Erik Johnson 410b503aac Translate inactive particles to -INF 1 éve
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SCsub f33ffd9ab4 Add Skeletons and Blend Shapes to the OpenGL renderer 2 éve
canvas.glsl 2bd5302704 Merge pull request #72695 from clayjohn/CanvasGroup-shading 2 éve
canvas_occlusion.glsl 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer 2 éve
canvas_sdf.glsl 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer 2 éve
canvas_uniforms_inc.glsl 390f83bf5a fix normal map not flipping in sprite2D 2 éve
copy.glsl e600fb93a5 Add 2D lights to OpenGL3 canvas renderer 2 éve
cube_to_dp.glsl 99064d57db New OpenGL batching canvas renderer 3 éve
cubemap_filter.glsl 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 éve
effect_blur.glsl 99064d57db New OpenGL batching canvas renderer 3 éve
lens_distorted.glsl 99064d57db New OpenGL batching canvas renderer 3 éve
particles.glsl c1ec270b44 Fix "error X3708: continue cannot be used in a switch" in HTML export 1 éve
particles_copy.glsl 410b503aac Translate inactive particles to -INF 1 éve
scene.glsl 8c77aea9ab Expose EYE_OFFSET to gdshader code 2 éve
skeleton.glsl eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2 éve
sky.glsl 2852c9c319 Fix wobbly sky in stereoscopic OpenGL 2 éve
stdlib_inc.glsl 58bad55d42 Avoid branch in half2float in gl_compatibility renderer 2 éve
tonemap.glsl 398ee08375 Add multiview to the opengl3 driver 2 éve
tonemap_inc.glsl 9b61c855ef Add basic lighting to GLES3 renderer. 2 éve