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- /**************************************************************************/
- /* delaunay_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef DELAUNAY_3D_H
- #define DELAUNAY_3D_H
- #include "core/io/file_access.h"
- #include "core/math/aabb.h"
- #include "core/math/projection.h"
- #include "core/math/vector3.h"
- #include "core/templates/local_vector.h"
- #include "core/templates/oa_hash_map.h"
- #include "core/templates/vector.h"
- #include "core/variant/variant.h"
- #include "thirdparty/misc/r128.h"
- class Delaunay3D {
- struct Simplex;
- enum {
- ACCEL_GRID_SIZE = 16
- };
- struct GridPos {
- Vector3i pos;
- List<Simplex *>::Element *E = nullptr;
- };
- struct Simplex {
- uint32_t points[4];
- R128 circum_center_x;
- R128 circum_center_y;
- R128 circum_center_z;
- R128 circum_r2;
- LocalVector<GridPos> grid_positions;
- List<Simplex *>::Element *SE = nullptr;
- _FORCE_INLINE_ Simplex() {}
- _FORCE_INLINE_ Simplex(uint32_t p_a, uint32_t p_b, uint32_t p_c, uint32_t p_d) {
- points[0] = p_a;
- points[1] = p_b;
- points[2] = p_c;
- points[3] = p_d;
- }
- };
- struct Triangle {
- uint32_t triangle[3];
- bool bad = false;
- _FORCE_INLINE_ bool operator==(const Triangle &p_triangle) const {
- return triangle[0] == p_triangle.triangle[0] && triangle[1] == p_triangle.triangle[1] && triangle[2] == p_triangle.triangle[2];
- }
- _FORCE_INLINE_ Triangle() {}
- _FORCE_INLINE_ Triangle(uint32_t p_a, uint32_t p_b, uint32_t p_c) {
- if (p_a > p_b) {
- SWAP(p_a, p_b);
- }
- if (p_b > p_c) {
- SWAP(p_b, p_c);
- }
- if (p_a > p_b) {
- SWAP(p_a, p_b);
- }
- triangle[0] = p_a;
- triangle[1] = p_b;
- triangle[2] = p_c;
- }
- };
- struct TriangleHasher {
- _FORCE_INLINE_ static uint32_t hash(const Triangle &p_triangle) {
- uint32_t h = hash_djb2_one_32(p_triangle.triangle[0]);
- h = hash_djb2_one_32(p_triangle.triangle[1], h);
- return hash_fmix32(hash_djb2_one_32(p_triangle.triangle[2], h));
- }
- };
- _FORCE_INLINE_ static void circum_sphere_compute(const Vector3 *p_points, Simplex *p_simplex) {
- // The only part in the algorithm where there may be precision errors is this one,
- // so ensure that we do it with the maximum precision possible.
- R128 v0_x = p_points[p_simplex->points[0]].x;
- R128 v0_y = p_points[p_simplex->points[0]].y;
- R128 v0_z = p_points[p_simplex->points[0]].z;
- R128 v1_x = p_points[p_simplex->points[1]].x;
- R128 v1_y = p_points[p_simplex->points[1]].y;
- R128 v1_z = p_points[p_simplex->points[1]].z;
- R128 v2_x = p_points[p_simplex->points[2]].x;
- R128 v2_y = p_points[p_simplex->points[2]].y;
- R128 v2_z = p_points[p_simplex->points[2]].z;
- R128 v3_x = p_points[p_simplex->points[3]].x;
- R128 v3_y = p_points[p_simplex->points[3]].y;
- R128 v3_z = p_points[p_simplex->points[3]].z;
- // Create the rows of our "unrolled" 3x3 matrix.
- R128 row1_x = v1_x - v0_x;
- R128 row1_y = v1_y - v0_y;
- R128 row1_z = v1_z - v0_z;
- R128 row2_x = v2_x - v0_x;
- R128 row2_y = v2_y - v0_y;
- R128 row2_z = v2_z - v0_z;
- R128 row3_x = v3_x - v0_x;
- R128 row3_y = v3_y - v0_y;
- R128 row3_z = v3_z - v0_z;
- R128 sq_lenght1 = row1_x * row1_x + row1_y * row1_y + row1_z * row1_z;
- R128 sq_lenght2 = row2_x * row2_x + row2_y * row2_y + row2_z * row2_z;
- R128 sq_lenght3 = row3_x * row3_x + row3_y * row3_y + row3_z * row3_z;
- // Compute the determinant of said matrix.
- R128 determinant = row1_x * (row2_y * row3_z - row3_y * row2_z) - row2_x * (row1_y * row3_z - row3_y * row1_z) + row3_x * (row1_y * row2_z - row2_y * row1_z);
- // Compute the volume of the tetrahedron, and precompute a scalar quantity for reuse in the formula.
- R128 volume = determinant / R128(6.f);
- R128 i12volume = R128(1.f) / (volume * R128(12.f));
- R128 center_x = v0_x + i12volume * ((row2_y * row3_z - row3_y * row2_z) * sq_lenght1 - (row1_y * row3_z - row3_y * row1_z) * sq_lenght2 + (row1_y * row2_z - row2_y * row1_z) * sq_lenght3);
- R128 center_y = v0_y + i12volume * (-(row2_x * row3_z - row3_x * row2_z) * sq_lenght1 + (row1_x * row3_z - row3_x * row1_z) * sq_lenght2 - (row1_x * row2_z - row2_x * row1_z) * sq_lenght3);
- R128 center_z = v0_z + i12volume * ((row2_x * row3_y - row3_x * row2_y) * sq_lenght1 - (row1_x * row3_y - row3_x * row1_y) * sq_lenght2 + (row1_x * row2_y - row2_x * row1_y) * sq_lenght3);
- // Once we know the center, the radius is clearly the distance to any vertex.
- R128 rel1_x = center_x - v0_x;
- R128 rel1_y = center_y - v0_y;
- R128 rel1_z = center_z - v0_z;
- R128 radius1 = rel1_x * rel1_x + rel1_y * rel1_y + rel1_z * rel1_z;
- p_simplex->circum_center_x = center_x;
- p_simplex->circum_center_y = center_y;
- p_simplex->circum_center_z = center_z;
- p_simplex->circum_r2 = radius1;
- }
- _FORCE_INLINE_ static bool simplex_contains(const Vector3 *p_points, const Simplex &p_simplex, uint32_t p_vertex) {
- R128 v_x = p_points[p_vertex].x;
- R128 v_y = p_points[p_vertex].y;
- R128 v_z = p_points[p_vertex].z;
- R128 rel2_x = p_simplex.circum_center_x - v_x;
- R128 rel2_y = p_simplex.circum_center_y - v_y;
- R128 rel2_z = p_simplex.circum_center_z - v_z;
- R128 radius2 = rel2_x * rel2_x + rel2_y * rel2_y + rel2_z * rel2_z;
- return radius2 < (p_simplex.circum_r2 - R128(0.00001));
- }
- static bool simplex_is_coplanar(const Vector3 *p_points, const Simplex &p_simplex) {
- Plane p(p_points[p_simplex.points[0]], p_points[p_simplex.points[1]], p_points[p_simplex.points[2]]);
- if (ABS(p.distance_to(p_points[p_simplex.points[3]])) < CMP_EPSILON) {
- return true;
- }
- Projection cm;
- cm.columns[0][0] = p_points[p_simplex.points[0]].x;
- cm.columns[0][1] = p_points[p_simplex.points[1]].x;
- cm.columns[0][2] = p_points[p_simplex.points[2]].x;
- cm.columns[0][3] = p_points[p_simplex.points[3]].x;
- cm.columns[1][0] = p_points[p_simplex.points[0]].y;
- cm.columns[1][1] = p_points[p_simplex.points[1]].y;
- cm.columns[1][2] = p_points[p_simplex.points[2]].y;
- cm.columns[1][3] = p_points[p_simplex.points[3]].y;
- cm.columns[2][0] = p_points[p_simplex.points[0]].z;
- cm.columns[2][1] = p_points[p_simplex.points[1]].z;
- cm.columns[2][2] = p_points[p_simplex.points[2]].z;
- cm.columns[2][3] = p_points[p_simplex.points[3]].z;
- cm.columns[3][0] = 1.0;
- cm.columns[3][1] = 1.0;
- cm.columns[3][2] = 1.0;
- cm.columns[3][3] = 1.0;
- return ABS(cm.determinant()) <= CMP_EPSILON;
- }
- public:
- struct OutputSimplex {
- uint32_t points[4];
- };
- static Vector<OutputSimplex> tetrahedralize(const Vector<Vector3> &p_points) {
- uint32_t point_count = p_points.size();
- Vector3 *points = (Vector3 *)memalloc(sizeof(Vector3) * (point_count + 4));
- {
- const Vector3 *src_points = p_points.ptr();
- AABB rect;
- for (uint32_t i = 0; i < point_count; i++) {
- Vector3 point = src_points[i];
- if (i == 0) {
- rect.position = point;
- } else {
- rect.expand_to(point);
- }
- points[i] = point;
- }
- for (uint32_t i = 0; i < point_count; i++) {
- points[i] = (points[i] - rect.position) / rect.size;
- }
- float delta_max = Math::sqrt(2.0) * 20.0;
- Vector3 center = Vector3(0.5, 0.5, 0.5);
- // any simplex that contains everything is good
- points[point_count + 0] = center + Vector3(0, 1, 0) * delta_max;
- points[point_count + 1] = center + Vector3(0, -1, 1) * delta_max;
- points[point_count + 2] = center + Vector3(1, -1, -1) * delta_max;
- points[point_count + 3] = center + Vector3(-1, -1, -1) * delta_max;
- }
- List<Simplex *> acceleration_grid[ACCEL_GRID_SIZE][ACCEL_GRID_SIZE][ACCEL_GRID_SIZE];
- List<Simplex *> simplex_list;
- {
- //create root simplex
- Simplex *root = memnew(Simplex(point_count + 0, point_count + 1, point_count + 2, point_count + 3));
- root->SE = simplex_list.push_back(root);
- for (uint32_t i = 0; i < ACCEL_GRID_SIZE; i++) {
- for (uint32_t j = 0; j < ACCEL_GRID_SIZE; j++) {
- for (uint32_t k = 0; k < ACCEL_GRID_SIZE; k++) {
- GridPos gp;
- gp.E = acceleration_grid[i][j][k].push_back(root);
- gp.pos = Vector3i(i, j, k);
- root->grid_positions.push_back(gp);
- }
- }
- }
- circum_sphere_compute(points, root);
- }
- OAHashMap<Triangle, uint32_t, TriangleHasher> triangles_inserted;
- LocalVector<Triangle> triangles;
- for (uint32_t i = 0; i < point_count; i++) {
- bool unique = true;
- for (uint32_t j = i + 1; j < point_count; j++) {
- if (points[i].is_equal_approx(points[j])) {
- unique = false;
- break;
- }
- }
- if (!unique) {
- continue;
- }
- Vector3i grid_pos = Vector3i(points[i] * ACCEL_GRID_SIZE);
- grid_pos.x = CLAMP(grid_pos.x, 0, ACCEL_GRID_SIZE - 1);
- grid_pos.y = CLAMP(grid_pos.y, 0, ACCEL_GRID_SIZE - 1);
- grid_pos.z = CLAMP(grid_pos.z, 0, ACCEL_GRID_SIZE - 1);
- for (List<Simplex *>::Element *E = acceleration_grid[grid_pos.x][grid_pos.y][grid_pos.z].front(); E;) {
- List<Simplex *>::Element *N = E->next(); //may be deleted
- Simplex *simplex = E->get();
- if (simplex_contains(points, *simplex, i)) {
- static const uint32_t triangle_order[4][3] = {
- { 0, 1, 2 },
- { 0, 1, 3 },
- { 0, 2, 3 },
- { 1, 2, 3 },
- };
- for (uint32_t k = 0; k < 4; k++) {
- Triangle t = Triangle(simplex->points[triangle_order[k][0]], simplex->points[triangle_order[k][1]], simplex->points[triangle_order[k][2]]);
- uint32_t *p = triangles_inserted.lookup_ptr(t);
- if (p) {
- triangles[*p].bad = true;
- } else {
- triangles_inserted.insert(t, triangles.size());
- triangles.push_back(t);
- }
- }
- //remove simplex and continue
- simplex_list.erase(simplex->SE);
- for (const GridPos &gp : simplex->grid_positions) {
- Vector3i p = gp.pos;
- acceleration_grid[p.x][p.y][p.z].erase(gp.E);
- }
- memdelete(simplex);
- }
- E = N;
- }
- for (const Triangle &triangle : triangles) {
- if (triangle.bad) {
- continue;
- }
- Simplex *new_simplex = memnew(Simplex(triangle.triangle[0], triangle.triangle[1], triangle.triangle[2], i));
- circum_sphere_compute(points, new_simplex);
- new_simplex->SE = simplex_list.push_back(new_simplex);
- {
- Vector3 center;
- center.x = double(new_simplex->circum_center_x);
- center.y = double(new_simplex->circum_center_y);
- center.z = double(new_simplex->circum_center_z);
- float radius2 = Math::sqrt(double(new_simplex->circum_r2));
- radius2 += 0.0001; //
- Vector3 extents = Vector3(radius2, radius2, radius2);
- Vector3i from = Vector3i((center - extents) * ACCEL_GRID_SIZE);
- Vector3i to = Vector3i((center + extents) * ACCEL_GRID_SIZE);
- from.x = CLAMP(from.x, 0, ACCEL_GRID_SIZE - 1);
- from.y = CLAMP(from.y, 0, ACCEL_GRID_SIZE - 1);
- from.z = CLAMP(from.z, 0, ACCEL_GRID_SIZE - 1);
- to.x = CLAMP(to.x, 0, ACCEL_GRID_SIZE - 1);
- to.y = CLAMP(to.y, 0, ACCEL_GRID_SIZE - 1);
- to.z = CLAMP(to.z, 0, ACCEL_GRID_SIZE - 1);
- for (int32_t x = from.x; x <= to.x; x++) {
- for (int32_t y = from.y; y <= to.y; y++) {
- for (int32_t z = from.z; z <= to.z; z++) {
- GridPos gp;
- gp.pos = Vector3(x, y, z);
- gp.E = acceleration_grid[x][y][z].push_back(new_simplex);
- new_simplex->grid_positions.push_back(gp);
- }
- }
- }
- }
- }
- triangles.clear();
- triangles_inserted.clear();
- }
- //print_line("end with simplices: " + itos(simplex_list.size()));
- Vector<OutputSimplex> ret_simplices;
- ret_simplices.resize(simplex_list.size());
- OutputSimplex *ret_simplicesw = ret_simplices.ptrw();
- uint32_t simplices_written = 0;
- for (Simplex *simplex : simplex_list) {
- bool invalid = false;
- for (int j = 0; j < 4; j++) {
- if (simplex->points[j] >= point_count) {
- invalid = true;
- break;
- }
- }
- if (invalid || simplex_is_coplanar(points, *simplex)) {
- memdelete(simplex);
- continue;
- }
- ret_simplicesw[simplices_written].points[0] = simplex->points[0];
- ret_simplicesw[simplices_written].points[1] = simplex->points[1];
- ret_simplicesw[simplices_written].points[2] = simplex->points[2];
- ret_simplicesw[simplices_written].points[3] = simplex->points[3];
- simplices_written++;
- memdelete(simplex);
- }
- ret_simplices.resize(simplices_written);
- memfree(points);
- return ret_simplices;
- }
- };
- #endif // DELAUNAY_3D_H
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