Erik Johnson 410b503aac Translate inactive particles to -INF il y a 1 an
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SCsub f33ffd9ab4 Add Skeletons and Blend Shapes to the OpenGL renderer il y a 2 ans
canvas.glsl 2bd5302704 Merge pull request #72695 from clayjohn/CanvasGroup-shading il y a 2 ans
canvas_occlusion.glsl 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer il y a 2 ans
canvas_sdf.glsl 2ec234ff67 Add 2D shadows and canvas SDF to OpenGL3 renderer il y a 2 ans
canvas_uniforms_inc.glsl 390f83bf5a fix normal map not flipping in sprite2D il y a 2 ans
copy.glsl e600fb93a5 Add 2D lights to OpenGL3 canvas renderer il y a 2 ans
cube_to_dp.glsl 99064d57db New OpenGL batching canvas renderer il y a 3 ans
cubemap_filter.glsl 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. il y a 2 ans
effect_blur.glsl 99064d57db New OpenGL batching canvas renderer il y a 3 ans
lens_distorted.glsl 99064d57db New OpenGL batching canvas renderer il y a 3 ans
particles.glsl c1ec270b44 Fix "error X3708: continue cannot be used in a switch" in HTML export il y a 1 an
particles_copy.glsl 410b503aac Translate inactive particles to -INF il y a 1 an
scene.glsl 8c77aea9ab Expose EYE_OFFSET to gdshader code il y a 2 ans
skeleton.glsl eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed il y a 2 ans
sky.glsl 2852c9c319 Fix wobbly sky in stereoscopic OpenGL il y a 2 ans
stdlib_inc.glsl 58bad55d42 Avoid branch in half2float in gl_compatibility renderer il y a 2 ans
tonemap.glsl 398ee08375 Add multiview to the opengl3 driver il y a 2 ans
tonemap_inc.glsl 9b61c855ef Add basic lighting to GLES3 renderer. il y a 2 ans