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- /**************************************************************************/
- /* gdscript_cache.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GDSCRIPT_CACHE_H
- #define GDSCRIPT_CACHE_H
- #include "gdscript.h"
- #include "core/object/ref_counted.h"
- #include "core/os/mutex.h"
- #include "core/templates/hash_map.h"
- #include "core/templates/hash_set.h"
- #include "scene/resources/packed_scene.h"
- class GDScriptAnalyzer;
- class GDScriptParser;
- class GDScriptParserRef : public RefCounted {
- public:
- enum Status {
- EMPTY,
- PARSED,
- INHERITANCE_SOLVED,
- INTERFACE_SOLVED,
- FULLY_SOLVED,
- };
- private:
- GDScriptParser *parser = nullptr;
- GDScriptAnalyzer *analyzer = nullptr;
- Status status = EMPTY;
- Error result = OK;
- String path;
- bool cleared = false;
- friend class GDScriptCache;
- public:
- bool is_valid() const;
- Status get_status() const;
- GDScriptParser *get_parser() const;
- GDScriptAnalyzer *get_analyzer();
- Error raise_status(Status p_new_status);
- void clear();
- GDScriptParserRef() {}
- ~GDScriptParserRef();
- };
- class GDScriptCache {
- // String key is full path.
- HashMap<String, GDScriptParserRef *> parser_map;
- HashMap<String, Ref<GDScript>> shallow_gdscript_cache;
- HashMap<String, Ref<GDScript>> full_gdscript_cache;
- HashMap<String, Ref<GDScript>> static_gdscript_cache;
- HashMap<String, HashSet<String>> dependencies;
- HashMap<String, Ref<PackedScene>> packed_scene_cache;
- HashMap<String, HashSet<String>> packed_scene_dependencies;
- friend class GDScript;
- friend class GDScriptParserRef;
- friend class GDScriptInstance;
- static GDScriptCache *singleton;
- bool cleared = false;
- Mutex mutex;
- public:
- static void move_script(const String &p_from, const String &p_to);
- static void remove_script(const String &p_path);
- static Ref<GDScriptParserRef> get_parser(const String &p_path, GDScriptParserRef::Status status, Error &r_error, const String &p_owner = String());
- static String get_source_code(const String &p_path);
- static Ref<GDScript> get_shallow_script(const String &p_path, Error &r_error, const String &p_owner = String());
- static Ref<GDScript> get_full_script(const String &p_path, Error &r_error, const String &p_owner = String(), bool p_update_from_disk = false);
- static Ref<GDScript> get_cached_script(const String &p_path);
- static Error finish_compiling(const String &p_owner);
- static void add_static_script(Ref<GDScript> p_script);
- static void remove_static_script(const String &p_fqcn);
- static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
- static void clear_unreferenced_packed_scenes();
- static void clear();
- GDScriptCache();
- ~GDScriptCache();
- };
- #endif // GDSCRIPT_CACHE_H
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