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- /**************************************************************************/
- /* plane.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "plane.h"
- #include "core/math/math_funcs.h"
- #include "core/variant/variant.h"
- void Plane::set_normal(const Vector3 &p_normal) {
- normal = p_normal;
- }
- void Plane::normalize() {
- real_t l = normal.length();
- if (l == 0) {
- *this = Plane(0, 0, 0, 0);
- return;
- }
- normal /= l;
- d /= l;
- }
- Plane Plane::normalized() const {
- Plane p = *this;
- p.normalize();
- return p;
- }
- Vector3 Plane::get_any_perpendicular_normal() const {
- static const Vector3 p1 = Vector3(1, 0, 0);
- static const Vector3 p2 = Vector3(0, 1, 0);
- Vector3 p;
- if (ABS(normal.dot(p1)) > 0.99f) { // if too similar to p1
- p = p2; // use p2
- } else {
- p = p1; // use p1
- }
- p -= normal * normal.dot(p);
- p.normalize();
- return p;
- }
- /* intersections */
- bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const {
- const Plane &p_plane0 = *this;
- Vector3 normal0 = p_plane0.normal;
- Vector3 normal1 = p_plane1.normal;
- Vector3 normal2 = p_plane2.normal;
- real_t denom = vec3_cross(normal0, normal1).dot(normal2);
- if (Math::is_zero_approx(denom)) {
- return false;
- }
- if (r_result) {
- *r_result = ((vec3_cross(normal1, normal2) * p_plane0.d) +
- (vec3_cross(normal2, normal0) * p_plane1.d) +
- (vec3_cross(normal0, normal1) * p_plane2.d)) /
- denom;
- }
- return true;
- }
- bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection) const {
- Vector3 segment = p_dir;
- real_t den = normal.dot(segment);
- if (Math::is_zero_approx(den)) {
- return false;
- }
- real_t dist = (normal.dot(p_from) - d) / den;
- if (dist > (real_t)CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist
- return false;
- }
- dist = -dist;
- *p_intersection = p_from + segment * dist;
- return true;
- }
- bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const {
- Vector3 segment = p_begin - p_end;
- real_t den = normal.dot(segment);
- if (Math::is_zero_approx(den)) {
- return false;
- }
- real_t dist = (normal.dot(p_begin) - d) / den;
- if (dist < (real_t)-CMP_EPSILON || dist > (1.0f + (real_t)CMP_EPSILON)) {
- return false;
- }
- dist = -dist;
- *p_intersection = p_begin + segment * dist;
- return true;
- }
- Variant Plane::intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) const {
- Vector3 inters;
- if (intersect_3(p_plane1, p_plane2, &inters)) {
- return inters;
- } else {
- return Variant();
- }
- }
- Variant Plane::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
- Vector3 inters;
- if (intersects_ray(p_from, p_dir, &inters)) {
- return inters;
- } else {
- return Variant();
- }
- }
- Variant Plane::intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const {
- Vector3 inters;
- if (intersects_segment(p_begin, p_end, &inters)) {
- return inters;
- } else {
- return Variant();
- }
- }
- /* misc */
- bool Plane::is_equal_approx_any_side(const Plane &p_plane) const {
- return (normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d)) || (normal.is_equal_approx(-p_plane.normal) && Math::is_equal_approx(d, -p_plane.d));
- }
- bool Plane::is_equal_approx(const Plane &p_plane) const {
- return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d);
- }
- bool Plane::is_finite() const {
- return normal.is_finite() && Math::is_finite(d);
- }
- Plane::operator String() const {
- return "[N: " + normal.operator String() + ", D: " + String::num_real(d, false) + "]";
- }
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