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SCsub
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6bbfd160b0
SCons: Properly track codegen script dependency for generated GLSL headers
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2 years ago |
config.py
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d6d640f158
Disable `lightmapper_rd` module in non-editor builds (and in Android editor)
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1 year ago |
lightmapper_rd.cpp
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d8cbaa3a8b
Fix warning in MSVC
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9 months ago |
lightmapper_rd.h
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47214ea9f5
Optimize lightmapper using triangle clusters on the acceleration structure.
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1 year ago |
lm_blendseams.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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2 years ago |
lm_common_inc.glsl
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47214ea9f5
Optimize lightmapper using triangle clusters on the acceleration structure.
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1 year ago |
lm_compute.glsl
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47214ea9f5
Optimize lightmapper using triangle clusters on the acceleration structure.
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1 year ago |
lm_raster.glsl
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18d6b75ba8
RendererRD: Remove binding specifier for push constants
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2 years ago |
register_types.cpp
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a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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1 year ago |
register_types.h
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |