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- /**************************************************************************/
- /* a_star.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef A_STAR_H
- #define A_STAR_H
- #include "core/object/gdvirtual.gen.inc"
- #include "core/object/ref_counted.h"
- #include "core/object/script_language.h"
- #include "core/templates/oa_hash_map.h"
- /**
- A* pathfinding algorithm.
- */
- class AStar3D : public RefCounted {
- GDCLASS(AStar3D, RefCounted);
- friend class AStar2D;
- struct Point {
- Point() {}
- int64_t id = 0;
- Vector3 pos;
- real_t weight_scale = 0;
- bool enabled = false;
- OAHashMap<int64_t, Point *> neighbors = 4u;
- OAHashMap<int64_t, Point *> unlinked_neighbours = 4u;
- // Used for pathfinding.
- Point *prev_point = nullptr;
- real_t g_score = 0;
- real_t f_score = 0;
- uint64_t open_pass = 0;
- uint64_t closed_pass = 0;
- };
- struct SortPoints {
- _FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B.
- if (A->f_score > B->f_score) {
- return true;
- } else if (A->f_score < B->f_score) {
- return false;
- } else {
- return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start.
- }
- }
- };
- struct Segment {
- Pair<int64_t, int64_t> key;
- enum {
- NONE = 0,
- FORWARD = 1,
- BACKWARD = 2,
- BIDIRECTIONAL = FORWARD | BACKWARD
- };
- unsigned char direction = NONE;
- static uint32_t hash(const Segment &p_seg) {
- return PairHash<int64_t, int64_t>().hash(p_seg.key);
- }
- bool operator==(const Segment &p_s) const { return key == p_s.key; }
- Segment() {}
- Segment(int64_t p_from, int64_t p_to) {
- if (p_from < p_to) {
- key.first = p_from;
- key.second = p_to;
- direction = FORWARD;
- } else {
- key.first = p_to;
- key.second = p_from;
- direction = BACKWARD;
- }
- }
- };
- int64_t last_free_id = 0;
- uint64_t pass = 1;
- OAHashMap<int64_t, Point *> points;
- HashSet<Segment, Segment> segments;
- bool _solve(Point *begin_point, Point *end_point);
- protected:
- static void _bind_methods();
- virtual real_t _estimate_cost(int64_t p_from_id, int64_t p_to_id);
- virtual real_t _compute_cost(int64_t p_from_id, int64_t p_to_id);
- GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t)
- GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t)
- public:
- int64_t get_available_point_id() const;
- void add_point(int64_t p_id, const Vector3 &p_pos, real_t p_weight_scale = 1);
- Vector3 get_point_position(int64_t p_id) const;
- void set_point_position(int64_t p_id, const Vector3 &p_pos);
- real_t get_point_weight_scale(int64_t p_id) const;
- void set_point_weight_scale(int64_t p_id, real_t p_weight_scale);
- void remove_point(int64_t p_id);
- bool has_point(int64_t p_id) const;
- Vector<int64_t> get_point_connections(int64_t p_id);
- PackedInt64Array get_point_ids();
- void set_point_disabled(int64_t p_id, bool p_disabled = true);
- bool is_point_disabled(int64_t p_id) const;
- void connect_points(int64_t p_id, int64_t p_with_id, bool bidirectional = true);
- void disconnect_points(int64_t p_id, int64_t p_with_id, bool bidirectional = true);
- bool are_points_connected(int64_t p_id, int64_t p_with_id, bool bidirectional = true) const;
- int64_t get_point_count() const;
- int64_t get_point_capacity() const;
- void reserve_space(int64_t p_num_nodes);
- void clear();
- int64_t get_closest_point(const Vector3 &p_point, bool p_include_disabled = false) const;
- Vector3 get_closest_position_in_segment(const Vector3 &p_point) const;
- Vector<Vector3> get_point_path(int64_t p_from_id, int64_t p_to_id);
- Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id);
- AStar3D() {}
- ~AStar3D();
- };
- class AStar2D : public RefCounted {
- GDCLASS(AStar2D, RefCounted);
- AStar3D astar;
- bool _solve(AStar3D::Point *begin_point, AStar3D::Point *end_point);
- protected:
- static void _bind_methods();
- virtual real_t _estimate_cost(int64_t p_from_id, int64_t p_to_id);
- virtual real_t _compute_cost(int64_t p_from_id, int64_t p_to_id);
- GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t)
- GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t)
- public:
- int64_t get_available_point_id() const;
- void add_point(int64_t p_id, const Vector2 &p_pos, real_t p_weight_scale = 1);
- Vector2 get_point_position(int64_t p_id) const;
- void set_point_position(int64_t p_id, const Vector2 &p_pos);
- real_t get_point_weight_scale(int64_t p_id) const;
- void set_point_weight_scale(int64_t p_id, real_t p_weight_scale);
- void remove_point(int64_t p_id);
- bool has_point(int64_t p_id) const;
- Vector<int64_t> get_point_connections(int64_t p_id);
- PackedInt64Array get_point_ids();
- void set_point_disabled(int64_t p_id, bool p_disabled = true);
- bool is_point_disabled(int64_t p_id) const;
- void connect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional = true);
- void disconnect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional = true);
- bool are_points_connected(int64_t p_id, int64_t p_with_id, bool p_bidirectional = true) const;
- int64_t get_point_count() const;
- int64_t get_point_capacity() const;
- void reserve_space(int64_t p_num_nodes);
- void clear();
- int64_t get_closest_point(const Vector2 &p_point, bool p_include_disabled = false) const;
- Vector2 get_closest_position_in_segment(const Vector2 &p_point) const;
- Vector<Vector2> get_point_path(int64_t p_from_id, int64_t p_to_id);
- Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id);
- AStar2D() {}
- ~AStar2D() {}
- };
- #endif // A_STAR_H
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