Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Rémi Verschelde a42495a6c1 certs: Sync with Mozilla bundle as of Oct 19, 2024 3 viikkoa sitten
.github 488757bd00 CI: Fix support for latest codespell 4 kuukautta sitten
core 488757bd00 CI: Fix support for latest codespell 4 kuukautta sitten
doc eb296c7f9c [Doc] Fix incorrect reference to `input_pickable` 6 kuukautta sitten
drivers 488757bd00 CI: Fix support for latest codespell 4 kuukautta sitten
editor 488757bd00 CI: Fix support for latest codespell 4 kuukautta sitten
main b468496700 Don't apply frame delay project setting to the editor 10 kuukautta sitten
misc ea002c6d22 [macOS] Update Vulkan SDK install script. 3 viikkoa sitten
modules 488757bd00 CI: Fix support for latest codespell 4 kuukautta sitten
platform 488757bd00 CI: Fix support for latest codespell 4 kuukautta sitten
scene 16bc127e00 [MP] Fix dead code doing unnecessary allocation 7 kuukautta sitten
servers 211dd2fb53 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 10 kuukautta sitten
tests c9924b11a4 Added error to catch conversion on invalid image 10 kuukautta sitten
thirdparty a42495a6c1 certs: Sync with Mozilla bundle as of Oct 19, 2024 3 viikkoa sitten
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2 vuotta sitten
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2 vuotta sitten
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 1 vuosi sitten
.git-blame-ignore-revs ce9eee097e Header format commits to .git-blame-ignore-revs 10 kuukautta sitten
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 2 vuotta sitten
.gitignore 0d75fc564b Add basic Emacs .gitignore entries 8 kuukautta sitten
.mailmap 2930fbeecd Update AUTHORS and DONORS list 1 vuosi sitten
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 1 vuosi sitten
CHANGELOG.md fe0e8e5575 Bump version to 4.1.4-stable 7 kuukautta sitten
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 1 vuosi sitten
COPYRIGHT.txt f464e5d3f5 libpng: Update to 1.6.43 8 kuukautta sitten
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 1 vuosi sitten
LICENSE.txt d95794ec8a One Copyright Update to rule them all 1 vuosi sitten
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 vuotta sitten
README.md 491ded1898 Minor typo and docs URL fixes 1 vuosi sitten
SConstruct 4182f2435a Use an absolute path for SConsignFile so all Sconscript invocations share the same database 8 kuukautta sitten
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 1 vuosi sitten
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 1 vuosi sitten
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
icon.svg ecf7f3f349 Follow up to blue robot icons optimization 7 kuukautta sitten
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 vuotta sitten
icon_outlined.svg ecf7f3f349 Follow up to blue robot icons optimization 7 kuukautta sitten
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 vuotta sitten
logo.svg ecf7f3f349 Follow up to blue robot icons optimization 7 kuukautta sitten
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 1 vuosi sitten
logo_outlined.svg ecf7f3f349 Follow up to blue robot icons optimization 7 kuukautta sitten
methods.py 3daaaff330 use venv if detected when building godot.sln 10 kuukautta sitten
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 1 vuosi sitten
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 1 vuosi sitten
version.py ddaafbe81f Bump version to 4.1.5-rc 7 kuukautta sitten

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs