editor_translation_parser.h 3.8 KB

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  1. /**************************************************************************/
  2. /* editor_translation_parser.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_TRANSLATION_PARSER_H
  31. #define EDITOR_TRANSLATION_PARSER_H
  32. #include "core/error/error_list.h"
  33. #include "core/object/gdvirtual.gen.inc"
  34. #include "core/object/ref_counted.h"
  35. #include "core/object/script_language.h"
  36. #include "core/variant/typed_array.h"
  37. class EditorTranslationParserPlugin : public RefCounted {
  38. GDCLASS(EditorTranslationParserPlugin, RefCounted);
  39. protected:
  40. static void _bind_methods();
  41. GDVIRTUAL3(_parse_file, String, TypedArray<String>, TypedArray<Array>)
  42. GDVIRTUAL0RC(Vector<String>, _get_recognized_extensions)
  43. public:
  44. virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural);
  45. virtual void get_recognized_extensions(List<String> *r_extensions) const;
  46. };
  47. class EditorTranslationParser {
  48. static EditorTranslationParser *singleton;
  49. public:
  50. enum ParserType {
  51. STANDARD, // GDScript, CSharp, ...
  52. CUSTOM // User-defined parser plugins. This will override standard parsers if the same extension type is defined.
  53. };
  54. static EditorTranslationParser *get_singleton();
  55. Vector<Ref<EditorTranslationParserPlugin>> standard_parsers;
  56. Vector<Ref<EditorTranslationParserPlugin>> custom_parsers;
  57. void get_recognized_extensions(List<String> *r_extensions) const;
  58. bool can_parse(const String &p_extension) const;
  59. Ref<EditorTranslationParserPlugin> get_parser(const String &p_extension) const;
  60. void add_parser(const Ref<EditorTranslationParserPlugin> &p_parser, ParserType p_type);
  61. void remove_parser(const Ref<EditorTranslationParserPlugin> &p_parser, ParserType p_type);
  62. void clean_parsers();
  63. EditorTranslationParser();
  64. ~EditorTranslationParser();
  65. };
  66. #endif // EDITOR_TRANSLATION_PARSER_H