Pedro J. Estébanez d8cbaa3a8b Fix warning in MSVC 11 months ago
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SCsub 6bbfd160b0 SCons: Properly track codegen script dependency for generated GLSL headers 2 years ago
config.py d6d640f158 Disable `lightmapper_rd` module in non-editor builds (and in Android editor) 1 year ago
lightmapper_rd.cpp d8cbaa3a8b Fix warning in MSVC 9 months ago
lightmapper_rd.h 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure. 1 year ago
lm_blendseams.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 years ago
lm_common_inc.glsl 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure. 1 year ago
lm_compute.glsl 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure. 1 year ago
lm_raster.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 2 years ago
register_types.cpp a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 1 year ago
register_types.h d95794ec8a One Copyright Update to rule them all 1 year ago