lod.h 3.0 KB

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  1. /**************************************************************************/
  2. /* lod.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef LOD_H
  31. #define LOD_H
  32. #include "spatial.h"
  33. class LOD : public Spatial {
  34. GDCLASS(LOD, Spatial);
  35. struct LODChild {
  36. float distance;
  37. int32_t child_id;
  38. };
  39. struct Data {
  40. LocalVector<LODChild> lod_children;
  41. int32_t current_lod_child = 0;
  42. float hysteresis = 1.0f;
  43. int32_t queue_id = 0;
  44. const Spatial *current_lod_node = nullptr;
  45. bool registered = false;
  46. } data;
  47. friend class LODManager;
  48. bool _lod_update(float p_camera_dist_squared);
  49. void _lod_pre_save();
  50. void _update_child_distances();
  51. void _lod_register();
  52. void _lod_unregister();
  53. protected:
  54. void _notification(int p_what);
  55. static void _bind_methods();
  56. public:
  57. void set_hysteresis(real_t p_distance);
  58. real_t get_hysteresis() const { return data.hysteresis; }
  59. void set_lod_priority(int p_priority);
  60. int get_lod_priority() const { return data.queue_id; }
  61. };
  62. #endif // LOD_H