Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Daniel Opitz 775c387fa8 CI: Hotfix for build error with newer clang++ 9 місяців тому
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editor fd108689f3 [4.1] GLTF: Preserve node visibility on import 3 місяців тому
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modules d71ff49cc9 Merge pull request #98879 from aaronfranke/4.1-gltf-preserve-visibility 2 місяців тому
platform 01b7292495 Move Vulkan includes to a central godot_vulkan.h header 2 місяців тому
scene 16bc127e00 [MP] Fix dead code doing unnecessary allocation 10 місяців тому
servers 211dd2fb53 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 1 рік тому
tests c9924b11a4 Added error to catch conversion on invalid image 1 рік тому
thirdparty 775c387fa8 CI: Hotfix for build error with newer clang++ 2 тижнів тому
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 роки тому
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gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 1 рік тому
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 роки тому
logo.svg ecf7f3f349 Follow up to blue robot icons optimization 10 місяців тому
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logo_outlined.svg ecf7f3f349 Follow up to blue robot icons optimization 10 місяців тому
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platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 1 рік тому
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 1 рік тому
version.py ddaafbe81f Bump version to 4.1.5-rc 10 місяців тому

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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