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- /**************************************************************************/
- /* a_star_grid_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef A_STAR_GRID_2D_H
- #define A_STAR_GRID_2D_H
- #include "core/object/gdvirtual.gen.inc"
- #include "core/object/ref_counted.h"
- #include "core/object/script_language.h"
- #include "core/templates/list.h"
- #include "core/templates/local_vector.h"
- class AStarGrid2D : public RefCounted {
- GDCLASS(AStarGrid2D, RefCounted);
- public:
- enum DiagonalMode {
- DIAGONAL_MODE_ALWAYS,
- DIAGONAL_MODE_NEVER,
- DIAGONAL_MODE_AT_LEAST_ONE_WALKABLE,
- DIAGONAL_MODE_ONLY_IF_NO_OBSTACLES,
- DIAGONAL_MODE_MAX,
- };
- enum Heuristic {
- HEURISTIC_EUCLIDEAN,
- HEURISTIC_MANHATTAN,
- HEURISTIC_OCTILE,
- HEURISTIC_CHEBYSHEV,
- HEURISTIC_MAX,
- };
- private:
- Rect2i region;
- Vector2 offset;
- Size2 cell_size = Size2(1, 1);
- bool dirty = false;
- bool jumping_enabled = false;
- DiagonalMode diagonal_mode = DIAGONAL_MODE_ALWAYS;
- Heuristic default_compute_heuristic = HEURISTIC_EUCLIDEAN;
- Heuristic default_estimate_heuristic = HEURISTIC_EUCLIDEAN;
- struct Point {
- Vector2i id;
- bool solid = false;
- Vector2 pos;
- real_t weight_scale = 1.0;
- // Used for pathfinding.
- Point *prev_point = nullptr;
- real_t g_score = 0;
- real_t f_score = 0;
- uint64_t open_pass = 0;
- uint64_t closed_pass = 0;
- Point() {}
- Point(const Vector2i &p_id, const Vector2 &p_pos) :
- id(p_id), pos(p_pos) {}
- };
- struct SortPoints {
- _FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B.
- if (A->f_score > B->f_score) {
- return true;
- } else if (A->f_score < B->f_score) {
- return false;
- } else {
- return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start.
- }
- }
- };
- LocalVector<LocalVector<Point>> points;
- Point *end = nullptr;
- uint64_t pass = 1;
- private: // Internal routines.
- _FORCE_INLINE_ bool _is_walkable(int64_t p_x, int64_t p_y) const {
- if (region.has_point(Vector2i(p_x, p_y))) {
- return !points[p_y - region.position.y][p_x - region.position.x].solid;
- }
- return false;
- }
- _FORCE_INLINE_ Point *_get_point(int64_t p_x, int64_t p_y) {
- if (region.has_point(Vector2i(p_x, p_y))) {
- return &points[p_y - region.position.y][p_x - region.position.x];
- }
- return nullptr;
- }
- _FORCE_INLINE_ Point *_get_point_unchecked(int64_t p_x, int64_t p_y) {
- return &points[p_y - region.position.y][p_x - region.position.x];
- }
- void _get_nbors(Point *p_point, LocalVector<Point *> &r_nbors);
- Point *_jump(Point *p_from, Point *p_to);
- bool _solve(Point *p_begin_point, Point *p_end_point);
- protected:
- static void _bind_methods();
- virtual real_t _estimate_cost(const Vector2i &p_from_id, const Vector2i &p_to_id);
- virtual real_t _compute_cost(const Vector2i &p_from_id, const Vector2i &p_to_id);
- GDVIRTUAL2RC(real_t, _estimate_cost, Vector2i, Vector2i)
- GDVIRTUAL2RC(real_t, _compute_cost, Vector2i, Vector2i)
- public:
- void set_region(const Rect2i &p_region);
- Rect2i get_region() const;
- void set_size(const Size2i &p_size);
- Size2i get_size() const;
- void set_offset(const Vector2 &p_offset);
- Vector2 get_offset() const;
- void set_cell_size(const Size2 &p_cell_size);
- Size2 get_cell_size() const;
- void update();
- int get_width() const;
- int get_height() const;
- bool is_in_bounds(int p_x, int p_y) const;
- bool is_in_boundsv(const Vector2i &p_id) const;
- bool is_dirty() const;
- void set_jumping_enabled(bool p_enabled);
- bool is_jumping_enabled() const;
- void set_diagonal_mode(DiagonalMode p_diagonal_mode);
- DiagonalMode get_diagonal_mode() const;
- void set_default_compute_heuristic(Heuristic p_heuristic);
- Heuristic get_default_compute_heuristic() const;
- void set_default_estimate_heuristic(Heuristic p_heuristic);
- Heuristic get_default_estimate_heuristic() const;
- void set_point_solid(const Vector2i &p_id, bool p_solid = true);
- bool is_point_solid(const Vector2i &p_id) const;
- void set_point_weight_scale(const Vector2i &p_id, real_t p_weight_scale);
- real_t get_point_weight_scale(const Vector2i &p_id) const;
- void clear();
- Vector2 get_point_position(const Vector2i &p_id) const;
- Vector<Vector2> get_point_path(const Vector2i &p_from, const Vector2i &p_to);
- TypedArray<Vector2i> get_id_path(const Vector2i &p_from, const Vector2i &p_to);
- };
- VARIANT_ENUM_CAST(AStarGrid2D::DiagonalMode);
- VARIANT_ENUM_CAST(AStarGrid2D::Heuristic);
- #endif // A_STAR_GRID_2D_H
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