hb, callback_userdata);
- p_to.add_pair_to(p_ha, callback_userdata);
- }
- // if we remove an item, we need to immediately remove the pairs, to prevent reading the pair after deletion
- void _remove_pairs_containing(BVHHandle p_handle) {
- typename BVHTREE_CLASS::ItemPairs &p_from = tree._pairs[p_handle.id()];
- // remove from pairing list for every partner.
- // can't easily use a for loop here, because removing changes the size of the list
- while (p_from.extended_pairs.size()) {
- BVHHandle h_to = p_from.extended_pairs[0].handle;
- _unpair(p_handle, h_to);
- }
- }
- // Send pair callbacks again for all existing pairs for the given handle.
- void _recheck_pairs(BVHHandle p_handle) {
- typename BVHTREE_CLASS::ItemPairs &from = tree._pairs[p_handle.id()];
- // checking pair for every partner.
- for (unsigned int n = 0; n < from.extended_pairs.size(); n++) {
- typename BVHTREE_CLASS::ItemPairs::Link &pair = from.extended_pairs[n];
- BVHHandle h_to = pair.handle;
- void *new_pair_data = _recheck_pair(p_handle, h_to, pair.userdata);
- if (new_pair_data != pair.userdata) {
- pair.userdata = new_pair_data;
- // Update pair data for the second item.
- typename BVHTREE_CLASS::ItemPairs &to = tree._pairs[h_to.id()];
- for (unsigned int to_index = 0; to_index < to.extended_pairs.size(); to_index++) {
- typename BVHTREE_CLASS::ItemPairs::Link &to_pair = to.extended_pairs[to_index];
- if (to_pair.handle == p_handle) {
- to_pair.userdata = new_pair_data;
- break;
- }
- }
- }
- }
- }
- private:
- const typename BVHTREE_CLASS::ItemExtra &_get_extra(BVHHandle p_handle) const {
- return tree._extra[p_handle.id()];
- }
- const typename BVHTREE_CLASS::ItemRef &_get_ref(BVHHandle p_handle) const {
- return tree._refs[p_handle.id()];
- }
- void _reset() {
- changed_items.clear();
- _tick++;
- }
- void _add_changed_item(BVHHandle p_handle, const BOUNDS &aabb, bool p_check_aabb = true) {
- // Note that non pairable items can pair with pairable,
- // so all types must be added to the list
- #ifdef BVH_EXPAND_LEAF_AABBS
- // if using expanded AABB in the leaf, the redundancy check will already have been made
- BOUNDS &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
- item_get_AABB(p_handle, expanded_aabb);
- #else
- // aabb check with expanded aabb. This greatly decreases processing
- // at the cost of slightly less accurate pairing checks
- // Note this pairing AABB is separate from the AABB in the actual tree
- BOUNDS &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
- // passing p_check_aabb false disables the optimization which prevents collision checks if
- // the aabb hasn't changed. This is needed where set_pairable has been called, but the position
- // has not changed.
- if (p_check_aabb && tree.expanded_aabb_encloses_not_shrink(expanded_aabb, aabb)) {
- return;
- }
- // ALWAYS update the new expanded aabb, even if already changed once
- // this tick, because it is vital that the AABB is kept up to date
- expanded_aabb = aabb;
- expanded_aabb.grow_by(tree._pairing_expansion);
- #endif
- // this code is to ensure that changed items only appear once on the updated list
- // collision checking them multiple times is not needed, and repeats the same thing
- uint32_t &last_updated_tick = tree._extra[p_handle.id()].last_updated_tick;
- if (last_updated_tick == _tick) {
- return; // already on changed list
- }
- // mark as on list
- last_updated_tick = _tick;
- // add to the list
- changed_items.push_back(p_handle);
- }
- void _remove_changed_item(BVHHandle p_handle) {
- // Care has to be taken here for items that are deleted. The ref ID
- // could be reused on the same tick for new items. This is probably
- // rare but should be taken into consideration
- // callbacks
- _remove_pairs_containing(p_handle);
- // remove from changed items (not very efficient yet)
- for (int n = 0; n < (int)changed_items.size(); n++) {
- if (changed_items[n] == p_handle) {
- changed_items.remove_at_unordered(n);
- // because we are using an unordered remove,
- // the last changed item will now be at spot 'n',
- // and we need to redo it, so we prevent moving on to
- // the next n at the next for iteration.
- n--;
- }
- }
- // reset the last updated tick (may not be necessary but just in case)
- tree._extra[p_handle.id()].last_updated_tick = 0;
- }
- PairCallback pair_callback = nullptr;
- UnpairCallback unpair_callback = nullptr;
- CheckPairCallback check_pair_callback = nullptr;
- void *pair_callback_userdata = nullptr;
- void *unpair_callback_userdata = nullptr;
- void *check_pair_callback_userdata = nullptr;
- BVHTREE_CLASS tree;
- // for collision pairing,
- // maintain a list of all items moved etc on each frame / tick
- LocalVector<BVHHandle, uint32_t, true> changed_items;
- uint32_t _tick = 1; // Start from 1 so items with 0 indicate never updated.
- class BVHLockedFunction {
- public:
- BVHLockedFunction(Mutex *p_mutex, bool p_thread_safe) {
- // will be compiled out if not set in template
- if (p_thread_safe) {
- _mutex = p_mutex;
- _mutex->lock();
- } else {
- _mutex = nullptr;
- }
- }
- ~BVHLockedFunction() {
- // will be compiled out if not set in template
- if (_mutex) {
- _mutex->unlock();
- }
- }
- private:
- Mutex *_mutex = nullptr;
- };
- Mutex _mutex;
- // local toggle for turning on and off thread safety in project settings
- bool _thread_safe = BVH_THREAD_SAFE;
- public:
- BVH_Manager() {}
- };
- #undef BVHTREE_CLASS
- #endif // BVH_H
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